Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fattony on May 31, 2001, 07:38:00 pm

Title: New model
Post by: Fattony on May 31, 2001, 07:38:00 pm
GTD DarkStar (//"http://www.fattonys.com/ahip.jpg")

If you want the model files, they're here (3ds) (//"http://www.fattonys.com/capspike.3ds") and here (max) (//"http://www.fattonys.com/capspike.max").

Goto my site Fattonys.com (//"http://www.fattonys.com/models.htm") if you want info on it.

Its got around 400 polys I think.
Title: New model
Post by: Martinus on May 31, 2001, 08:33:00 pm
Nice model dude are those long spikes at the back engine glows?!? They're massive  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New model
Post by: Fattony on May 31, 2001, 09:24:00 pm
I needed something on the back to balance it out. I tried a cylinder but it knocked the poly count waaaay up. They're just things. Not glows or anything, they're a part of the ship.

I might change them but I ain't sure yet.
Title: New model
Post by: Jabu on June 01, 2001, 02:11:00 am
I have to say that there's something "un-Terran" about it... probably just the spikes.
Title: New model
Post by: Fattony on June 01, 2001, 05:40:00 am
Anything else just looks bland. Could be a hybrid ship? That might work. I'll piss about with it and see if I can make it look better.