Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Nico on May 01, 2002, 05:10:48 pm

Title: untitled render
Post by: Nico on May 01, 2002, 05:10:48 pm
(http://www.3dap.com/hlp/hosted/ott/renders/avengerrender01.jpg)

Killmenow pushed me into making a high poly mech, sorry if it's not great, I'm better at low poly models :p
It was also a good accasion to experiment with fog in Max, so voila, enjoy ( or not ).
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Post by: Styxx on May 01, 2002, 05:14:19 pm
Cool mech you have there, and a great atmosphere too. Two thumbs up! :yes: :yes:
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Post by: mikhael on May 01, 2002, 05:15:42 pm
Hot Damn, Venom.

That looks really good. My only complaints are pretty much all engineering sorta things, not model/render sort of things. Now animate it. ;)
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Post by: Styxx on May 01, 2002, 05:17:41 pm
Lots of people modelling 'mechs lately... we could start the HLP Mech War... :D
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Post by: Corsair on May 01, 2002, 05:22:23 pm
ermmm...:jaw: wow!!!

Styxx: don't go giving people ideas now......:D
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Post by: Zeronet on May 01, 2002, 05:26:19 pm
Quote
Originally posted by Styxx
Cool mech you have there, and a great atmosphere too. Two thumbs up! :yes: :yes:


I agree with Sticks.
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Post by: mikhael on May 01, 2002, 05:29:32 pm
Quote
Originally posted by Corsair
Styxx: don't go giving people ideas now......:D


Why not? A mech rogues gallery could be fun. :D
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Post by: CODEDOG ND on May 01, 2002, 05:51:53 pm
its better than KMN's. ahhhhh! *runs from KMN*
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Post by: Nico on May 01, 2002, 05:53:22 pm
Quote
Originally posted by mikhael
Hot Damn, Venom.

That looks really good. My only complaints are pretty much all engineering sorta things, not model/render sort of things. Now animate it. ;)


well, at least, I made sure there was all the needed axis so it could really walk. only thing that is wrong imho is the pivot between the torso and the hip, it's too small.
About animaing it, all the hierarchy is already done and the pivots placed right :) IK works already,; but I have to understand how to set limits now, coz for now it's way too mobile :p
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Post by: Stryke 9 on May 01, 2002, 05:54:11 pm
Whazza wid all de mechs alla sudden, eh?
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Post by: Styxx on May 01, 2002, 06:04:56 pm
Quote
Originally posted by Stryke 9
Whazza wid all de mechs alla sudden, eh?


:wtf:
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Post by: mikhael on May 01, 2002, 06:09:14 pm
Quote
Originally posted by venom2506


well, at least, I made sure there was all the needed axis so it could really walk. only thing that is wrong imho is the pivot between the torso and the hip, it's too small.
About animaing it, all the hierarchy is already done and the pivots placed right :) IK works already,; but I have to understand how to set limits now, coz for now it's way too mobile :p


I was thinking about the toes and the like. The pivot for the toes is set to high, which means for the thing to rest flat, the toes have to pivot up in the air. It should be lower down, in line with the center of the toe.
Title: untitled render
Post by: Nico on May 01, 2002, 06:18:01 pm
Quote
Originally posted by mikhael


I was thinking about the toes and the like. The pivot for the toes is set to high, which means for the thing to rest flat, the toes have to pivot up in the air. It should be lower down, in line with the center of the toe.

It's not supposed to rest flat, the toes are used as schock-absorbers, so are the rails on the bottom part of the leg, the pivot can run all along it ( you might notice the one that stands in front is down on this rails, the one in the background is not, for the leg that doesn't touch the ground) See, I thought about my stuff :)
I forgot to "bend" the axis between the thigh and the hips tho, it's a separate piece, serves as shockabsorber too, plus allows larger movements for turns or "climbing".
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Post by: Styxx on May 01, 2002, 06:24:36 pm
Does it have jump jets too? ;7
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Post by: Nico on May 01, 2002, 06:30:53 pm
Quote
Originally posted by Styxx
Does it have jump jets too? ;7

her, no :p
I couldn't never understand how the battlemechs of BT could maintain balance while using jumpjets :p
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Post by: Styxx on May 01, 2002, 06:32:41 pm
Quote
Originally posted by venom2506
her, no :p
I couldn't never understand how the battlemechs of BT could maintain balance while using jumpjets :p


Aaaww... :(

It doesn't have to be realistic, it just has to fly! :D
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Post by: Nico on May 01, 2002, 06:51:48 pm
Quote
Originally posted by Styxx


Aaaww... :(

It doesn't have to be realistic, it just has to fly! :D

bah, if you want to fly, you don't pilot a mech lol
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Post by: WMCoolmon on May 01, 2002, 06:53:55 pm
Quote
Originally posted by venom2506

her, no :p
I couldn't never understand how the battlemechs of BT could maintain balance while using jumpjets :p

Neurohelmet and gyro, silly :p
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Post by: Alikchi on May 01, 2002, 06:54:11 pm
Something with Neurohelmets I bet. Keeps their balance. Blah.
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Post by: Styxx on May 01, 2002, 06:58:03 pm
Quote
Originally posted by venom2506
bah, if you want to fly, you don't pilot a mech lol


But flying Mechs are so cool! Come on, you love anime, don't tell me you don't like flying mechs! :D
Title: untitled render
Post by: Nico on May 01, 2002, 07:00:51 pm
Quote
Originally posted by Styxx


But flying Mechs are so cool! Come on, you love anime, don't tell me you don't like flying mechs! :D


bah, you can't compare a mech and a... mecha lol, sure a veritech or any robot from Nadesico would rule the BT ( let's not mention the Gunbuster lol)

hey, btw, gyros are not enough to stabilise a 150 tons machine :p
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Post by: Styxx on May 01, 2002, 07:23:06 pm
Quote
Originally posted by venom2506
bah, you can't compare a mech and a... mecha


Well, if you made them flying mechs... ;7
Title: untitled render
Post by: mikhael on May 01, 2002, 07:33:42 pm
Quote
Originally posted by venom2506

It's not supposed to rest flat, the toes are used as schock-absorbers, so are the rails on the bottom part of the leg, the pivot can run all along it ( you might notice the one that stands in front is down on this rails, the one in the background is not, for the leg that doesn't touch the ground) See, I thought about my stuff :)


I didn't mention this originally, Venom, because its not important for a render. Its an engineering issue.

So when the mech has no power, the toes remain flat somehow? And this thing is so lightweight that a little bitty hinge like that is all that's needed? From a simple engineering perspective, you can't do that. Try it with something as light as Legos, it won't work (I know from experience). Try it with something as heavy as steel, and you've got some serious problems.
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Post by: Thorn on May 01, 2002, 07:38:42 pm
Quote
Originally posted by venom2506


bah, you can't compare a mech and a... mecha lol, sure a veritech or any robot from Nadesico would rule the BT ( let's not mention the Gunbuster lol)

hey, btw, gyros are not enough to stabilise a 150 tons machine :p

I dunno..
The assault Mechs could probably take em..
Atlas, Stone Rhino, Kodiak, Dire Wolf...
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Post by: Nico on May 01, 2002, 07:50:35 pm
Quote
Originally posted by Thorn

I dunno..
The assault Mechs could probably take em..
Atlas, Stone Rhino, Kodiak, Dire Wolf...


mmh, nope, no way. those things can dodge swarmers of two dozens of missiles, so there's no way a mech could hit one of those. Btw, you've noticed FASA ripped some designs from robotech? :D ( glaug--> marauder, for exemple)

Mike: pneumatics, dude, pneumatics :) I've tried with legos, it does work ;7
Hmm, it's not like I don't know anything about engineering. Ok, one year of STI won't make an engineer out of me, but still I know quite a few basics.
Btw, the toes are made of two parts, dunno if you can see it on the render.
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Post by: Thorn on May 01, 2002, 07:52:53 pm
Quote
Originally posted by venom2506
mmh, nope, no way. those things can dodge swarmers of two dozens of missiles, so there's no way a mech could hit one of those. Btw, you've noticed FASA ripped some designs from robotech? :D ( glaug--> marauder, for exemple)

They have missiles of their own, especially the Kodiak....
That and these things are 100 tons or over...
Extremely heavy armor....
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Post by: Shrike on May 01, 2002, 08:18:31 pm
Quote
Originally posted by Styxx
Lots of people modelling 'mechs lately... we could start the HLP Mech War... :D
Then I'd go use a tank and kick serious ass. :D
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Post by: Alikchi on May 01, 2002, 08:18:57 pm
Yeah, and besides, somebody filed a lawsuit against FASA for ripping the designs. I forget who. Anyways, they're not official anymore.

And personally, I think a Stone Rhino with Gauss might be able to take them..

Oh yeah, and BattleTech tanks kick ass too :p Fun fun
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Post by: Styxx on May 01, 2002, 08:24:06 pm
Quote
Originally posted by Shrike
Then I'd go use a tank and kick serious ass. :D


LOL! :lol:
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Post by: Thorn on May 01, 2002, 08:27:04 pm
The word "crunch" comes to mind..
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Post by: Anaz on May 01, 2002, 08:35:32 pm
Quote
Originally posted by Alikchi
Yeah, and besides, somebody filed a lawsuit against FASA for ripping the designs. I forget who. Anyways, they're not official anymore.

And personally, I think a Stone Rhino with Gauss might be able to take them..

Oh yeah, and BattleTech tanks kick ass too :p Fun fun


someone who knows about battletech! joy! no one where I live wants to play it with me :sigh:
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Post by: Grey Wolf on May 01, 2002, 08:43:04 pm
Quote
Originally posted by Styxx


But flying Mechs are so cool! Come on, you love anime, don't tell me you don't like flying mechs! :D
Speaking of flying mechs, the Wing Zero from Gundam Wing was pretty damn cool...
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Post by: Styxx on May 01, 2002, 08:52:00 pm
Quote
Originally posted by Grey Wolf 2009
Speaking of flying mechs, the Wing Zero from Gundam Wing was pretty damn cool...


No, no. That was a mecha. :D
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Post by: KillMeNow on May 01, 2002, 09:00:41 pm
from a render art point of view its a cool mech (regret convinceing venom to do one but to late now :D) but from engineering perpective the waist if you can call it that ona  mech looks weaker than an 90 year granny  with a zimmer frame
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Post by: Grey Wolf on May 01, 2002, 09:04:07 pm
Quote
Originally posted by Styxx


No, no. That was a mecha. :D
Same difference :p
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Post by: KillMeNow on May 01, 2002, 09:14:47 pm
Quote
Originally posted by CODEDOG ND
its better than KMN's. ahhhhh! *runs from KMN*


runs from my new mech or slightly improved mech :D run flee my mini mechs coming to get yah and those be transphasic torpedos she be carrying

http://cazzoo.free.fr/phpBB2/viewtopic.php?p=545#545
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Post by: CODEDOG ND on May 01, 2002, 09:19:48 pm
*jumps in Madkitty Mk2*  ummm?  You wanna mess with me?
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Post by: Stryke 9 on May 01, 2002, 09:33:01 pm
[summons all the demons of Hell]

Fanboi syndrome aside, this is a space game forum. No playing with your mech toys, or you'll tempt me to bring out my Cthulu dolls again.:D
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Post by: CODEDOG ND on May 01, 2002, 09:34:18 pm
Quote
Originally posted by Stryke 9
[summons all the demons of Hell]

Fanboi syndrome aside, this is a space game forum. No playing with your mech toys, or you'll tempt me to bring out my Cthulu dolls again.:D



*goes and sits in corner*  Did you really have to brings those things out? :(
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Post by: Styxx on May 01, 2002, 09:35:02 pm
Quote
Originally posted by CODEDOG ND
Madkitty


:lol:
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Post by: CODEDOG ND on May 01, 2002, 09:37:32 pm
its my madkitty mk2 loaded with about a million tons of LBX cannons.  It's evil, never make fun of the kitty kat mk2!!! >:
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Post by: Stunaep on May 01, 2002, 11:51:30 pm
Another mech aye??? Well, perhaps I should  buy the game, to understand the thing you've got about mechs. Anyway a decent :jaw: as always
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Post by: Nico on May 02, 2002, 12:34:25 am
"sob"
the evil OT deamon stikes again I see :p
mmh, where are my 52 daishis, I need some regulators here :p
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Post by: Grey Wolf on May 02, 2002, 03:25:36 pm
Quote
Originally posted by CODEDOG ND
*jumps in Madkitty Mk2*  ummm?  You wanna mess with me?
*Sneaks up on him in my Mad Cat (or Timberwolf) and blow off it's legs with the ERPPCs* What were you saying?
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Post by: Thorn on May 02, 2002, 03:49:14 pm
Quote
Originally posted by venom2506
"sob"
the evil OT deamon stikes again I see :p
mmh, where are my 52 daishis, I need some regulators here :p

In pieces, ripped apart by my 200 Kodiaks.....
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Post by: Gortef on May 02, 2002, 03:53:00 pm
Quote
Originally posted by Grey Wolf 2009
Speaking of flying mechs, the Wing Zero from Gundam Wing was pretty damn cool...


Have you seen GW - Endless Waltz. The Gundams are a bit more customized in it :D
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Post by: Grey Wolf on May 02, 2002, 03:54:18 pm
Quote
Originally posted by Gortef


Have you seen GW - Endless Waltz. The Gundams are a bit more customized in it :D
Yeah, most of them were pretty cool. I just didn't really like the Wing Zero Custom....
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Post by: CP5670 on May 02, 2002, 04:50:24 pm
The mechs look neat and the background is really good (:yes:), but the torsos are tiny and look way too weak to support that kind of weight.
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Post by: Nico on May 02, 2002, 04:52:12 pm
Quote
Originally posted by CP5670
but the torsos are tiny and look way too weak to support that kind of weight.


yeah, I know, when i noticed it was way to late ( the pic takes very long to render, multi layered fog + raytracing + atmospheric shadows is kindda heavy on CPU :p )
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Post by: mikhael on May 02, 2002, 07:43:21 pm
Quote
Originally posted by Grey Wolf 2009
Yeah, most of them were pretty cool. I just didn't really like the Wing Zero Custom....


Someone shoot him. Quick. Thru the head. We need to put this poor deluded man out of his misery.

The Wing Zero Custom is the single best Gundam design ever (in my opinion). I have the Bandai Perfect Grade kit of it, the 'standard' Wing Zero and a 1/60th scale Gundam Wing.

See V? I do like some anime. ;)
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Post by: mikhael on May 02, 2002, 07:52:07 pm
Quote
Originally posted by venom2506


Mike: pneumatics, dude, pneumatics :) I've tried with legos, it does work ;7
Hmm, it's not like I don't know anything about engineering. Ok, one year of STI won't make an engineer out of me, but still I know quite a few basics.
Btw, the toes are made of two parts, dunno if you can see it on the render.


I used pneumatics, as well as spring shocks. I can make it work, but only so long as I can maintain pressure in the reservoir. With leaky rubber tubing, that's only a few days.

The only problem is that there's no place for your mech's toes to have proper hydraulics. We don't see the pistons housings on top of the toes, so they would have to be underneath. They certainly can't go through the toe joint perpindicular to the transit axis. They must be underneath, but the angle of the toe to the foot and the low ground clearance of the center of the foot, means that you would need very tiny pistons or pistons with an extreme transit. We can see no evidence of either. As far as we can see from that render, those toe-tips would have to be actuated by a gear chain or other such contrivance.

It doesn't take away from the render, it just twigs the engineer part of my brain.
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Post by: Nico on May 02, 2002, 09:05:07 pm
well, honestly, there's two reasons why I didn't put the pistons: first, lazyness (:p). But really it would be a matter of minute to add them. second, and main reason in fact: my PC could hardly handle it...if I remember well, the damn thing is around 93000 polys... you can imagine the sufferings of my poor PC. I choosed not to put them, and let some fancy fluff a la Star Trek ( so crappy one, I agree), explain why you can't see them. Synthetic muscle maybe, or some scifi crap like that. I never thought of my PC has being a crappy one, but for really high poly models, it lacks, obviously. really, I'm annoyed by this fact, and I might add the pistons anyway ( regardless of my poor computer's complaints), but really, if the thing on it's own works smoothly, two of them on a detailed landscape ( you couldn't tell from this pic, but it has a damn lot of polys too, plus bump map and other fancy settings) is really draining the viewport FPS down, and in this situation, setting up a scene is more a pain than a pleasure, and I do renders coz I enjoy it. just trust me when i say that the way the thing is designed, it has the most realistic features the small knowledge I have about mechanics ( elctromechanics actually, which makes actual mechanics knowledge even smaller) allowed me to produce :). Anyway, I have an idea: I want to make a trully realistic mech ( ArmS actually in that case, but it doesn't matter), and I get the feeling you have probably more knowledge than I do. So if you feel like it, you could try and make a concept featuring realistic mechanics ( but which would have to sacrify a bit on the altar of polycount ), and I would gladly try to reproduce it as closely as possible :) I could base my next models on this basic structure, changing scales and adding various plates to make a wide range of machines ( I have quite a lot of designs :p ).
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Post by: Nico on May 02, 2002, 09:06:24 pm
Quote
Originally posted by mikhael


Someone shoot him. Quick. Thru the head. We need to put this poor deluded man out of his misery.

The Wing Zero Custom is the single best Gundam design ever (in my opinion). I have the Bandai Perfect Grade kit of it, the 'standard' Wing Zero and a 1/60th scale Gundam Wing.

See V? I do like some anime. ;)


hmm, actually, I'm not fond of Gundam... those mechas with almost human faces... huh
"runs"
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Post by: CODEDOG ND on May 02, 2002, 09:24:19 pm
the small torso is fine.  makes it look likes its a long range mech.  Something like a mobile howtizer.
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Post by: mikhael on May 02, 2002, 11:06:58 pm
Quote
Originally posted by venom2506


hmm, actually, I'm not fond of Gundam... those mechas with almost human faces... huh
"runs"


They just have eyes and a sculpted chin. An EVA unit has a more 'human' face than most Gundams. Don't the Nadesico mecha have the same sort of human faces?

Oh, and since I mentioned EVA and Nadesico, have you ever watched the opening sequences of both shows side by side? Its hilarious. ;)
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Post by: Nico on May 03, 2002, 01:25:04 am
Quote
Originally posted by mikhael


They just have eyes and a sculpted chin. An EVA unit has a more 'human' face than most Gundams. Don't the Nadesico mecha have the same sort of human faces?

Oh, and since I mentioned EVA and Nadesico, have you ever watched the opening sequences of both shows side by side? Its hilarious. ;)


for EVA: true, but they ARE humans, this may explain that :p
for nadesico, can't really say, i just saw the first episode of the series, and the movie. I don't remember the Nadesico opening sequence :(
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Post by: Gortef on May 03, 2002, 02:46:13 am
Quote
Originally posted by mikhael

The Wing Zero Custom is the single best Gundam design ever (in my opinion).  


I'm not exactly sure if it's The Best (G Double X looks cool too :D) but it sure is Hella Cool! :nod: But whatta heck, most of the Gundams look really good ;)
I was quite impressed with the quadra Vulcans Heavy Arms Custom had, at first it made me laugh though :D

Quote
Oh, and since I mentioned EVA and Nadesico, have you ever watched the opening sequences of both shows side by side? Its hilarious.


Err.. you mean both at the same time :wtf: (tries to imagine) It could at east sound weird :nervous:

Btw Speaking of Nadesico, IMHO one of the best sccenes in it was the "Manual launch of the Aestivals" :lol:

But OnTopic, Cool Mechs Nico :nod:
I was thinking about trying to model one mysef too :p
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Post by: delta_7890 on May 03, 2002, 05:46:36 am
Quote
Originally posted by venom2506


hmm, actually, I'm not fond of Gundam... those mechas with almost human faces... huh
"runs"


I must kill you...:mad2:

Oh, and on a side note, Wing Zero Custom is a very cool much, but it cannot compare to the Hi-Nu Gundam, a kinda of OVA Gundam made for a novel based on the Char's counter-Attack series (one of the series in the UC saga, the *real* Gundam timeline.  Gundam Wing and X just take place in alternate universes, though anyone familiar with Gundam would know that already :D).  Now, let's see if I can't scrounge a pic of the Hi-Nu for you people...  

EDIT: Here we go! http://www.gundam.org/special/bonus10ka800.jpg :D I love this thing...
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Post by: Styxx on May 03, 2002, 07:58:46 am
Quote
Originally posted by venom2506
but they ARE humans, this may explain that


Well, not really humans, but not giant robots either. ;)
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Post by: Nico on May 03, 2002, 12:23:23 pm
Quote
Originally posted by Styxx


Well, not really humans, but not giant robots either. ;)


you have seen The End of Evangelion? they're clones of the first humans, something like that :)
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Post by: Styxx on May 03, 2002, 12:31:02 pm
Actually, they are Angels, just captured and controlled by Nerv...
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Post by: Gortef on May 03, 2002, 01:23:15 pm
Quote
Originally posted by delta_7890

 (one of the series in the UC saga, the *real* Gundam timeline.  Gundam Wing and X just take place in alternate universes, though anyone familiar with Gundam would know that already :D).  Now, let's see if I can't scrounge a pic of the Hi-Nu for you people...  

EDIT: Here we go! http://www.gundam.org/special/bonus10ka800.jpg :D I love this thing...


Cool! Really cool! :nod: But I still prefer GW0 :D
(then again I'm not that familiar with Gundam universe I guess :p I've seen GW and GX so far)
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Post by: CP5670 on May 03, 2002, 01:59:54 pm
Quote


I used pneumatics, as well as spring shocks. I can make it work, but only so long as I can maintain pressure in the reservoir. With leaky rubber tubing, that's only a few days.

The only problem is that there's no place for your mech's toes to have proper hydraulics. We don't see the pistons housings on top of the toes, so they would have to be underneath. They certainly can't go through the toe joint perpindicular to the transit axis. They must be underneath, but the angle of the toe to the foot and the low ground clearance of the center of the foot, means that you would need very tiny pistons or pistons with an extreme transit. We can see no evidence of either. As far as we can see from that render, those toe-tips would have to be actuated by a gear chain or other such contrivance.


I would agree there; that section does seem to weak to support the weight of the whole unit. You could put in a pneumatic piston or two in there, but the resulting weight distribution would be very unbalanced (entire weight would be on the far edges of the toes), which is not too good when trying to make a walking machine. ;)

BTW I am a total lego pneumatics fanatic; I have all of the double-pressure pneumatics sets (1989-present) and multiple copies of some. I use pneumatics in just about all my creations; the things are just awesome. :D The old pressure/suction units were also nice and can come in handy for certain tasks. ;)

Also I forgot to mention this earlier; the render is great, but it needs a title. :p
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Post by: Nico on May 03, 2002, 06:31:29 pm
Quote
Originally posted by Styxx
Actually, they are Angels, just captured and controlled by Nerv...


mmh, yeah, but angels are the sons of adam just like humans are, and if I don't say crap ( I saw the subbed japanese version, as usual), the angels were just... "prototypes" for humans, so basically angels are humans too :D
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Post by: delta_7890 on May 03, 2002, 06:54:26 pm
Quote
Originally posted by Gortef


Cool! Really cool! :nod: But I still prefer GW0 :D
(then again I'm not that familiar with Gundam universe I guess :p I've seen GW and GX so far)


Well, I've only seen GW and 08th MS Team myself, though I've made it a goal to get a hold of nearly every Gundam mech's statistics I can.  Luckily, a website did that for me.  :D  
http://www.mahq.net/mecha/gundam/index.htm
For any of you who are interested.  Really puts things into perspective as to how large the Gundam universe really is.  :D
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Post by: Gortef on May 04, 2002, 11:26:10 am
*fiuuu* Nice site :nod:

Then again there's the www.gundam.com too :wink:
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Post by: Styxx on May 04, 2002, 12:23:49 pm
Quote
Originally posted by venom2506
mmh, yeah, but angels are the sons of adam just like humans are, and if I don't say crap ( I saw the subbed japanese version, as usual), the angels were just... "prototypes" for humans, so basically angels are humans too :D


Indeed, if you twist the definition of "human" real hard, then they are humans, yes... :D
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Post by: Nico on May 04, 2002, 12:27:32 pm
Quote
Originally posted by Styxx


Indeed, if you twist the definition of "human" real hard, then they are humans, yes... :D
lol, that's true, but still, Eva is really twisted :D
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Post by: Styxx on May 04, 2002, 12:31:35 pm
Quote
Originally posted by venom2506
lol, that's true, but still, Eva is really twisted :D


Hm, indeed. They manage to twist the definition of "twisted" on that thing... :p
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Post by: mikhael on May 04, 2002, 01:02:17 pm
Quote
Originally posted by venom2506

for nadesico, can't really say, i just saw the first episode of the series, and the movie. I don't remember the Nadesico opening sequence :(


If you ever get the chance, do it. Imagine someone broke into Gainax and stole the storyboards for the EVA opening sequences.

Now imagine that they redrew all the Eva's as Nadesicao mecha, and all the characters as Nadesico characters.

They are exactly the same. Its awesome. Somone put together a picture-in-picture EVA/Nadesico opener. The timing is almost to-the-second identical.
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Post by: NotDefault on May 05, 2002, 02:56:56 am
I dunno about anyone else, but it seems to share its spirit with this:

(http://westwood.ea.com/games/ccuniverse/tiberiansun/GDI/assets/gdi_body/sublevel01/subsection03/gdi_subprev01.jpg)

I know it is not very close structurally, but when I look at them together they just seem so related...
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Post by: CP5670 on May 05, 2002, 02:58:04 am
I was actually thinking more of the Titan from TS when I first saw that. ;)
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Post by: Gortef on May 05, 2002, 05:00:11 am
or Wolverine... was it Wolverine, the lighter Mech in TS :nervous:
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Post by: Nico on May 05, 2002, 07:43:33 am
Quote
Originally posted by Gortef
or Wolverine... was it Wolverine, the lighter Mech in TS :nervous:


yes, it is, the thing that replaced the humvee (don't ask...)

mmh, it has not much to with either the wolverine, the titan, the mammoth mk2 or the visceroid i think :p