Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vengence on December 18, 2010, 08:04:42 pm

Title: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Vengence on December 18, 2010, 08:04:42 pm
Alrighty folks, I've been wanting this for a long long time. A chance to remake the good ol' HEC Typhoon. I suppose that, pending activity and frequency of updates, this may be my progress topic. Anyhow, let's start from the beginning:

What I did: The Typhoon of old has a hangar bay quite simply. Even though it was fairly detailed it was quite a fail hangar bay. The pilot had to start in the belly of the ship, fly towards the back, dive down in a split S to exit the ship. Aside from the hangar bay nothing else was new about this vessel.

What I want: The Typhoon of old is a messy ship. A handful of turrets with forward beam cannons and a single strong beam turret. It simply feels weak and lacking in presence. Also it SEVERELY lacked AA emplacements. I was simply that lazy. Worse even, it had no nameplate! And the model was simply poor compared to my skills now. What I want is a general overall remake.

What I plan: The new model will likely exceed 30,000 triangles, have a 4096x2048 texture map with accompanying shader maps. Pending on how things turn out, this ship will likely not make use of tilemaps unless it is deemed so. The 4096 should suffice hopefully. The ship will be hybrid normal mapped. A general high poly version will be attempted to smooth out seams and large details. The small details will be hand normal mapped.

The Eye Candy:
INITIAL SKETCH (my sketchbook couldn't contain the awesome, so the tip and back are not included)
(http://img33.imageshack.us/img33/3277/typhoonsketch.jpg)

Old Model
(http://img842.imageshack.us/img842/3821/typhoone.jpg)

The new Typhoon will be called the Typhoon II, with any luck I can actually remake the old model exactly or keep it the way it is and have it ingame as a sort of predecessor model. The new Typhoon uses two large beam turrets up front instead of the one. Additionally said turrets are multi barrel. The upper one is likely to mount 4 beam cannons and the lower one likely to field 3. Instead of the dual turrets before the main guns on the new model will be triple barreled. Forward static beam cannons is not decided yet, but I am likely to make them out like the Trade Emergency Coalition's Kol Battleship's cannons from Sins of a Solar Empire. As in they will have a 100 degree firing arc instead of the 10 on the one before. The new Typhoon will have a gigantic hangar bay compared to the old one. The lower section is made significantly bigger and bulbous to hold said hangar bay. There are anti fighter/strikecraft mounts along the main hull and other parts wheres before it was mounted on the hump. The hull will have many of these openings to engage smaller ships at all angles. Additionally I plan on adding a large number of missile racks, maybe even a single huge dedicated missile multipart turret.

The focus on this design is to preserve the extremely aggressive form factor, lots of diagonals and a sleek body. The Typhoon II will be 3,000 meters long.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: MetalDestroyer on December 19, 2010, 04:29:36 am
Your old model is great for now :) Must set correctly his turrets for better weaponry.
Some video of your awesome models. Guess your Blizzard have awesome cockpit :p

http://www.youtube.com/watch?v=kWwuF3s6lpg
http://www.youtube.com/watch?v=6R6xgQv0wT4
http://www.youtube.com/watch?v=Se0J2KiWP6w

Can't wait to put your Typhoon II in the fleet.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: esarai on December 19, 2010, 05:16:59 am
That's an nice successor ship you've got there.

Here's a helpful hint for you, to avoid pain and arrgh in the future:  the maximum number of primary firepoints a turret can have is 3, while the maximum number of secondary firepoints is 10 (also, strangely, you can only have 4 weapons defined for a 10 firepoint turret). 

Good luck!  I can't wait to see what the result is.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Vengence on December 19, 2010, 09:06:15 am
Oh boy that could use some clarification. So basically like say I have a turret with 1 weapon but it cycles through 10 firepoints, that works right? But having a 4 barreled weapon with 4 weapons is impossible, but 1 weapon will work correct? Lastly those large turrets up front will be rapid firing beam cannons, but I am not sure if they should cycle or fire at once. Is that possible?

And WHOA MetalDestroyer!  :eek2: Sweeeeeet! I love those vids! *adds them to faves*
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Hades on December 19, 2010, 09:24:44 am
Oh boy that could use some clarification. So basically like say I have a turret with 1 weapon but it cycles through 10 firepoints, that works right? But having a 4 barreled weapon with 4 weapons is impossible, but 1 weapon will work correct? Lastly those large turrets up front will be rapid firing beam cannons, but I am not sure if they should cycle or fire at once. Is that possible?
He's saying that a single primary turret can only have 3 firing points, while secondaries can have 10 firing points.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Vengence on December 19, 2010, 11:46:12 am
That really puts a damper on my plans. Considering I have ideas for 4 barreled turrets ect.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Enioch on December 19, 2010, 12:08:04 pm
Oh boy that could use some clarification. So basically like say I have a turret with 1 weapon but it cycles through 10 firepoints, that works right? But having a 4 barreled weapon with 4 weapons is impossible, but 1 weapon will work correct? Lastly those large turrets up front will be rapid firing beam cannons, but I am not sure if they should cycle or fire at once. Is that possible?
He's saying that a single primary turret can only have 3 firing points, while secondaries can have 10 firing points.

Not true. I think. A turret can have up to 10 primary firing points. What it can't have is more than three primary weapons in the table.

So you can have 4 barreled turrets. You just have to have the same weapon on all four of those barrels.

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 :nervous:

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At least I think so. I was working on a ship for the Renegade Legion Mod and got a 10-barreled beam turret to work.

Got some collision/bounding box errors though, which might be caused by me over-firing-pointing-it, so take whatever I say with a grain of salt.

Cheers
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Droid803 on December 19, 2010, 12:10:24 pm
You can have up to ten firing points of each type.
Up to three primary weapons and four secondary weapons defined.

Think of the turret as a fighter.

If you use something like a cycle weapon or use Salvo Mode, then you can use all ten barrels.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: esarai on December 19, 2010, 12:21:44 pm
Oooh something got changed.  Last time I tried it this failed.  Glad to see it works now.
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Vengence on December 19, 2010, 12:32:08 pm
 :yes:  :D. Thanks for that. I shall crank up the insanity level then here and there.

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Uh.... 6 barreled stacked cannons anyone >_>. :D
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: Droid803 on December 19, 2010, 06:43:50 pm
YEAAAAAAH!
Title: Re: -Remake- HEC Typhoon [In Progress-Concept]
Post by: pecenipicek on December 19, 2010, 10:52:49 pm
:yes:  :D. Thanks for that. I shall crank up the insanity level then here and there.

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Uh.... 6 barreled stacked cannons anyone >_>. :D
moar dakka?