Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on December 14, 2010, 12:03:29 am

Title: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 12:03:29 am
I'm about to start on cb_sm1-04_c (I've attached a screen to jog your memory).

It shows a Ravana destroyer coming out of the Knossos portal before you even enter the Nebula for the first time. This is quite inconsistent with the FS2 story and the reveal of the Ravana later on. So let's put it to a vote. The results of this poll will determine what ship it is changed to.

Things to consider.

Smaller ship class means harder to see and smaller portal size.

I *COULD* fudge the scales a little bit, but some of you will freak out if I do that.

Could simply leave it inconsistent.

[attachment deleted by admin]
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 12:03:58 am
It's obviously the Vassago, leave it.
Title: Re: FS2 ANI Inconsistency
Post by: Nohiki on December 14, 2010, 12:17:01 am
It's obviously the Vassago, leave it.

^This.
Title: Re: FS2 ANI Inconsistency
Post by: Hades on December 14, 2010, 12:20:19 am
I dunno, I think anis made for a FreeSpace upgrade project should definitely be made to make sense with the FreeSpace 2 canon story, not any one's custom campaign.
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 12:25:07 am
I dunno, I think anis made for a FreeSpace upgrade project should definitely be made to make sense with the FreeSpace 2 canon story, not any one's custom campaign.

Or they could stay true to the original instead of forcing an equally crappy alternative.
Title: Re: FS2 ANI Inconsistency
Post by: Kolgena on December 14, 2010, 01:42:24 am
In a completely offtopic note,

LOOK HOW GOOD THAT HAZE LOOKS ON THE WARP RIFT

:nervous: Don't kill me.
Title: Re: FS2 ANI Inconsistency
Post by: Mongoose on December 14, 2010, 03:12:07 am
The Ravana doesn't make a whole lot of sense there, but it does look really cool in that .ani, so I vote for leaving it.
Title: Re: FS2 ANI Inconsistency
Post by: Black Wolf on December 14, 2010, 03:22:27 am
Leave it, I'm sure [V] understood what was going on with the Ravana - it was most likely meant as either an easter-egg for your second time through or a subtle foreshadowing of later events, rather than a straight up continuity error.
Title: Re: FS2 ANI Inconsistency
Post by: Dilmah G on December 14, 2010, 03:27:23 am
While I can see the argument for having it make sense with canon, in my opinion, the FSU is upgrading original stuff, rather than changing original stuff to have it make sense with the other original stuff. Sure, a bit of fixing of plain buggy crap is alright in my opinion, but this is a bit more of a story integral element than a gameplay bug, and so I reckon the upgraded ani should be exactly that, rather than a 'fixed to make sense with story, high res ani'.

If an .ani doesn't make sense where it's placed in the story, that's :v:'s problem, not ours. :P
Title: Re: FS2 ANI Inconsistency
Post by: Androgeos Exeunt on December 14, 2010, 05:03:30 am
/me has voted.
 
I actually mistook that for a Rakshasa all this time until mjn pointed this out at the very beginning of this thread. I think it's a good idea to leave it as is, though. Anything smaller than a Ravana will require squinting, and bear in mind that I've mistaken that for a Rakshasa for five years. I believe I would have continued mistaking it for another fifty if somebody didn't tell me it was a Ravana.
Title: Re: FS2 ANI Inconsistency
Post by: pecenipicek on December 14, 2010, 05:10:38 am
what do you mean its not a rakshasa? (will check out the retail ani, just in case...)


nevermind, i thought this was the one where the aeolus got beamed.
Title: Re: FS2 ANI Inconsistency
Post by: Satellight on December 14, 2010, 05:28:42 am
I actually mistook that for a Rakshasa all this time until mjn pointed this out at the very beginning of this thread. I think it's a good idea to leave it as is, though. Anything smaller than a Ravana will require squinting, and bear in mind that I've mistaken that for a Rakshasa for five years.

This.
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 06:45:52 am
In a completely offtopic note,

LOOK HOW GOOD THAT HAZE LOOKS ON THE WARP RIFT

:nervous: Don't kill me.

Meh, screw it. If you guys want to hijack a new thread to make a point about something you dislike about a previous work of mine, whatever. I've got better things to do than to please you all with ANIs.
Title: Re: FS2 ANI Inconsistency
Post by: T-LoW on December 14, 2010, 07:12:35 am
The views of many outweigh the views of a few. And the major part loves every bit of your awesome work.

*turns to the audience

And I think Mr. mixael can surely handle constructive critisism when it's offered in a clever and polite way :nod:

OnTopic:

I also always thought it was a Rakshasa until we had a conversation about that ANI in our forum a few months ago :D
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 07:15:07 am
In a completely offtopic note,

LOOK HOW GOOD THAT HAZE LOOKS ON THE WARP RIFT

:nervous: Don't kill me.

Meh, screw it. If you guys want to hijack a new thread to make a point about something you dislike about a previous work of mine, whatever. I've got better things to do than to please you all with ANIs.

Well, technically I think what you're doing is pleasing us all with ANIs.  :nervous: However, let my register my opinion that haze and bloom as present in the retail anis is a worthy investment if we find someone who has the knowledge and skill to invest in making it happen.
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 07:19:13 am
Haze and Bloom in the retail ANIs? Look again... the Orion and Sobek are at abotu 50% opacity as they warp out.. you can see the stars behind them...
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 07:24:01 am
Well, whatever was used to prevent the hard clipping.
Title: Re: FS2 ANI Inconsistency
Post by: Rodo on December 14, 2010, 07:30:20 am
Then you should consider changing a lot of other FS1 ani's with jumpnode inconsistencies.

Looking at the future, if you start changing things now you'll have hell breaking loose here in HLP, everyone will have a say about how those ani's should be or what did V meant.

So no, my vote (even if I don't like voting to leave it that way) is negative.
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 07:50:24 am
Well, technically I think what you're doing is pleasing us all with ANIs.  :nervous: However, let my register my opinion that haze and bloom as present in the retail anis is a worthy investment if we find someone who has the knowledge and skill to invest in making it happen.

Thanks for assuming I couldn't pull it off...

This took a lot of work to figure out and set up. http://imagebin.org/127863 (http://imagebin.org/127863)

Now will you all shut the frick up and get back on topic?
Title: Re: FS2 ANI Inconsistency
Post by: Nyctaeus on December 14, 2010, 08:00:17 am
Rakshasa

This ani is probably older than final version of Freespace 2 storyline, when the Maxim was called Newton etc. Maybe, in previous version of the storyline Ravana might be first big shivan ship from the 2nd Shivan Armada what attacked GTVA by the Knossos in Gamma Draconis. Later, it was changed to Rakshasa.
Title: Re: FS2 ANI Inconsistency
Post by: Dilmah G on December 14, 2010, 08:01:41 am
Hey mjn.mixael, Battuta wasn't necessarily saying that you couldn't do it, and you could probably interpret 'someone' in that sentence as deliberately vague in the event that you could, and evidently are capable of doing it.

But yes, my opinions have been stated on this matter, and it's probably about time that I voted.
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 08:04:45 am
Well, technically I think what you're doing is pleasing us all with ANIs.  :nervous: However, let my register my opinion that haze and bloom as present in the retail anis is a worthy investment if we find someone who has the knowledge and skill to invest in making it happen.

Thanks for assuming I couldn't pull it off...

This took a lot of work to figure out and set up. http://imagebin.org/127863 (http://imagebin.org/127863)

I absolutely believe you can pull it off, I just thought you weren't interested, which I completely understand given both the professional and FreeSpace-related demands on your time.

That screenshot looks really good (better, I think, than the end of your last YouTube vid of the cbani - or am I just fooling myself?)
Title: Re: FS2 ANI Inconsistency
Post by: headdie on December 14, 2010, 10:33:28 am
I'm in the minority again but what the heck, I voted Demon as it keeps the scale without revealing anything "new"  and at least one demon shows up in the retail campaign so we know the Shivans still use them
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 10:40:07 am
Also, what about changing the portal color to the alternate "knossos" color?
Title: Re: FS2 ANI Inconsistency
Post by: Kolgena on December 14, 2010, 10:44:55 am
That's not a bad idea. If it doesn't turn out weird because of the different color, and it's easy to do, I don't see why not.

(Warp haze/bloom looks simply stellar in your screenshot, even though I pissed you off quite a bit for it to come into existence. Apologies)
Title: Re: FS2 ANI Inconsistency
Post by: Nuclear1 on December 14, 2010, 11:08:06 am
Lucifer

That way we can change the Command Briefing to something like this:

Recon flights in Gamma Draconis have detected the presence of a subsp--OH MY GOD, IT'S THE LUCIFER!

:D
Title: Re: FS2 ANI Inconsistency
Post by: Mobius on December 14, 2010, 12:13:38 pm
Sorry, guys, but I fail to see the inconsistency here. I realized it was the Ravana ages ago, and also noticed how the video stops when the warship's design becomes pretty evident. I've always thought the rest of the video was classified, and the player couldn't watch it.
Title: Re: FS2 ANI Inconsistency
Post by: Kolgena on December 14, 2010, 12:18:34 pm
That could even be a partial explanation for why they don't commit more than a Sobek in Slaying the Ravana. Maybe the first Ravana did so much damage to a destroyer or two that Command wasn't willing to take the risk anymore.
Title: Re: FS2 ANI Inconsistency
Post by: MatthTheGeek on December 14, 2010, 12:51:21 pm
Well, the one you fight in Slaying the Ravana did blew the GTD Delacroix and escort, it's mentioned in the briefing.
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 12:56:37 pm
Poll closed.

It'll stay as Ravana.
Title: Re: FS2 ANI Inconsistency
Post by: Galemp on December 14, 2010, 01:16:29 pm
*runs to the polling place as they close the doors* Aw. I wanted to vote Ravana too.

Are you going to make the Knossos warp green?
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on December 14, 2010, 01:19:15 pm
This.



[attachment deleted by admin]
Title: Re: FS2 ANI Inconsistency
Post by: Mobius on December 14, 2010, 01:35:49 pm
That warp effect is so much better than the original... :yes:
Title: Re: FS2 ANI Inconsistency
Post by: Kolgena on December 14, 2010, 02:06:02 pm
Lens flare is freaking delicious.

Extremely appreciative of what appears to be haze.
Title: Re: FS2 ANI Inconsistency
Post by: General Battuta on December 14, 2010, 02:10:25 pm
Nailed it.
Title: Re: FS2 ANI Inconsistency
Post by: FreeSpaceFreak on December 14, 2010, 02:29:41 pm
Awesome! With bloom and all! :yes:
Title: Re: FS2 ANI Inconsistency
Post by: Shivan Hunter on December 14, 2010, 09:51:21 pm
The cables are too thick. Other than that it's awesome. :P
Title: Re: FS2 ANI Inconsistency
Post by: Rodo on December 14, 2010, 10:17:43 pm
AHHH, guuuuud :yes:
Title: Re: FS2 ANI Inconsistency
Post by: Goober5000 on December 21, 2010, 12:46:09 pm
Wow!  For a minute I thought that was a color-changed version of the original frame.  Well done. :nod:
Title: Re: FS2 ANI Inconsistency
Post by: terran_emperor on January 01, 2011, 06:00:16 pm
Awesome. I can't wait for these...
Title: Re: FS2 ANI Inconsistency
Post by: Kusanagi on January 01, 2011, 07:20:22 pm
Looks fantastic!!!

The ONLY thing I would change on it is not having the Ravana so far forward that the tubes on the right side start to protrude through the portal, but that's me.  :)
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on January 02, 2011, 11:34:38 am
People voted that they wanted it to stay Ravana, so I kept it Ravana AND matched it pretty closely to how far it comes out of the portal. Mine is just a higher res, so it's easier to tell.
Title: Re: FS2 ANI Inconsistency
Post by: Kusanagi on January 02, 2011, 04:18:33 pm
It's not just the higher res, it's the angle. On the retail ANI the tubes aren't visible because either the nose of the Ravana doesn't come forward far enough or the angle keeps the tubes from being distinguishable from the rest of the superstructure. I think this was one of the main reasons that while people here knew it was a shivan ship, people thought it was a Rak.

With the more front on angle it's at you can make out the tubes, which makes it more obvious it's a Ravana when you see it in the main campaign a few missions later. I wasn't suggesting changing it from a Ravana, just the angle or positioning of the ship.
Title: Re: FS2 ANI Inconsistency
Post by: mjn.mixael on January 02, 2011, 04:46:26 pm
I'm sorry, but you need to go watch the retail ANI again. I STUDY these. I watch them over and over and over. I don't want to be braggy here, but many people have complimented my attention to detail in all the FS1 and FS2 ANIs I have made thus far. I can't go check the retail ANI for a couple more days, however, I am absolutely confident that you can see the tubes in the retail ANI. Otherwise, I would not have allowed them to be visible in my version.
Title: Re: FS2 ANI Inconsistency
Post by: Goober5000 on January 02, 2011, 04:49:00 pm
Yup, you can see the tubes on retail if you look closely.
Title: Re: FS2 ANI Inconsistency
Post by: Kusanagi on January 02, 2011, 08:55:11 pm
My bad. Must be the low resolution :P