Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on December 24, 2010, 04:42:17 pm
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Here is the nightly for Windows on 24 Dec 2010 - Revision 6880
Group: Inferno
fso-WIN-Inferno-20101224_r6880.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101224_r6880.7z)
MD5Sum: 1D3E5CABE1305691BBEBEBEA84BA6BDA
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101224_r6880.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101224_r6880.7z)
MD5Sum: 171A3AE91AC6817C8AE5098289B79FE0
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101224_r6880.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101224_r6880.7z)
MD5Sum: 54EE84E0A6FA99BB31B4ABCA756AFF88
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r6851 | Echelon9 | 2010-12-15 04:27:14 -0800 (Wed, 15 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Fix: Local declaration of 'retail_gauge_loaded' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '392'
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r6852 | Echelon9 | 2010-12-15 04:39:11 -0800 (Wed, 15 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
Clear out commented #IFDEF INTERPLAYQA section
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r6854 | Echelon9 | 2010-12-15 04:48:24 -0800 (Wed, 15 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
Fix: Local declaration of 'i' hides declaration of the same name in outer scope.
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r6855 | Echelon9 | 2010-12-15 04:51:51 -0800 (Wed, 15 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
Fix: Local declaration of 'i' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '786'
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r6861 | Echelon9 | 2010-12-18 17:06:58 -0800 (Sat, 18 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp
M /trunk/fs2_open/code/cfileextractor/cfileextractor.cpp
Correct typo in comments
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r6862 | Echelon9 | 2010-12-18 17:09:38 -0800 (Sat, 18 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
Remove redundant #ifdef check
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r6863 | Echelon9 | 2010-12-18 17:24:50 -0800 (Sat, 18 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
Remove redundant Invalid_demo_keys[] and associated control_config_valid_action()
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r6864 | Echelon9 | 2010-12-18 17:28:38 -0800 (Sat, 18 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cryptstring/cryptstring.cpp
M /trunk/fs2_open/code/scramble/scramble.cpp
Two further cases of typo referenced in r6861 fixed
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r6865 | Echelon9 | 2010-12-18 18:03:41 -0800 (Sat, 18 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/physics/physics.cpp
Clean up redundant checks
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r6867 | Echelon9 | 2010-12-19 19:04:54 -0800 (Sun, 19 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/eventmusic.cpp
Guarding against array out of bounds error, ahead of conversion to STL type
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r6868 | Echelon9 | 2010-12-19 20:28:01 -0800 (Sun, 19 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/camera/camera.cpp
M /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp
M /trunk/fs2_open/code/cfileextractor/cfileextractor.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/io/swff_lib.cpp
M /trunk/fs2_open/code/menuui/barracks.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/network/multi_pxo.cpp
M /trunk/fs2_open/code/network/stand_gui.cpp
M /trunk/fs2_open/code/osapi/outwnd.cpp
M /trunk/fs2_open/code/osapi/outwnd_unix.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/variables/variables.cpp
Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version
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r6869 | Echelon9 | 2010-12-19 22:14:08 -0800 (Sun, 19 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/swff_lib.cpp
M /trunk/fs2_open/code/network/stand_gui.cpp
MSVC compiler doesn't like some of these SAFE_STRINGS changes, GCC does...
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r6870 | Echelon9 | 2010-12-19 23:46:38 -0800 (Sun, 19 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
Mantis 1889: Utilise all three hud target box rendering styles (inclusion of a rendering style with proper lighting)
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r6871 | Echelon9 | 2010-12-19 23:50:23 -0800 (Sun, 19 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/osapi/outwnd.cpp
A further two spots where the MSVC 2008 compiler doesn't like SAFE_STRINGS changes
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r6874 | Sushi | 2010-12-20 08:57:13 -0800 (Mon, 20 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix oversight from AI.tbl overhaul a while ago
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r6875 | The_E | 2010-12-20 11:53:52 -0800 (Mon, 20 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
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r6878 | The_E | 2010-12-22 06:42:21 -0800 (Wed, 22 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelcollide.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/object/objcollide.cpp
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
Swifty's go-swift stuff. Makes collision detection slightly less insane.
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r6880 | FUBAR-BDHR | 2010-12-22 10:39:40 -0800 (Wed, 22 Dec 2010) | 3 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix for mantis 2356: Turret-free-all in an every-time acts as turret-lock-all
Fixed turret-free, beam-free-all, and beam-free as well
Removed generic subsystem argument from those as well as turret-tagged-specific as they do not have code to process it.
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I'll quote myself from the irc:
go_faster + go_swifter = FRAKKING EPIC AWESOME STUFF!
I'd like to thank the scp for their continued effort to improve the engine!
That's all, carry on.
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Would have had a nightly earlier but the forum upgrade broke my SMF posting Perl code, so I have to debug what happened there when I get a chance.
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I'll quote myself from the irc:
go_faster + go_swifter = FRAKKING EPIC AWESOME STUFF!
I'd like to thank the scp for their continued effort to improve the engine!
That's all, carry on.
At the risk of sounding like a dunce, what is go-faster / go-swifter? The OP code list says go-swift messes with collision detection, I'm just wondering if it can be explained in more detail.
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go_faster was the rebuilt graphics code that got introduced in antipodes 6, which offered substantial improvements for most people.
go_swift is Swifty's attempt at making collision detection slightly more efficient by caching some results between frames. It doesn't have as big an impact as go_faster, but it does (or should, at any rate) have a slight impact on scenes with a lot of stuff going on.
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Awesome!