Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on January 04, 2011, 03:43:04 pm

Title: Quick little autoaim MOD
Post by: Solatar on January 04, 2011, 03:43:04 pm
This is a short little .tbm that adds autoaim to ships in the main Freespace 2 campaign.  All ships have it set for 5 degrees, and it doesn't work closer than 300 meters.  If you can't hit the broad side of a barn this won't help you, but if that last Dragon is flying all over the place you MIGHT be able to hit it now.  I know this seems asinine, but I made it for myself and figured at least ONE person might want it too.  :P

I made it because when using WiH post-processing (the stuff from the test thread) my game starts to get a bit "laggy".  The FPS stays nearly exactly the same, but the game seems a bit "off".  It's most noticeable when I'm trying to shoot down hostile fighters with primaries.  I can never seem to get a hit in on maneuverable ones because there appears to be a very small delay between my actions and what shows up on screen.  I assume this is just my graphics card being slow to apply the post processing, as when I turn it off I'm back to being accurate.  Since the FPS stays the same, I have no way to explain this...

Anyway, if anybody happens to be having the same problem, or wants this for any other reason, here ya go.  5 minutes of your life that you can spend doing something else.  :D


http://dl.dropbox.com/u/11522509/autoaim-shp.tbm

EDIT: Updated, I forgot to add to Ptah.
Title: Re: Quick little autoaim MOD
Post by: headdie on January 04, 2011, 04:27:43 pm
hmmm, interesting

/me heads off to poke the file some and see what happens
Title: Re: Quick little autoaim MOD
Post by: -Sara- on January 04, 2011, 06:51:15 pm
This scares me.  :shaking: Hate it when people use aimbots in games. :P
Title: Re: Quick little autoaim MOD
Post by: Solatar on January 04, 2011, 07:43:00 pm
Meh, it doesn't help as much as you'd think.  My joystick is a piece of crap as well, so a tiny bit of help makes the game more fun for me to play.  :)

And like I said, I have no need to use it when post processing is turned off.  :nervous:
Title: Re: Quick little autoaim MOD
Post by: Qent on January 04, 2011, 08:23:04 pm
This scares me.  :shaking: Hate it when people use aimbots in games. :P
:shaking: I've seen so many heated discussions on the difference between autoaim and aimbots.
Title: Re: Quick little autoaim MOD
Post by: Droid803 on January 04, 2011, 08:38:24 pm
360 degree autoaim = aimbot :P
Title: Re: Quick little autoaim MOD
Post by: qazwsx on January 06, 2011, 04:26:23 pm
360 degree autoaim = multiplayer rage