Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Thorn on May 01, 2002, 04:58:57 pm

Title: Lightwave 7.5
Post by: Thorn on May 01, 2002, 04:58:57 pm
Newtek finally released its latest version of Lightwave...
Yay! New stuff for me to play with....
ClickyClicky (http://www.lightwave3d.com/product/7.5/)
Title: Lightwave 7.5
Post by: mikhael on May 01, 2002, 05:17:08 pm
LW7.5 or Maya... *sigh*

Life is so hard. :D
Title: Lightwave 7.5
Post by: Thorn on May 01, 2002, 05:25:45 pm
dur.. both..
Quote
NewTek Unleashes LightWave [7.5] with Free Upgrade Offer for All [7] Users
Title: Lightwave 7.5
Post by: mikhael on May 01, 2002, 05:31:04 pm
I can throw away a money on an upgrade from 6->7, or I can drop $2100 on Maya. I can't do both. The wife would murder me in my sleep. ;)
Title: Lightwave 7.5
Post by: Stryke 9 on May 01, 2002, 05:46:32 pm
Dare her to do it while you're awake.:D

Nice. I don't particularly see what's new, tho.
Title: Lightwave 7.5
Post by: Stryke 9 on May 01, 2002, 05:48:30 pm
...found it.

LightWave doesn't do ANY of this ALREADY???:wtf:
Title: Lightwave 7.5
Post by: Styxx on May 01, 2002, 06:05:32 pm
Bah... Lightwave. :p
Title: Lightwave 7.5
Post by: WMCoolmon on May 01, 2002, 06:10:23 pm
Quote
Sliders are a fast and easy way to control anything that LightWave can animate. Create your own custom slider banks to aid you in animating characters, lighting rigs, and more. Appearing directly in the 3D viewports, you can customize their size, color and range. You can see your work right through them, or minimize them.

You don't want to know how long A:M has had that feature...
Title: Lightwave 7.5
Post by: mikhael on May 01, 2002, 06:12:42 pm
Quote
Originally posted by WMCoolmon

You don't want to know how long A:M has had that feature...


LW has had sliders for custom animation channels since 5, though they were a free plugin, I think.
Title: Lightwave 7.5
Post by: Stunaep on May 02, 2002, 12:01:52 am
Well, I use max. So there. :p
Title: Lightwave 7.5
Post by: Darkage on May 02, 2002, 10:18:53 am
I like the new pathtool function allot.:)
Title: Lightwave 7.5
Post by: Ryx on May 02, 2002, 10:54:32 am
I use MAX myself, but I'll  add this update to my file library. (http://www.egri.co.uk/smileys/devil-naughty.gif)
Title: Lightwave 7.5
Post by: Windrunner on May 03, 2002, 04:45:27 pm
As I said before: 3D STUDIO MAX RULES  :D *:D

*runs away*:D
Title: Lightwave 7.5
Post by: Reppyboyo on May 03, 2002, 04:53:17 pm
Quote
Originally posted by Windrunner
As I said before: 3D STUDIO MAX RULES  :D *:D

*runs away*:D


:D you speak truely :D
Title: Lightwave 7.5
Post by: Stryke 9 on May 03, 2002, 06:54:18 pm
...And HOW, exactly, do you get by with only one prog?;)

I gotta say, of the two, MAX really is the perferable one. LightWave use is well and good if you're a pro and need the most advanced tools in the business, but I just got the most basic user guide around for it today and it's the size of an unabridged dictionary. And it's simply worthless for modeling, because it's geared toward ultra-high-quality effects that won't show up when ported anywhere else.
Title: Lightwave 7.5
Post by: mikhael on May 03, 2002, 11:08:04 pm
Quote
Originally posted by Stryke 9
...And HOW, exactly, do you get by with only one prog?;)

I gotta say, of the two, MAX really is the perferable one. LightWave use is well and good if you're a pro and need the most advanced tools in the business, but I just got the most basic user guide around for it today and it's the size of an unabridged dictionary. And it's simply worthless for modeling, because it's geared toward ultra-high-quality effects that won't show up when ported anywhere else.


Actually, I have the most basic guide to LW: the three books that came with the program. They weigh in, altogether, less than the Falcon4 manual. None the less, they're useful.

Lightwave is not worthless for modelling. Its quite handy for modelling, as it has an excellent set of tools. I'll direct you to KMN's work on that mech of his as proof. Its geared toward people with an idea about 3d, sure, but that's because its not Truespace.
Title: Lightwave 7.5
Post by: Stryke 9 on May 04, 2002, 01:13:50 pm
It's not worthless as a modeler, it's just that when comparing the cost and fuctionality of, say, Lightwave and 3DS MAX (Or Lightwave and Ray Dream, Lightwave and TS1, etc...) it doesn't come close to other programs when all you want is a functional viewing engine and the ability to manipulate stuff easily. LightWave is pro gear, it's the **** to play with, and there's no question that it's the program to use if you want photorealistic effects, but if all you want is to be able to make a low-grade 2000-poly cruiser quickly and easily and convert it, it's not quite your thing.
Title: Lightwave 7.5
Post by: Thorn on May 04, 2002, 02:21:02 pm
Unless of course you already know how to use it, in which case its better...
Title: Lightwave 7.5
Post by: Stryke 9 on May 04, 2002, 02:22:51 pm
...As with any prog. If I knew how to use TrueSpace already when I first handled some better prog, TS would be better. I'm not using a subjective scale here.
Title: Lightwave 7.5
Post by: mikhael on May 04, 2002, 03:02:47 pm
Quote
Originally posted by Stryke 9
...As with any prog. If I knew how to use TrueSpace already when I first handled some better prog, TS would be better. I'm not using a subjective scale here.


Neither am I. Remember: Truespace is where I started. I came to Lightwave only recently. I can say Lightwave is better because it has the tools that Truespace lacks: direct polygon and point creation and manipulation, arbitrary mesh transforms based on cages AND the meshes, extensible primitive library, fully customisable interface, in-built scripting, mathematical transforms.

Some of these things have been added to Truespace, sure. All of these things were available in 3dsMax, but like Lightwave, its a professional package.

The point is that Lightwave is as useful a modeller as 3ds is if you take the time to learn it. The same goes for 3dsMax. I personally hate the 3ds interface and the tool arrangement, but I recognize that when it comes down to it, its the same basic thing as Lightwave, and requires the same basic skills. THAT is objective.
Title: Lightwave 7.5
Post by: Stryke 9 on May 04, 2002, 06:30:41 pm
...and that's where things get iffy. Different people go for different interfaces. I (and, as far as I can tell, most people) find the 3DS interface only slightly annoying- I find it outright convienient at times. The LightWave interface looks like it was designed by a team of epileptic retarded monkeys whose experience with programs was limited to Microsoft Excel to me. But some find it easier. I dunno.

Bet you thought I had a point, didn't you?
Title: Lightwave 7.5
Post by: an0n on May 04, 2002, 06:34:58 pm
I rather detest the LW interface. I'd rather, be named TS Modeller Of The Year, have my picture taken while holding TS and it be published around the world, than use LW.
Title: Lightwave 7.5
Post by: mikhael on May 04, 2002, 09:50:29 pm
Quote
Originally posted by an0n
I rather detest the LW interface. I'd rather, be named TS Modeller Of The Year, have my picture taken while holding TS and it be published around the world, than use LW.


So.. um... replace it? Its all scripting and toolkit GUI stuff. You can rebuild the whole thing to look like 3ds if you really wanted.