Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: rsaxvc on January 09, 2011, 10:55:08 pm

Title: What's the purpose of globbing all the objects together into freespace.o?
Post by: rsaxvc on January 09, 2011, 10:55:08 pm
Just curious, as a part of our build system, it seems a little unnecessary.

I'm currently developing on a system with pretty slow I/O, and it seems this step could be omitted by passing the linker all the files directly.
Title: Re: What's the purpose of globbing all the objects together into freespace.o?
Post by: ni1s on January 19, 2011, 02:09:41 am
You could try building it in a tmpfs.
Title: Re: What's the purpose of globbing all the objects together into freespace.o?
Post by: rsaxvc on January 20, 2011, 11:42:43 pm
If only I had a tmpfs
Title: Re: What's the purpose of globbing all the objects together into freespace.o?
Post by: chief1983 on February 09, 2011, 05:52:03 pm
Wondering if, since no one commented, no one knows anymore, or it's not actually necessary.