Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Macfie on December 20, 2010, 12:59:45 pm

Title: Huds For FSPort
Post by: Macfie on December 20, 2010, 12:59:45 pm
I've modified some HUD tables for use with FSPort.  They are set up for 1440 x 900 (16:10) The file would go in the FSPort-Mediavp/data/tables folder.  You may have to create the tables folder.  To use the file rename the file to "Hud_Gauges.tbl" and put it in FSPort-Mediavp/data/table folder.
There are two HUDs:
a standard that is just the FS1 HUD file modified (Attached file and screen shot)
and a custom based of of E's custom HUD (Attached file and screen shot)


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Title: Re: Huds For FSPort
Post by: Kolgena on December 20, 2010, 02:11:55 pm
Does someone have a table of the FSPort HUD coordinates used by default? I'd like a copy of that if at all possible.
Title: Re: Huds For FSPort
Post by: Macfie on December 20, 2010, 02:44:28 pm
You can extract the Hud_Gauges.tbl from the mv_fsport.vp file in FSPort-mediaVPs.  This would have all the original locations.
Title: Re: Huds For FSPort
Post by: SC4RY_Z0MB13 on December 20, 2010, 02:49:05 pm
I have attached the ORIGINAL FSPort 3.2 Hud gauge coordinates. The fullscreen settings are awesome.

Using these settings in the anything widescreen and the gauges are misplaced.

You can see a picture of it in this post

http://www.hard-light.net/forums/index.php?topic=72205.msg1439067#msg1439067

A download for an updated tbl file with some corrections has been uploaded by Macfie here

http://www.hard-light.net/forums/index.php?topic=72205.msg1447196#msg1447196


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Title: Re: Huds For FSPort
Post by: Kolgena on December 20, 2010, 03:03:45 pm
Thanks!
However, that's not quite what I need. I'm looking for the original coordinates (for HUDs before the HUD builds) that should be based on a 1024x768 (or was it some other tiny 4:3), not 1440x900. The default HUD_gauges has been gimped like that since the latest Port release, so maybe what I'm looking for is hardcoded or something into the older builds? I have no clue.

(As an offtopic, does the code now allow for G and E energy bars to be nicely beside each other in cases where S is absent in subspace or earlier missions? I could probably check myself, but I thought I'd ask here first just in case somebody already knows)
Title: Re: Huds For FSPort
Post by: rscaper1070 on December 20, 2010, 03:15:35 pm
This guy (http://www.hard-light.net/forums/index.php?topic=73430.0) just joined trying to find upgrades for FS1. Maybe he can dig into the FS1 vps and post the original hud table.
Title: Re: Huds For FSPort
Post by: Macfie on December 20, 2010, 04:09:47 pm
Thanks!
However, that's not quite what I need. I'm looking for the original coordinates (for HUDs before the HUD builds) that should be based on a 1024x768 (or was it some other tiny 4:3), not 1440x900. The default HUD_gauges has been gimped like that since the latest Port release, so maybe what I'm looking for is hardcoded or something into the older builds? I have no clue.

(As an offtopic, does the code now allow for G and E energy bars to be nicely beside each other in cases where S is absent in subspace or earlier missions? I could probably check myself, but I thought I'd ask here first just in case somebody already knows)

The FSPort Hud_Gauges Table in the VP was made before the hud builds.
Here is a copy of the Hud_gauges table from the FSPort-mediavps

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Title: Re: Huds For FSPort
Post by: Goober5000 on December 20, 2010, 09:31:06 pm
The original coordinates?  Ugh... they're scattered all over the place in the code.  Your best bet would be to search for hard-coded arrays in the code/hud directory of the source code.