Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 29, 2010, 10:03:05 am
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Here is the nightly for Windows on 29 Dec 2010 - Revision 6909
Group: Inferno
fso-WIN-Inferno-20101229_r6909.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101229_r6909.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101229_r6909.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101229_r6909.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101229_r6909.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101229_r6909.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101229_r6909.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101229_r6909.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101229_r6909.md5)
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r6884 | Zacam | 2010-12-25 07:15:55 -0600 (Sat, 25 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Fix: MSVC signed/unsigned mismatch.
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r6886 | The_E | 2010-12-25 09:15:28 -0600 (Sat, 25 Dec 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Mantis 2350 (Sound assignments get lost/become bogus when changing ship class)
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r6888 | Zacam | 2010-12-26 13:46:00 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Revert 6884. Not a good thing to do apparently.
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r6890 | Swifty | 2010-12-26 23:43:52 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtarget.cpp
Fixes the weapons list gauge bug where a blank space would render when no secondaries are loaded.
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r6891 | Swifty | 2010-12-26 23:52:33 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Limit the setup of cockpit displays to only the player ship.
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r6892 | Echelon9 | 2010-12-27 00:47:03 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/object.h
Fix a comment typo
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r6893 | Swifty | 2010-12-27 01:36:49 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
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r6894 | Echelon9 | 2010-12-27 01:48:31 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
This check can go back in, the real cause was fixed in r6893. Good work Assert()
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r6895 | Echelon9 | 2010-12-27 02:00:31 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded
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r6896 | Echelon9 | 2010-12-27 02:18:39 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
Correct 2 comment typos
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r6897 | Echelon9 | 2010-12-27 02:26:04 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
Fix a small typo in Diaspora feature's comment
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r6898 | Swifty | 2010-12-27 03:28:17 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Clear the active display list when this ship is beleeted.
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r6900 | Zacam | 2010-12-27 09:27:48 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Fixes reports of Retail data showing "0 ms" for ships Velocity in Ship Selection Screen. When multiplying an INT by a FLOAT, setting the fl2i() on the float is a good idea.
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r6902 | Sushi | 2010-12-27 10:17:54 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/io/mouse.cpp
Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input.
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r6903 | Zacam | 2010-12-27 14:59:16 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/playermenu.cpp
Fixes the index so that Player Main Hall changes will actually save properly. Should have caught this back in 6860.
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r6905 | Zacam | 2010-12-27 22:49:05 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Thanks to Goober5000, this is the correct way to be doing this.
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r6909 | Echelon9 | 2010-12-29 01:45:10 -0600 (Wed, 29 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Remove from Xcode project file two non-existant source code files
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