Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Marcov on January 02, 2011, 09:39:52 pm
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Tell me if there's a thread on this already.
Is there anyway to get a wing accomodate more than 6 ships? Is there a mod or something?
So that I won't have to address 4-6 fighters/bombers individually, when fredding with missions that have lots of them.
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Unfortunately, it isn't possible. You can create a wing of 6 fighters/bombers and then add single ships with names that make them look part of said wing (will result in naming issues in case of waving, however). For example you'd have Cancer 1 through 6, then Cancer 7, 8, 9, 10, n.
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Do not attempt what Mobius just said. You can do that but you would need to do something like Cancer 7#dummy but then the first wing in wave 2 would be Cancer 7 again.
You can also do Cancer and Cancer#2 wings which will both show up as 2 wings of Cancer 1 to 6. You could then change the name displayed on the hud with alt name or alt ship class (or whatever it's called) so that only Cancer shows up without any numbers. Of course it you want to do any kind of thresholds you'll need to do some events to trigger them based on both wings.
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Learn to get used to it. Unless you're using RETARDEDLY HUGE numbers of wings, you won't hit the character limit for a SEXP, so there's no problem other than lack of convenience.
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The when-argument SEXP is also very awesome for this kinda stuff.
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Do not attempt what Mobius just said. You can do that but you would need to do something like Cancer 7#dummy but then the first wing in wave 2 would be Cancer 7 again.
You can also do Cancer and Cancer#2 wings which will both show up as 2 wings of Cancer 1 to 6. You could then change the name displayed on the hud with alt name or alt ship class (or whatever it's called) so that only Cancer shows up without any numbers. Of course it you want to do any kind of thresholds you'll need to do some events to trigger them based on both wings.
Well I warned him about naming issues. :)
As CommanderDJ suggested, rely on when-argument to handle similar wings. It allows you to issue orders much more conveniently, and has many other uses too. ;)
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It's a little sad. Does Fate of the Galaxy will only use the default wing (4 fighters/bombers) ? X Wing series and X Wing Alliance, squadron max size is 12.
And for primary Wing like Alpha, FRED2 generate a message that I can't have Alpha have more than 4 ships.
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Yes, squadron size is 12 ships in Star Wars. However, they're always divided into 3 elements of 4 ships each.
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Yea the limit for starting wings (Alpha, Beta, Gamma by default) are 4 ships due to the loadout screen not handling more.
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Yea the limit for starting wings (Alpha, Beta, Gamma by default) are 4 ships due to the loadout screen not handling more.
Is this something that could be changed or is it a case of too much work for too little gain?
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Actually, is there no way to make the starting wings also feature 6 ships? in RL interceptor squadrons are always made of 6 ships.
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It would theoretically be possible to make the starting wings handle up to 6 ships, but it would require new interface art. This was in development at one point, but the art was lost and was never restarted.
It would be practically impossible to make any wings handle more than 6 ships, because there are so many assumptions based on it.