Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 29, 2010, 12:28:53 pm
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Here is the nightly for Linux on 29 Dec 2010 - Revision 6910
Group: Inferno
fso-LINUX-Inferno-20101229_r6910.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20101229_r6910.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20101229_r6910.md5)
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r6900 | Zacam | 2010-12-27 09:27:48 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Fixes reports of Retail data showing "0 ms" for ships Velocity in Ship Selection Screen. When multiplying an INT by a FLOAT, setting the fl2i() on the float is a good idea.
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r6902 | Sushi | 2010-12-27 10:17:54 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/io/mouse.cpp
Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input.
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r6903 | Zacam | 2010-12-27 14:59:16 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/playermenu.cpp
Fixes the index so that Player Main Hall changes will actually save properly. Should have caught this back in 6860.
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r6905 | Zacam | 2010-12-27 22:49:05 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Thanks to Goober5000, this is the correct way to be doing this.
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r6909 | Echelon9 | 2010-12-29 01:45:10 -0600 (Wed, 29 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Remove from Xcode project file two non-existant source code files
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r6910 | chief1983 | 2010-12-29 12:18:44 -0600 (Wed, 29 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/mouse.cpp
Fix the DirectInput commit r6902 breaking compiling on nix
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