Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 31, 2010, 09:42:36 am
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Here is the nightly for Windows on 31 Dec 2010 - Revision 6915
Group: Inferno
fso-WIN-Inferno-20101231_r6915.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101231_r6915.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20101231_r6915.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101231_r6915.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101231_r6915.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20101231_r6915.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101231_r6915.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101231_r6915.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20101231_r6915.md5)
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r6913 | Goober5000 | 2010-12-30 22:02:41 -0600 (Thu, 30 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/math/floating.h
M /trunk/fs2_open/code/math/staticrand.cpp
M /trunk/fs2_open/code/math/vecmat.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/flak.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
change fl_radian to fl_radians so as to be consistent
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r6914 | Goober5000 | 2010-12-30 22:28:37 -0600 (Thu, 30 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
missed one file
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r6915 | Goober5000 | 2010-12-31 01:41:01 -0600 (Fri, 31 Dec 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
add sexps for object orientation
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New SEXPs? Sounds tasty.
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****ing thank you, goober, that **** is useful as hell
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Finally.
That's what I was missing while I was trying to FRED things such as docking and ejecting.