Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Axem on January 03, 2011, 07:12:50 pm

Title: Reworked Ganymede
Post by: Axem on January 03, 2011, 07:12:50 pm
Yo dawg, I herd you like building ships. So I built a station so you can build while you build.

(http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/shipbuildingdawg.jpg)

Please do not complain about lack of pipes in the middle. This is something called a "Work in Progress", so some details may not be done yet.  :eek:
Title: Re: Reworked Ganymede
Post by: Droid803 on January 03, 2011, 07:21:06 pm
Pipes. In the middle.

jk.

nice.
Title: Re: Reworked Ganymede
Post by: Galemp on January 03, 2011, 07:27:36 pm
The cables are too thi-- wha? Aack! Mmmmph!

* * *

Galemp greets Hard Light Productions. Galemp apologizes for his previous statement. Galemp approves of this model. Galemp expresses his appreciation for Axem's work. Galemp will now go sit quietly in a corner.
Title: Re: Reworked Ganymede
Post by: Snail on January 03, 2011, 07:29:05 pm
Axeeeeeeem, my man, you just won the universe! Congratulations!
Title: Re: Reworked Ganymede
Post by: Zacam on January 03, 2011, 07:32:40 pm

I like it. But how does it resize itself based on what it's building or repairing?
And how will it stack up (no pun intended) in cases where mod's have stuck a Ganymede to, say, an Arcadia?

Otherwise, awesome work.
Title: Re: Reworked Ganymede
Post by: Axem on January 03, 2011, 07:41:07 pm
I don't think size will be a problem. Everything is pretty similarly sized. You can see below the original and mine overlapped. It's pretty bang on. The "biggest" worry would be new geometry connected to the docking arm.

(http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/ganycompare.png)

Also this thing is very modular, you could just have 1 quarter or any number less than 5, but not including 5. (Warranty does not cover 5 Ganymedes docked!)
Title: Re: Reworked Ganymede
Post by: Snail on January 03, 2011, 07:54:54 pm
I like it. But how does it resize itself based on what it's building or repairing?
You mean, like, an iris that opens and closes depending on what it's repairing?
Title: Re: Reworked Ganymede
Post by: Rodo on January 03, 2011, 10:12:41 pm
I like the pipes :yes:
Title: Re: Reworked Ganymede
Post by: mjn.mixael on January 03, 2011, 10:45:28 pm
This will be AWESOME for the Colossus cutscene!
Title: Re: Reworked Ganymede
Post by: Nohiki on January 03, 2011, 11:34:06 pm
Never liked the pipes in the middle, but what the hell. Osm work :)
Title: Re: Reworked Ganymede
Post by: Titan on January 06, 2011, 09:22:51 am
I never understood why the pipes were there.
Title: Re: Reworked Ganymede
Post by: T-LoW on January 06, 2011, 09:34:43 am
When a ship is inside the dock the pipes make it look like it was attached to them.

Actually they pumped it up with jelly :P



Great model!
Title: Re: Reworked Ganymede
Post by: Nohiki on January 06, 2011, 09:41:45 am
Well, if there weren't pipes then the ship could just park right into the station for repairs in mission. I believe the pipe subsys can be destroyed to do the same efffect though.
Title: Re: Reworked Ganymede
Post by: Dragon on January 06, 2011, 09:55:56 am
Great work.
Very detailed, yet close enough to the original not to break missions in which it has a lot of things attached to it.
Title: Re: Reworked Ganymede
Post by: Titan on January 06, 2011, 10:07:23 am
Well, if there weren't pipes then the ship could just park right into the station for repairs in mission. I believe the pipe subsys can be destroyed to do the same efffect though.

Yeah, so for one without pipes you just destroy the subsystem and it completely dissapears.
Title: Re: Reworked Ganymede
Post by: Kolgena on January 06, 2011, 02:22:22 pm
I always thought they were soft cables, so that when a ship was parked in them, it looks like the cables went into the ship for various maintenance functions.
Title: Re: Reworked Ganymede
Post by: T-LoW on January 06, 2011, 02:52:38 pm
I always thought they were soft cables, so that when a ship was parked in them, it looks like the cables went into the ship for various maintenance functions.

That's more or less what I tried to explain... in a better way actually... without the jelly and stuff... ... ;)
Title: Re: Reworked Ganymede
Post by: Commander Zane on January 09, 2011, 11:28:45 pm
Gany looks awsm.
Title: Re: Reworked Ganymede
Post by: SypheDMar on January 10, 2011, 01:58:01 am
I always thought that the Ganymede's cables acted as a sort of Hoberman sphere. It can change its size depending on the ship it needs to fix and the stage of completion. For example, when building a new ship, it starts out small, and it expands up to a certain threshold. Hard to believe that you can use the same static device to be able to fix a Fenris and a Colossus. Might explain the cutscene too somewhat.
Title: Re: Reworked Ganymede
Post by: Axem on February 20, 2012, 02:28:15 pm
 :nervous:

(http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/HTLGanymede/drydockagain.jpg)

(Yes, there's a light grille panel missing, keen observation)
Title: Re: Reworked Ganymede
Post by: Spoon on February 20, 2012, 02:40:25 pm
there's a light grille panel missing
Also, needs more pipes.

It needs a texture too, it looks unfinished.
Title: Re: Reworked Ganymede
Post by: redsniper on February 20, 2012, 02:43:11 pm
Trusses are too thick.
Title: Re: Reworked Ganymede
Post by: Rodo on February 20, 2012, 02:47:23 pm
Awesum sauce.
Title: Re: Reworked Ganymede
Post by: Droid803 on February 20, 2012, 02:58:43 pm
WHERE ARE THE CABLES.
Title: Re: Reworked Ganymede
Post by: Vasudan Admiral on February 20, 2012, 10:58:46 pm
:yes:
And THIS is why Axem is still one of the best modellers around! The modelled greebles are mostly pulled straight out of what the textures indicated should be there in a way that makes sense, and then other relevant details are used to tie it all together. It looks brilliant. :D

So now all you have to do is animate all those giant robot arms. :p
Title: Re: Reworked Ganymede
Post by: mjn.mixael on February 20, 2012, 11:03:09 pm
So now all you have to do is animate all those giant robot arms. :p

Told ya he'd say that!  :lol:
Title: Re: Reworked Ganymede
Post by: Spoon on February 21, 2012, 06:14:56 pm
:yes:
And THIS is why Axem is still one of the best modellers around!
Word. Mah brother, word.
Title: Re: Reworked Ganymede
Post by: Hellstryker on February 22, 2012, 02:58:39 am
That is amazing.
Title: Re: Reworked Ganymede
Post by: swamper123 on February 22, 2012, 09:34:53 pm
Amazing stuff, I keep wondering, how such and old game, have a great community like this, and  I always thinks that more and more people will become freespace's gamers just because the effort of all the comunity put for improving this game. again awesome
Title: Re: Reworked Ganymede
Post by: SypheDMar on February 22, 2012, 10:58:15 pm
:yes:
And THIS is why Axem is still one of the best modellers around!
Axem Appreciation Month on HLP - celebrating things Axem.
Title: Re: Reworked Ganymede
Post by: Asteroth on February 23, 2012, 04:43:14 am
Holy nutballs that looks amazing.
Title: Re: Reworked Ganymede
Post by: BrotherBryon on February 26, 2012, 01:53:52 am
Beautiful just beautiful, may steal a few design elements while working on the Sol jump gate for Inferno. That is if you don't mind of course.

I know there are other designs out there but Woo wants to keep the beafy feel of Terrans adopting alien tech in a crude manner so other community built stations are out for that role (The ones I've seen are great but just not beafy enough). Can't say I blame him it makes sense in a way and I whole heartedly agree with him even if it makes my job harder.
Title: Re: Reworked Ganymede
Post by: Axem on February 24, 2013, 07:29:38 pm
Ah the Ganymede, my on-again off-again model. Been so busy FREDding, scripting and goofing around that I forgot all about you.

http://p3d.in/R8hHR

(http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/HTLGanymede/ganymeder.jpg)

Aaallmoooost done with the model. Just need to decide how to handle the light grille and what to put in the scaffolding on that giant arm.
Title: Re: Reworked Ganymede
Post by: JCDNWarrior on February 24, 2013, 08:06:39 pm
Wow, that certainly looks excellent. The new extension you added also seems like it could accommodate BW's modular objects really well and makes the Ganymede look like it actually holds personnel and supplies for the refuel, refit and repair functions it has. Keep up the good work as always, Axem!
Title: Re: Reworked Ganymede
Post by: Rodo on February 24, 2013, 08:51:35 pm
I don't like it, the cables! they don't even meet at the center of the model, and they are too thick of course :P
Title: Re: Reworked Ganymede
Post by: Black_Yoshi1230 on February 24, 2013, 09:27:11 pm
I don't get the Ganymede as a whole (one reason why I'm terrible at FreeSpace). Where to the builders go?
Title: Re: Reworked Ganymede
Post by: Axem on February 24, 2013, 10:41:54 pm
I don't like it, the cables! they don't even meet at the center of the model, and they are too thick of course :P

The joke is on you! It's on all of you! Those cables are just smoothed from the retail model because I was too lazy to actually remodel them!

AAAAAHAHAHAHAHAHAHAAA!!!  :lol:

(But they are moved a bit so they end on good parts of the ring)
Title: Re: Reworked Ganymede
Post by: An4ximandros on February 24, 2013, 11:59:14 pm
 My only complaint is that the tubes exist. :D Otherwise, good work.

 I'd like to request an alternate model without the tubes, if it's not much of a bother.
Title: Re: Reworked Ganymede
Post by: mjn.mixael on February 25, 2013, 12:05:47 am
The hoses are individual subsystems on the model, even in retail. If you don't like them, just pre-destroy them in FRED. No alternate model necessary.
Title: Re: Reworked Ganymede
Post by: Crybertrance on February 25, 2013, 08:27:15 am
Man, I felt that I had seen this thread just a few months back, didn't realize it had been a whole year!  :lol:

The model looks leet as always Axem!  :nod:
Title: Re: Reworked Ganymede
Post by: Oddgrim on February 25, 2013, 08:41:31 am
Good to see progress on the model, quite a nice piece work that station is, can't wait to see it finished c:
Title: Re: Reworked Ganymede
Post by: Axem on April 13, 2020, 12:12:37 pm
7 Years Later...

(https://i.imgur.com/pcovoXG.png)
(https://i.imgur.com/z78zMza.png)
(https://i.imgur.com/tbK9EWb.png)
(https://i.imgur.com/5UaGmZC.png)
Title: Re: Reworked Ganymede
Post by: Nightmare on April 13, 2020, 12:22:38 pm
 :jaw:

Such awesomeness :eek:
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 13, 2020, 12:45:31 pm
:jaw:

Such awesomeness :eek:

Seconded. This is just the same Ganymede we all know and love, right? It doesn't need a new write-up as a variant of the original Ganymede?
Title: Re: Reworked Ganymede
Post by: tomimaki on April 13, 2020, 01:41:39 pm
Great, time to ram some drones into this :p
Title: Re: Reworked Ganymede
Post by: Commander Zane on April 13, 2020, 02:15:11 pm
Hot damn that looks cool.
Title: Re: Reworked Ganymede
Post by: Axem on April 13, 2020, 02:22:14 pm
Seconded. This is just the same Ganymede we all know and love, right? It doesn't need a new write-up as a variant of the original Ganymede?

This is just your old Ganymede, just rebuilt to modern standards. It'll be a drop-in replacement.

Great, time to ram some drones into this :p

No. :mad:
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 13, 2020, 03:44:06 pm
Now I wish we had side-by-side screenshots of the original and the new model so as to compare and contrast.
Title: Re: Reworked Ganymede
Post by: Oddgrim on April 13, 2020, 04:20:41 pm
Great screenshots! I approve c:
Title: Re: Reworked Ganymede
Post by: FreeSpaceFreak on April 19, 2020, 04:20:53 am
Dang that looks sick! Love that industrial, functional look. :yes:

(You know what would be awesome? Those light panels actually casting a glow on that Hecate :nervous: - yes ok 'll shut up now...)
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 20, 2020, 03:32:28 pm
I'm looking at the new Ganymede in FRED right now and it has its dockpoints on the end of each of the four center-width spurs, rather than between the 4 length-side double prongs, which is where I was hoping the 5 dockpoints to be since I thought it would look cooler for that.

But trying to fit 4 capital ships lengthwise alongside what could be as large as a Hecate destroyer in the center of the Ganymede would probably be problematic... :nervous:

EDIT: Keep in mind that I don't remember how to use FRED so I'm barely able to look around at this new model. I haven't even figured out how to add new ships yet! Which means I can't even test out these dockpoints yet... :(
Title: Re: Reworked Ganymede
Post by: Nightmare on April 20, 2020, 03:58:30 pm
Do you mean in table or in FRED?
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 20, 2020, 04:07:41 pm
Do you mean in table or in FRED?

In FRED2, that's what I'm using to look at it. I clicked "Show Model Dock Points" and the green dots showed up at the ends of the four center-width spurs. But after reading your message, I clicked on "Show Model Paths" and now I see several straight red lines, some of which lead to the dock points and several which...don't. Not that i know what those red lines mean.  :wtf: :p
Title: Re: Reworked Ganymede
Post by: Nightmare on April 20, 2020, 04:42:18 pm
Those are the paths that a fighter will follow if you give them the order to attack that subsystem.
Title: Re: Reworked Ganymede
Post by: Axem on April 20, 2020, 05:30:30 pm
The retail model just had a single dockpoint along a spur, I added 3 more for funsies.

And I don't think it would make sense to have a dockpoint on the double prongs. Aside from the obvious lack of geometry and texture, I envisioned the double prongs to be something like a gantry, for robotic arms to travel along and do stuff like replace armor plating and other large things. The ship being repaired or constructed would always be freestanding from the station. You can kind of see a track for the prongs to travel up and down, and the whole assembly could rotate around so it could service from any direction. But you're free to add your own dockpoints if you like!

And as to how a Hecate could fit inside... I've thought of the Ganymede as modular, so its four pieces could come apart and be installed like a collar around the large capital ships.
Title: Re: Reworked Ganymede
Post by: manwiththemachinegun on April 20, 2020, 07:39:45 pm
*twitch twitch*
Urge to replay FS2 intensifies.
And I just did that!
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 23, 2020, 06:01:02 pm
The retail model just had a single dockpoint along a spur, I added 3 more for funsies.

A wise decision; I approve, especially since the Ganymede's write-up says that it's capable of repairing five ships at once, so :v: dropped the ball by giving it only a single dockpoint. (But then, that's not :v:'s only oversight by a wide margin...) :( :blah: :sigh:

And I don't think it would make sense to have a dockpoint on the double prongs. Aside from the obvious lack of geometry and texture, I envisioned the double prongs to be something like a gantry, for robotic arms to travel along and do stuff like replace armor plating and other large things. The ship being repaired or constructed would always be freestanding from the station. You can kind of see a track for the prongs to travel up and down, and the whole assembly could rotate around so it could service from any direction. But you're free to add your own dockpoints if you like!

Oh, they're essentially giant robot arms? They looked to me more like giant gantry vise/clamps that would extend or retract as needed to clamp down and secure ships that needed to be repaired. Of course, there would be no way to actually animate those arms, never mind find a way to get dockpoints in those locations to function correctly. But now at least they look cool.  :cool: :D

And as to how a Hecate could fit inside... I've thought of the Ganymede as modular, so its four pieces could come apart and be installed like a collar around the large capital ships.

This actually makes a great deal of sense for ships that are larger than the Ganymede's inner circumference: because once those ships were completed, there would be no way to get rid of what would essentially become an unremovable starship dog collar. :eek2: :nervous: :wtf:
Title: Re: Reworked Ganymede
Post by: Nightmare on April 23, 2020, 06:13:30 pm
*twitch twitch*
Urge to replay FS2 intensifies.
And I just did that!

But did you find a Ganymede there?
(https://cdn.discordapp.com/emojis/649148809330425867.png)
Title: Re: Reworked Ganymede
Post by: Nightmare on April 23, 2020, 06:14:45 pm
The retail model just had a single dockpoint along a spur, I added 3 more for funsies.

A wise decision; I approve, especially since the Ganymede's write-up says that it's capable of repairing five ships at once, so :v: dropped the ball by giving it only a single dockpoint. (But then, that's not :v:'s only oversight by a wide margin...) :( :blah: :sigh:

Now you can make fancy mass-docking Ganymedes. :D
Title: Re: Reworked Ganymede
Post by: Axem on April 23, 2020, 07:12:10 pm
Oh, they're essentially giant robot arms? They looked to me more like giant gantry vise/clamps that would extend or retract as needed to clamp down and secure ships that needed to be repaired. Of course, there would be no way to actually animate those arms, never mind find a way to get dockpoints in those locations to function correctly. But now at least they look cool.  :cool: :D

That's what I mean. The prongs are like a gantry and these robot arms would attach to that smaller metal beams inside them. There's just no arms there now because of lack of any real animation support for them.
Title: Re: Reworked Ganymede
Post by: Su-tehp on April 23, 2020, 09:14:14 pm
The retail model just had a single dockpoint along a spur, I added 3 more for funsies.

A wise decision; I approve, especially since the Ganymede's write-up says that it's capable of repairing five ships at once, so :v: dropped the ball by giving it only a single dockpoint. (But then, that's not :v:'s only oversight by a wide margin...) :( :blah: :sigh:

Now you can make fancy mass-docking Ganymedes. :D

Ikr? Thanks to Axem, after 9 years of work, we finally have a Ganymede that actually lives up to its hype! :D