Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Flipside on January 06, 2011, 11:40:14 pm
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Interesting looking Dungeon Keeper 2 clone coming out early this year, looks interesting, the emphasis is more on creating things to attract heroes than the actual minions of your dungeon if the write-up is anything to go by, but it still will be interesting to see how turns out.
My only concern at the moment is that the in-game shots in the video seem a little... jerky, but that may be simply a mixture of compression, capture software and the fact that the game is still in development.
http://www.dungeons-game.com/
Edit: There's also a nice preview of it here:
http://www.strategyinformer.com/pc/dungeons/445/preview.html
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Dungeon keeper was such a great game... not just because of gameplay, but also because of the hilarious humour.
The moment i heard of dungeons i started to dread a cheap clone without personality trying to make a quick buck of Dungeon Keeper nostalgics.
Am i being a cynic or a realist? lol.
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the trailer looks good graphically and trying to keep a sense of humor
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Well it's not DK, but that review makes me want to know more.
I'll be on the watch for the release :yes:
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I'm a little unsure about the gameplay, since this time you have to please heroes, and not monsters. I liked building my secure dungeons, now somehow it gives me the feeling that I have to play in an open tunnel system than a dungeon. Still, I think I will give this one a try ;)
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Yeah, it looks like you can't turtle and then swarm the enemy with your vastly overpowered creatures, which was always fun.
And no, it's not cheating, it's sensible Dungeon Keeping, any evil warlord worth his salt would enjoy vastly outclassing their enemy :D
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I'll wait for a demo to hit the inet before I make up my mind but the screens and previews I've read so far make want to try it....
I liked building my secure dungeons
Never played DK on a LAN-party then? - You learn to discard the idea of a secure dungeons
I remember ruining the dungeons of other players by simply spawning Imps and digging away large peices in their turf! (Most people didn't care about reinforcing their walls until late game - at least in the first match ;) ) - not only did traps become utterly useless but also the creatures would randomly walk off if there was nothing to do in their home dungeon; and hostile imps would spend hours caping the ground in the large caverns I created (effectivly neutralizing everything but ressource gathering ;) )
I was one mean kid ... once...
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Just saw this game at my friend's house, a warning for all of you that might be thinking about getting it:
Not worth it, actually... it's almost pure CRAP, but that's just me talking.
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That's a pity :( I thought it might be a mistake focusing on heroes, half the fun of DK was training up your minions and getting them better and more powerful spells/skills. Building stuff to attract heroes seems to be less 'Dungeon Keeper' and more 'Sim Dungeons'. Oh well, I'll wait and see what the overall impressions are before making a final decision.
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Yeah, I was expecting to see something that actually made me consider getting it, but I was let down by the game big time.
The most annoying thing I had to deal with was the fact that the game seemed to be an alpha version instead of a finished product, not because of the graphics and such... I couldn't care less about that, but regarding on the gameplay, player commands and stuff like that.
Of course I only played the first level and part of the second, but that was enough to make me decide not to get it, a real bump indeed :(
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http://www.rockpapershotgun.com/2011/02/02/impressions-dungeons/
I think perhaps someone went in with erroneous expectations