Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: QXMX on May 28, 2001, 07:59:00 pm
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Whenever I try to load a model that I've created into FRED 2, I get this
The instruction at"0x0059220f" referenced memory at "0x00000038". The memory could not be "read".
I've imported a custom-tailored asteroid already. The model that gave me the error is a simple cube with the rock1 texture.
What could be causing this?
QXMX
Edit: Also, how can you change how big the object will be in the game. Is this done in Truespace, or in modelview?
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Co-Creator, GroundZero (//"http://www.subspacezero.com")
[This message has been edited by QXMX (edited 05-28-2001).]
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The problem only exists for models that I create in truespace. If I extract a model from the game and use that, it works just fine.
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Co-Creator, GroundZero ("http://www.subspacezero.com")
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You could have too many faces on one vertex.
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How many is too many faces?
I did the same thing with an asteroid-station earlier today, and that worked. Now a simple textured cube won't transfer into FRED. I keep getting the memory error.
I even exported an asteroid, kept the same textures, used those same ones to retexture it in Truespace, and then put it back in POF form and try to load it into FRED2 and it gives me the same error.
Is TS screwing up the textures?
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Co-Creator, GroundZero ("http://www.subspacezero.com")
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The textures aren't saving right. I put the texture it needs in the maps folder, but it still gives me an error that says "couldn't open texture " I saved a 256-color bitmap, then saved that as a pcx file, but it still doesn't work.
QXMX
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Co-Creator, GroundZero ("http://www.subspacezero.com")
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try running it through FSMM2
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Bobboau, bringing you products that work.............. in theory
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I get a similar thing - except without an error. i load the model and 'boom!' bye-bye FRED2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
the only thing I can think of is that (if your using an early veriosn, i.e 1) if TS1 is saving the files in 8-character Win 3.11 format. but if the textures called 'rock1' ?! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Originally posted by aldo_14:
the only thing I can think of is that (if your using an early veriosn, i.e 1) if TS1 is saving the files in 8-character Win 3.11 format/B]
That's whut I am thinking too...I have a similar problem with System Madness if I zip it for safe keeping..., it uses a texture "corv 1.pcx" AND one called "corv~1.pcx" but if you zip the lot and later extract it, the corv~1.pcx (actually named like this) will overwrite "corv 1.pcx" because it's 8.3 DOS is also "corv~1.pcx"
Check the pof for the names of the textures IT thinks it needs, then rightclick these PCXs and check if the DOS 8.3 name is the same, it may be that with the renaming you ended up with A_NAME~2 and the POF wanting A_NAME~1
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You can rename the textures in FSMM2 to their full names - provided you know what cor~1.pcx (for example) should actually be called. It can be a bit wierd sometimes, though - I had a texture called DocTile2A... used - the second one beginning with Doc in the maps directory - and TS1 renamed it DocT~1.
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Another thing that can bite you...mixed case...
Even when using <= 8 characters for filenames. to prevent this terror with 16bit programs, naming a file "SomeName.pcx" (note the mixed case) will still end up like SOMEN~1 even though the name is in 8.3 format
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If you open up the cob files with notepad, there's a list of textures at the bottom.... has anyone ever tried to edit this?
I know you can change stuff with a hex editor - just don't know how.
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FSMM is the best way, if you have the pof already. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I can only see the textured model in modelview when the textures are in the same directory as the model. Otherwise, I get "No textures found". Also, Truespace3 SE sucks. There isn't even an object info window. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
Several new ship types need texturing, and an Orion is being modded to look more like a civilian vessel. Take away some of the turrets and replace it with "civilian stuff". Problem is, that I get an error when I try opening it in TS1, and TS3SE won't let me rescale it to convert it back to a POF.
Truespace 4 is so damn expensive (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
If there's anyone out there who can do textures, any help would be appreciated. The models can be done and edited in house.
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
[This message has been edited by QXMX (edited 06-01-2001).]