Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Macfie on December 20, 2010, 12:59:45 pm
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I've modified some HUD tables for use with FSPort. They are set up for 1440 x 900 (16:10) The file would go in the FSPort-Mediavp/data/tables folder. You may have to create the tables folder. To use the file rename the file to "Hud_Gauges.tbl" and put it in FSPort-Mediavp/data/table folder.
There are two HUDs:
a standard that is just the FS1 HUD file modified (Attached file and screen shot)
and a custom based of of E's custom HUD (Attached file and screen shot)
[attachment deleted by admin]
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Does someone have a table of the FSPort HUD coordinates used by default? I'd like a copy of that if at all possible.
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You can extract the Hud_Gauges.tbl from the mv_fsport.vp file in FSPort-mediaVPs. This would have all the original locations.
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I have attached the ORIGINAL FSPort 3.2 Hud gauge coordinates. The fullscreen settings are awesome.
Using these settings in the anything widescreen and the gauges are misplaced.
You can see a picture of it in this post
http://www.hard-light.net/forums/index.php?topic=72205.msg1439067#msg1439067
A download for an updated tbl file with some corrections has been uploaded by Macfie here
http://www.hard-light.net/forums/index.php?topic=72205.msg1447196#msg1447196
[attachment deleted by admin]
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Thanks!
However, that's not quite what I need. I'm looking for the original coordinates (for HUDs before the HUD builds) that should be based on a 1024x768 (or was it some other tiny 4:3), not 1440x900. The default HUD_gauges has been gimped like that since the latest Port release, so maybe what I'm looking for is hardcoded or something into the older builds? I have no clue.
(As an offtopic, does the code now allow for G and E energy bars to be nicely beside each other in cases where S is absent in subspace or earlier missions? I could probably check myself, but I thought I'd ask here first just in case somebody already knows)
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This guy (http://www.hard-light.net/forums/index.php?topic=73430.0) just joined trying to find upgrades for FS1. Maybe he can dig into the FS1 vps and post the original hud table.
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Thanks!
However, that's not quite what I need. I'm looking for the original coordinates (for HUDs before the HUD builds) that should be based on a 1024x768 (or was it some other tiny 4:3), not 1440x900. The default HUD_gauges has been gimped like that since the latest Port release, so maybe what I'm looking for is hardcoded or something into the older builds? I have no clue.
(As an offtopic, does the code now allow for G and E energy bars to be nicely beside each other in cases where S is absent in subspace or earlier missions? I could probably check myself, but I thought I'd ask here first just in case somebody already knows)
The FSPort Hud_Gauges Table in the VP was made before the hud builds.
Here is a copy of the Hud_gauges table from the FSPort-mediavps
[attachment deleted by admin]
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The original coordinates? Ugh... they're scattered all over the place in the code. Your best bet would be to search for hard-coded arrays in the code/hud directory of the source code.