Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: The E on January 06, 2011, 12:25:30 pm

Title: Object transparency not working?
Post by: The E on January 06, 2011, 12:25:30 pm
Right, here's another problem I've been running into. The attached model has the cockpit glass as a subobject named "detail0-trans", but apparently, PCS2 nukes all the polies associated with it on import. Help appreciated.

[attachment deleted by admin]
Title: Re: Object transparency not working?
Post by: headdie on January 06, 2011, 01:03:45 pm
Not got a clue, cant spot anything importing to blender.

In PCS2 I have noticed that the glass texture is showing as applied to the whole thing with the other textures applied to nothing and that front/back axis is reversed
Title: Re: Object transparency not working?
Post by: FreeSpaceFreak on January 08, 2011, 05:21:17 am
In PCS2 I have noticed that the glass texture is showing as applied to the whole thing with the other textures applied to nothing and that front/back axis is reversed
If I open it in PCS2 the texture seems alright, but the model is indeed flipped 180 degrees about the pitch axis. Blender imports it upside up, but yawed 90 degrees to the left. Weird, I've never seen that before. There's something very strange with that DAE.

Blender also found an object over the cockpit which is a child of detail0, but it's slightly too large to be the cockpit glass. It also didn't show up in PCS2 anywhere. Pic (http://img818.imageshack.us/img818/3986/temph.png)
Title: Re: Object transparency not working?
Post by: Spicious on January 08, 2011, 06:46:29 am
PCS2 expects the node id (not the name) to be <subobject name>-trans. It shouldn't be too hard to change it to accommodate this though.