Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Venicius on December 17, 2010, 12:36:14 pm

Title: Fighter model
Post by: Venicius on December 17, 2010, 12:36:14 pm
Here's my first attempt at a fighter.  I built it in truespace and blender but took the pics in google sketchup.  :)

(http://6l6lpw.bay.livefilestore.com/y1p6HYpDWSgJSUPYBvr4mAvp_Dbb4NAPa60AA05Cwb1BPwvYZXQY_-axbRWJwYvZ082O-O1C4FFp1TNABJyUnTOtp_4btvkfU5N/raptor.jpg?psid=1)
(http://public.bay.livefilestore.com/y1ppL--hURciXMssr-TvR2OVUWtePtbTWJttmDaI53WytO1bBb6jSugIpgzpQifkCwl9Zgc5glM1m4Hnq6EjCO9Eg/raptor2.jpg?psid=1)
Title: Re: Fighter model
Post by: Angelus on December 17, 2010, 12:40:40 pm
looks nice.
I advise to not switch between applications when modelling, stick with one.
From the three you mentioned i'd recommend Blender.
Title: Re: Fighter model
Post by: peterv on December 17, 2010, 01:27:22 pm
Cool  :yes:
Is it for FS?
Title: Re: Fighter model
Post by: -Sara- on December 17, 2010, 01:46:52 pm
Looks like a Talon from the game Privateer a bit. Nice concept!
Title: Re: Fighter model
Post by: Venicius on December 17, 2010, 02:04:18 pm
Once I figure out blender I'm going to try to make it for FS.
Title: Re: Fighter model
Post by: T-Man on December 18, 2010, 03:42:47 am
It's looking good so far; like the design. Reminds me of the Sabre from Starlancer (which i also liked so extra kudos! :))
Title: Re: Fighter model
Post by: Venicius on December 23, 2010, 12:31:23 am
(http://6l6lpw.bay.livefilestore.com/y1pIVixI0uxW9ZhQw0Ic3Tyti10E6910EHlxBzWKOfsXfJwmpjuhriF2OTBg0Dy29oSWtRfvwdJU2cquffkALXCrWt5u9vLqj9e/Untitled.jpg?psid=1)

A few more!
Title: Re: Fighter model
Post by: Unknown Target on December 23, 2010, 02:10:32 am
Blender's ****in' awful. Sketchup is better if you know what you're doing, IMO.
Anyone who responds to this in disagreement, great for you, I don't care, I'm not changing my opinion. You get what you pay for with Blender. :p

As for your models...first tip; use the "soften edges" command under "Window" - it'll get rid of all that geometry from showing up.

Next tip, stop working in straight extruded primitives. With Sketchup it's is a bit of a pain to get good, flowing geometry, but you can do it by extrusions - pull out a profile, scale it, pull it out again, scale it, etc, that's how you get organic shapes, or at least rounded metal ones.
Title: Re: Fighter model
Post by: Galemp on December 23, 2010, 09:37:13 am
I like the shape of those wings. It's not something I've seen much before, but it seems appropriate for spacecraft. Reminds me a little of Star Wars EU's Cloakshape fighters.
Title: Re: Fighter model
Post by: Venicius on December 23, 2010, 12:30:03 pm
(http://6l6lpw.bay.livefilestore.com/y1pQPBKN_-pdGzGIU5XtXyNVoITibEZmZ7S3LlNvb7eJf0TYEPI4rMkNBdq92AobGQa3l_oUiZUxmvqqZChnjV4faH0BMixrt-H/Untitled3.jpg?psid=1)

(http://6l6lpw.bay.livefilestore.com/y1pTFT85Ga5baveEilGvBlqkyW2feqzgL8Ed5wIW6jbt0OO0t2NCuygdXjFT7tLJ8-7Dku5ecOD26I5U6Y1iUAz8m3tJd4LxQ88/Untitled1.jpg?psid=1)

(http://6l6lpw.bay.livefilestore.com/y1pjMxvUYx_gllXZ-euM0hn2yoQsPSH4rVlK6URIJgjq-Zry1zJTR9hRqenkB0zvb9qoJiXL2BlxXQiuVXjwKJaai_FtNv7XZQ2/Untitled2.jpg?psid=1)

Here's some nicer looking pictures of them.
Title: Re: Fighter model
Post by: BengalTiger on December 23, 2010, 02:23:51 pm
So are you making a whole line of ships from a fighter to a juggernaut?
Title: Re: Fighter model
Post by: Venicius on December 23, 2010, 03:24:25 pm
Working on it.  The meshes, anyways.  I don't have the slightest clue what to do after that.
Title: Re: Fighter model
Post by: Venicius on December 23, 2010, 05:14:53 pm
(http://6l6lpw.bay.livefilestore.com/y1p74pnToRcs921SPUKb5PFTIyo4PAO2QVgWHzreUqb_0bci0zPImsvYpaI2VxjY11ywM8yJOCawEMvAwyvac9bLZFvCDImTEo9/Victory2.jpg?psid=1)

(http://6l6lpw.bay.livefilestore.com/y1pdPmjVl0YuMXwLucjrRALfbiPZuJCKMe-eyVezGLSTuu8AUspFXHithlnrmkxMpwYOZK72lj8wbqUZFd-5HugUYfaf_xa7aEi/Victory3.jpg?psid=1)

(http://6l6lpw.bay.livefilestore.com/y1pwLG7GHNHriLKPfwgIw82DUY6smRnATUMZKhdD_mGKaG2vZ9ylstCqBIKqnb8YoOiG85M8hD0WWmTvb6kxypqpVTRqiJf8n-O/Victory1.jpg?psid=1)

(http://6l6lpw.bay.livefilestore.com/y1pBOrOaM1nNfMewo3jPL8CkZfMvFRRK4JbKfu6GMB5PUNlskVmH_uqV-q4kx9zJBur8XN39pFNO3d4_q5uOXASzT4PzeUl7mhH/Victory4.jpg?psid=1)
Title: Re: Fighter model
Post by: Trivial Psychic on December 23, 2010, 08:21:01 pm
Looks like a Terran cruiser incorporating Shivan features.  In my view, consider it a technological successor to the Hades in terms of Shivan tech inclusion, though in cruiser form.  The main hull looks too blocky for FS2 era, so its either a post-Capella return to blockyness, or a post Silent Threat GTI design in a scenario where the Hades rebellion succeeded in overthrowing the Provisional GTA government, leading to a GTI-controlled Terran fleet.
Title: Re: Fighter model
Post by: headdie on December 24, 2010, 05:51:32 am
a post Silent Threat GTI design in a scenario where the Hades rebellion succeeded in overthrowing the Provisional GTA government, leading to a GTI-controlled Terran fleet.

Now that has some interesting possibilities
Title: Re: Fighter model
Post by: Rampage on December 25, 2010, 11:41:56 am
The designs are nice, but however, your models have geometry errors that will make FS2 go crazy methinks.  Overall, not a bad attempt for a novice modeler.