Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on December 23, 2010, 06:19:25 am
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Hi folks, was wondering if I could get this request implemented. I'm proposing a swarm missile type where each individual missile in the swarm will automatically acquire a target from within the player's forward view - i.e. you press the fire button, ten missiles fire at once and they track ten targets simultaneously.
A great variant of this would be a multi-lock aspect seeking swarm missile, if possible.
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http://www.hard-light.net/wiki/index.php/Weapons.tbl#.22untargeted_heat_seeker.22 (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.22untargeted_heat_seeker.22)
Not aspect seeker but otherwise should be what you're looking for.
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Swifty has been working on something like this for Wings of Dawn as well.
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Multi-locking would be awesome, all that Macross Frontier makes me want this so bad. :D
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Multi-locking would be awesome, all that Macross Frontier makes me want this so bad. :D
Yeah, multilocking would be awesome.
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you would first need multi targeting to do that... which would also be totally cool. The closest thing to that are the F keys, and all the white brackets are very messy. If they were at least darker version of the IFF color, i wouldn't be mad.
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http://www.hard-light.net/wiki/index.php/Weapons.tbl#.22untargeted_heat_seeker.22 (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.22untargeted_heat_seeker.22)
Not aspect seeker but otherwise should be what you're looking for.
That's cool, but it would also need to apply to each individual missile in the swarm. :)
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Doesn't it do that when used in swarms?
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Doesn't it do that when used in swarms?
I suggest to not use this with Swarm.
When they fired in rapid succession, as single missile, several missiles will track one target, even though multiple are in sight/ range.
With swarm setting, not much difference.
Fired with delay, they will track different targets.
EDIT: just tested swarm, with 6 missiles per volley. 30 ships as targets, directly in front. all 6 missiles aimed only at one target.
The second volley, when fired imediatley afterwards, aimed for the same target as the first.
when fired with delay ( the first volley reached the targetwithout destroying it, then second volley aimed for a different target.
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I'm sure it's done on Wings of Dawn, though I haven't played it in a while.
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you would first need multi targeting to do that... which would also be totally cool. The closest thing to that are the F keys, and all the white brackets are very messy. If they were at least darker version of the IFF color, i wouldn't be mad.
When it comes to multi-targeting I think Protect Sylpheed has a good handle on it. Holding down secondary fire brings up the missile lock circle. Anything inside the circle and within missile range will get locked sequentially with the rate of and number of lock-ons based on the weapon's stats. Once the maximum or desired number of targets have locked on releasing secondary fire will fire the missiles. Youtube Linky (http://www.youtube.com/watch?v=8RRf60KhiRE&t=2m25s)
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Yeah, currently working on this feature. I also have a bunch of other ideas I have for missiles which will also include how targets are acquired...
And yeah, I played Project Sylpheed which I will use as inspiration in coding the feel of this.
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i scripted something like this.
my system requires a special radar mode, when switched on it enables multi-targeting. for a ship to be locked on it needs to be in the radar's tracking cone (this can be fixed dead ahead or aimed by looking at stuff with freelook) for a specific amount of time. once an object is targeted, it is highlighted with yellow brackets and added to the target list. at this point you can launch multi-targeting missiles, which will randomly distribute themselves among the ships in the target list. there is also a laser designation mode that makes the missiles go where you point the laser designator it doesnt lock onto a ship, merely at a spot where the laser hits.
the features work but are difficult to use. mainly because everything needs to be configured manually by pushing mfd buttons. at some point i want to make it so that when a specific weapon is selected, the correct sensor modes come on line automatically.