Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: 666maslo666 on January 07, 2011, 03:50:38 pm
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Can we have multiple choice option in the Launcher to select and force preferred message sound? Something like this, under the Speech tab:
* Use message beeps (use sound file, if not present then beeps)
* Use simulated speech (use sound file, if not present then TTS)
[ ] Force selected setting checkbox (use selected even if sound file is present)
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Why would you not want to use an available sound file?
Why would the option in the Speech tab to use TTS ingame not already take care of this? I thought it already used beeps when that was unchecked, or when speech wasn't compiled in.
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Why would you not want to use an available sound file?
Because sometimes the sound file is just a beep, for some strange reason (Blue Planet), thus preventing TTS from working. Or it is low quality.
I thought it already used beeps when that was unchecked, or when speech wasn't compiled in.
It doesnt, I ve checked it now.
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We are well aware of the issue in Blue Planet, we posted before release about why it existed (and why we couldn't do anything about it at the time), and we have had a fix in place in the code for some time now (I believe). It won't be an issue in the future.
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It's an "issue"?
I've always thought of the beeps as features since TTS sux, and missing messages sux, so beeps are put in.
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TTS is already optional though, if I enable it, I probably would rather have TTS than beeps, yathink?
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yeah but if you turn it off, then there'll be nothing. I'd rather have beeps when TTS is off.
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Um no, if you turn TTS off, you will get the beeps (at least in BP), and when things are fixed, when you turn TTS on you will not get the beeps.
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Wait, there's the way to get default sounds when no wav file is provided?
Or will TTS now override Voice Acting as well?
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what are you even talking about i don't understand
BP uses message beep sounds on all its messages, called emptymsg.ogg or non_critical_med.ogg. TTS believes these are voice files because it only knows how to use two hardcoded filenames as 'message beeps', and these aren't them. But I think Chief did a table option which allows you to specify additional message beep filenames.
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What are the two hardcoded filenames then? :o
I've been using None.wav for everything...
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But I think Chief did a table option which allows you to specify additional message beep filenames.
That was me, and I made an internal BP thread about it. :p