Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: AndrewofDoom on January 10, 2011, 02:18:31 pm

Title: Terran Epiphany WIP
Post by: AndrewofDoom on January 10, 2011, 02:18:31 pm
Updated 5/19/2011

Still old TE Prototype release.

Quote
Okay, so I've gotten the stuff set in such a way that I may just throw out another release.

This is actually a very early prototype of the mod I'm making, tentatively called Terran Epiphany. (http://www.mediafire.com/?bhrw64rm2t9rwln)

What's new?
  • TABLES
  • New ships: Maverick Space Superiority Fighter, Opotos Controlship

WARNING
I just want you to know that the current balance of the ships and weapons is a bit...iffy right now. Tech descriptions need to be replaced too. However, the speeds at which the capships are moving is very much intentional. I've always wanted a mod where the capships would run the same range of speeds as the fighters do, thus creating a whole new dynamic. I did this because there's yet to be a mod where the capships are the same exact speed as you. Yes, there's mods where the capships are fast,  but none that you have a  chance to lose a race to a capship.

"So, Andrew, what's the point of fighters then?"

Fighters are still more maneuverable than capships in terms of acceleration and turning, and there's quite a few more fighters than there are capships. Capships are also easier targets to hit and just bait to get swarmed by fighter wings.

That's enough of that spiel, though. Go try it out if you want.


ORIGINAL POST:


So, here it is, a lost episode of WoD. The ever so weird Ketrans. It was an idea I've very roughly had for a long time, but WoD really inspired me to really get them together as a solid idea. Though, at the beginning, my ideas were rubbish and more than many times I had to go back to the drawing board and basically start over from scratch. Development started before completion of the first Wings of Dawn and got pretty far with them, to the point that they were referenced in WoD1 as seen here as a classical cargo joke. (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/OhAMystery.jpg) In the end, though, Spoon and I came to the agreement that as the plot for WoD2 finally started to solidify into something more concrete, the Ketrans really didn't have any purpose in the plot and that for them to be seen would distill the main plotline (What's the said plot you ask? Not telling!).

But, then I saw the model that is going to be released here all the time. It kept screaming to me "Put me in game! Put me in game!", and then I was compelled to finish it, and here it is:

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0553.jpg)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0537.jpg)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0536.jpg)



DOWNLOAD: Get it here! (http://filesmelt.com/dl/Hecatos.7z) ... Or here (http://www.megaupload.com/?d=8NPETNW7)
FSMods Mirror: Here (http://freespacemods.net/download.php?view.690)

I've only included the model and textures right now, because the tables right now for it are messy and unbalanced and overall its weapons are just really ports of stuff that's really old and needs to be updated. If people really badly want to see it armed and tabled properly, I'll work something together and release it then.

CREDITS:

Original concept design by AndrewofDoom
Model by Axem
UV Mapping by Droid803 (hull) and AndrewofDoom (turrets)
Textures by AndrewofDoom
POF conversion by Droid803
Final touch ups by AndrewofDoom

KCSL Kama Interceptor


(http://i13.photobucket.com/albums/a263/Royous/KamaShot.jpg)

Credits:
Original concept (http://i13.photobucket.com/albums/a263/Royous/Wolfhound-Rough.jpg) by Thaeris
Model by AndrewofDoom with POF conversion by Droid803

Download: Here (http://www.mediafire.com/?bc2us9fxz6r9cmb)


If people really get interested in this, I may just talk about them and what else was done for them (Who sadly never got finished like this did). =o
Title: Re: RELEASE - KCSL Hecatos
Post by: Nyctaeus on January 10, 2011, 03:21:09 pm
Textures are of course AWFUL :P, but I understeand this is WoD, in WoD feeling. In WoD everything is colorfull, so this is good work :yes:. I like design of the ship, can we use them [after retexturing] in standard FS? And could you release those awesome planets too? ;D
Title: Re: RELEASE - KCSL Hecatos
Post by: Droid803 on January 10, 2011, 04:24:11 pm
can we use them [after retexturing] in standard FS?

of course!
Title: Re: RELEASE - KCSL Hecatos
Post by: NGTM-1R on January 10, 2011, 04:26:17 pm
Textures are of course AWFUL :P, but I understeand this is WoD, in WoD feeling.

Actually, this is textured very differently. It looks like somebody cel-shaded...
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 10, 2011, 04:51:47 pm
Textures are of course AWFUL :P, but I understeand this is WoD, in WoD feeling. In WoD everything is colorfull, so this is good work :yes:. I like design of the ship, can we use them [after retexturing] in standard FS? And could you release those awesome planets too? ;D

To be honest, though, I prefer more colorful ships anyway. Gets away from the grimdark stuff that everyone's into. then again, I did give it a little bit through it and switched from the original texture (which was the one included in the released) and made it look more like this:

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/MoarDetail2.png)

I switched back because I like colorful ships. That, and the AO bake Droid made made it look less like the Ketrans used neon paint and used regular paint. But, I'm not really sure you'd want to use it as an FS ship, even after a retexture. It just doesn't feel like a GTVA ship at all, especially the front section.

Perhaps if Axem had when all the way to completion with this, then maaaybe it would work. (Excuse my bad art) (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCHecatos.jpg) Though, I kinda prefer what he did over what I did. =p

If you're curious, you can see the progress of the model worked out and how to changed pretty rapidly from the original concept (http://smg.photobucket.com/albums/v109/NarfPics/Wings%20of%20Dawn/KetranShips/). In any case, I won't stop you from using it, but still....

/me can't imagine it with FreeSpace textures.


PS: the planets have already been released. They're in WoD1. =p
Title: Re: RELEASE - KCSL Hecatos
Post by: Droid803 on January 10, 2011, 05:17:12 pm
Wait, you wanted the goddamn neon paint? D:
That's horrible. I was saying it looked better with the AO bake cause it didn't look silly!
No, its not that "we're all into grimdark", it's that you have some crazy notion that bright colors makes things better :P
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 10, 2011, 05:20:35 pm
Wait, you wanted the goddamn neon paint? D:
That's horrible. I was saying it looked better with the AO bake cause it didn't look silly!
No, its not that "we're all into grimdark", it's that you have some crazy notion that bright colors makes things better :P

But but

It's all because Andrew is silly and likes silly things.  :(
Title: Re: RELEASE - KCSL Hecatos
Post by: Droid803 on January 10, 2011, 07:55:00 pm
Silly andrew, Neon paint is for kids! (not spaceships!) :P
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 10, 2011, 08:36:27 pm
Silly andrew, Neon paint is for kids! (not spaceships!) :P

Neon paint is the FUUUUUTUUUURRRRREEEEE! Do not deny it. You know it is. You you know it is. You know it is. You-

/me faints unexpectedly.
Title: Re: RELEASE - KCSL Hecatos
Post by: Rodo on January 10, 2011, 08:41:34 pm
Well... me likes shinny neon ship.

But as I said before I seem to like everything around here, so my opinion is therefore void.
Title: Re: RELEASE - KCSL Hecatos
Post by: NGTM-1R on January 10, 2011, 09:22:54 pm
Swear I know that shape from somewhere...
Title: Re: RELEASE - KCSL Hecatos
Post by: Ypoknons on January 10, 2011, 09:53:28 pm
It's like a parade ground or a dress uniform for the ship
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 10, 2011, 09:57:18 pm
Swear I know that shape from somewhere...

Probably the GTD Hecate. Most likely. The original design was inspired from that very ship.
Title: Re: RELEASE - KCSL Hecatos
Post by: -Norbert- on January 11, 2011, 10:14:23 am
The shape is a bit reminisent to the A-LAWS battleships from Gundam 00 (Baikal-Class (http://gundam.wikia.com/wiki/Baikal-class) according to a gundam wiki, even though the name is never mentioned in the series or movie themselfs).
Title: Re: RELEASE - KCSL Hecatos
Post by: Snail on January 11, 2011, 10:54:18 am
Are the Ketrans the evil space elves?
Title: Re: RELEASE - KCSL Hecatos
Post by: ktistai228 on January 11, 2011, 10:58:03 am
FreeSpaceMod-ified... damn that sounds bad:))

Here you go guys, a good solid link, http://freespacemods.net/download.php?view.690 (http://freespacemods.net/download.php?view.690)
Title: Re: RELEASE - KCSL Hecatos
Post by: SpardaSon21 on January 11, 2011, 12:05:37 pm
Are the Ketrans the evil space elves?
Evil space elves are grimdark.  There's no way they would build a vessel with neon paint.
Title: Re: RELEASE - KCSL Hecatos
Post by: NGTM-1R on January 11, 2011, 12:48:13 pm
Probably the GTD Hecate. Most likely. The original design was inspired from that very ship.

Actually, it's a refueling tanker from Dark Forces 2...
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 11, 2011, 05:05:58 pm
Are the Ketrans the evil space elves?

Nope. Let me explain (as they would anyway because I want you to be scratchin yo headz ):

"I, the Ketrans, are an artificial species given the directive to keep the Father who made me out of Trouble. Father made me because he couldn't end his own desire to get into Trouble once he started to play with his toys. But, he still desired his toys to be played with so that Trouble would stay away from him, so he made the Ketrans, and he gave me training and the technology I would need to protect the Father from Trouble. On the other hand, as long as I met the required directive, Father didn't really care what I did. So, I explore the universe to see new things and new races. I also found that the Farther aren't the only example of people in Trouble. It were that I decided that I would also make sure no species gets into Trouble, because Trouble will always leave many, many hurt feelings."

Yes, that's how they speak. Can you make sense of it? =o
Title: Re: RELEASE - KCSL Hecatos
Post by: General Battuta on January 11, 2011, 05:25:19 pm
am i allowed to explain
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 11, 2011, 05:34:50 pm
am i allowed to explain

No. You know everything. =p
Title: Re: RELEASE - KCSL Hecatos
Post by: Droid803 on January 11, 2011, 05:55:47 pm
Why is it "I" singular but "Ketrans" plural :/

Can I has cheezbruger?
Title: Re: RELEASE - KCSL Hecatos
Post by: Spoon on January 11, 2011, 06:18:13 pm
Moving this to modding.
Title: Re: RELEASE - KCSL Hecatos
Post by: Thaeris on January 11, 2011, 06:25:09 pm
Well, you see...

The Ketrans are [REDACTED].

:p
Title: Re: RELEASE - KCSL Hecatos
Post by: SypheDMar on January 11, 2011, 07:14:44 pm
It doesn't sound too complicated. Reminds me of the robot species from that one RTS game. Universe at War.
Title: Re: RELEASE - KCSL Hecatos
Post by: Droid803 on January 11, 2011, 07:53:07 pm
Novus? :P
That's rather different isn't it? The Novus are vengeful leftover bots from a race steamrolled by the Hierarchy.
Title: Re: RELEASE - KCSL Hecatos
Post by: -Norbert- on January 12, 2011, 11:49:52 am
And they are individuals. While they are most likely unable to refuse the founders orders (at least there is no instance in the game of a novus unit doing so) they still each have their own conciousness. When the Founder sais I, he means himself, not all Novus.

The "I am the Ketrans" strongly hints at a collective or something an Overmind/Hivemind/Borg Queen-like thing (the borg queen even said "I am the Borg" in one of the movies if I remember correctly).
Title: Re: RELEASE - KCSL Hecatos
Post by: AndrewofDoom on January 12, 2011, 02:54:46 pm
And they are individuals. While they are most likely unable to refuse the founders orders (at least there is no instance in the game of a novus unit doing so) they still each have their own conciousness. When the Founder sais I, he means himself, not all Novus.

The "I am the Ketrans" strongly hints at a collective or something an Overmind/Hivemind/Borg Queen-like thing (the borg queen even said "I am the Borg" in one of the movies if I remember correctly).

Why don't I just dump you with what I wrote in the internal forum? =p

(With minor adjustments  to avoid spoilers to WoD2 and to put in what I decided during the last days of their development cycle).

Quote

Soronans

The results of an incomplete experiment by the Aleyurians for reasons unknown to even themselves, the Soronans are the creators of the Ketrans. Bipedal creatures at heart, they have a combination of blue and light blue fur and, like the Zy, have four arms. Their general appearance varies between a more lion-like appearance, an ape-like appearance, wolf-like, or perhaps something rather hard to describe in mere words. These beasts average around 190-200 cm in height for males and 185-195 cm for females. A Soronan can expect to live around 50-60 years.

The Soronans are a monarchy ruled by the Shoren whose word is law. He is surrounded by his league of 5 advisers who have executive powers should the Shoren not be present in a situation of dire need. The Sentients are the common folk, and then there are the drones who never received sentience before the Aleyurians mysteriously had disappeared.

Everyday life for a Soronan Sentient is very similar to the life of a Zy. The still rather short lifespan of the Soronans leads to a very structured and rigid life. They are expected to be fairly productive in their society and to see a Soronan play is considered wrong and vile. As of late, with the ever larger population (now estimated to be around 200 billion and counting) growing and with more individuals to sustain themselves, the Soronans have begun to be a little more laid back.

War, however, was very common among themselves. Wars even started from minor disagreements between each other, and still they would fight until one faction is left remaining. As such, it became apparent to them that they need to stop before they become extinct. They planned to essentially disarm themselves so that the possibility of war would be significantly reduced. But, then what would they do in case of an alien invasion?

Ketrans

The answer to that was the Ketrans. Created in large numbers some 875 years ago. They serve as ambassadors as well as a large defensive barrier. They were given a goal to prevent any race from entering Soronan space, nor even mentioning them, and in return are given their technology and their own space to live in to do whatever they please. The sudden existence the Ketrans came to feel brought them to such a shock, and as soon as they were set free, many wanted to pretend they were like any other creature and began to develop a society radically different from their makers. Because of that, many will never mention the Soronans by name, but will only speak of them by the name "Father", and in turn refer to the Aleyurians as "Grandpa" respectively and anything about them is said in such a cryptic, nonsensical, and counter intuitive fashion as to throw the listener off for otherwise intelligible speakers. This is in hopes to fool others into thinking they may be following some funny, odd religion of some sorts, but comes off as rather obvious that this isn't the case to some.

Ketrans are open minded and curious about other species and were quick to get themselves going to contact them. Compared to their Soronan creators, the Ketrans are very upbeat in mind set. Unfortunately for them, however, the Soronans designed them to be, like them, carnivorous in nature. This has lead to some Ketrans to practice eating more fruit and vegetables than meat. They possess a strong sense of sentimentalism, and a Terran would find it jarring to see things like conventional cookware instead of food replicators. However, on the other side, the Ketrans were only given the basic idea of what each species was like, so they are rather naive about a lot of things...except war. If the Soronans taught them one thing right, it was how to fight a war.


In terms of appearance, the Ketrans are very similar to Terrans in appearance. The notable differences are that most Ketrans have two tone hair colors that only in the various shades of blue and blue-based colors (ie cyan, purple etc) being the most common, with black and white being the only other possible colors. They also have a pair of binocular eyes that are circular, with in the center of them are a white that serves as a secondary eye that moves around freely. They are used to help improve the field of view while retaining the depth perception of binocular vision, as well as being used to look at someone talking to them without moving their focus away.

Built to be both strong and agile, they are comparable in physical ability to the Zy, and being carnivorous in nature, Ketrans also have sharper teeth than Terrans. This is embarassing to them, and as such will never show their teeth unless absolutely necessary (such as when eating). To see a Ketran smiling with their teeth visible is to be treated as a bad sign, as he/she is going to make one his/her lunch. This only happens when they feel threatened however, no matter how much their instincts want to devour them. If the desires become to strong, they will usually just run away seemingly at random to those around him/her.

Differentiating from male and female Ketrans has been considered to be rather hard by many. Females and males are the same physical size, which is somewhere in the middle of Terran male and Terran female, being around the same height of 190-200 cm, and both live for around 180-200 years. It doesn't help that the females don't have as prominent features as either Cyrvan or Terran females . However, the main difference between male and female is that females have rounder heads whereas male heads are taller.

Crossbreeding with other species is rather hit-or-miss with Ketrans. Some of the Ketran nuances within their genetics to make themselves compatible to other species, with the likelihood being more toward Cyrvans over Terrans.

Their government, the Ketran Conglomerate (KC), is a collective of many industry leaders who grouped themselves together to form a ruling body for their people. What they do, however, is based on what the majority of what the people want. If the majority wants to go to war, they go to war. If they want to stop the war they're in, they'll stop the war. If they want X CEO to do fifty pushups, he/she'll do fifty pushups.

The Ketrans are a communal society who live in large buildings similar to condominiums. Inside, there are many suites along the outer rim of the building for families to live in with a large common space where all the families gather together to do activities. All the families within the building share food, money, goods, and other resources with each other. In fact, the KC effectively counts every household of the 12 billion some people instead of the families inside of it a unit.

The Ketran Conglomerate Space League (KCSL) is the military organization that is responsible for the defensive and offensive power the Ketrans have. They have the ability to muster around 5,000 capital ships and 15,000 strikecraft.

That's what I had wrote for them. It's all in vain now...or is it? =o

...Yes, this writing was in vain. =p
Title: Ketran Fleet! (RELEASE: KCSL Kama Interceptor)
Post by: AndrewofDoom on January 18, 2011, 08:06:46 pm
So, I've came to the decision that I'm going to finish the whole fleet now in my free time, but it will be slow progress. But now, I present a fighter:

KCSL Kama Interceptor


Later on I enlisted the help of Thaeris to help me with fighter designs, because mine (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/Maverick3V2Color.gif) weren't (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCReaper2-1.gif) all (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCAuroraColor.gif) that (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCLycus-1.gif) great (http://i13.photobucket.com/albums/a263/Royous/BlackhawkSB-1.png). This is one of the three designs he made taken form. The other two? They're a little bit above my skill level.

(http://i13.photobucket.com/albums/a263/Royous/KamaShot.jpg)

Credits:
Original concept (http://i13.photobucket.com/albums/a263/Royous/Wolfhound-Rough.jpg) by Thaeris
Model by AndrewofDoom with POF conversion by Droid803



Download: Here (http://www.mediafire.com/?bc2us9fxz6r9cmb)

For those who are curious, the two other concepts are:

Concept 1 (Was planned to be the Stalker stealth fighter:

 Pix 1 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ConceptforAndy1.jpg) Side View (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/AndyConceptRoughLateralProfile.jpg)

KCSL Scythe (Hands off Quanto!)

Awesome pic (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ConceptforAndy2-Scythe.jpg)


But, in any case, I probably continue modeling up stuff, because there are a few models that are 90% done being modeled and then just need to be UV mapped and textured. Most of them are capships, since I suck at modeling fighters. One last thing, it seems the name Ketran has been taken by Animorphs already. Someone told me this and that made me sad that I coincidentally came up with the same name of a species as a children's book series. I'm taking (serious) suggestions for a new name if anyone can think of one. <_<'
Title: Re: Ketran Fleet! (RELEASE: KCSL Kama Interceptor)
Post by: Droid803 on January 18, 2011, 08:27:48 pm
Name used? Flip it around.

Narteks.

Go go.
Title: Re: Ketran Fleet! (RELEASE: KCSL Kama Interceptor)
Post by: Rodo on January 18, 2011, 09:00:28 pm
ohhh, shinnyyyy :yes:
Title: Re: Ketran Fleet! (RELEASE: KCSL Kama Interceptor)
Post by: Ypoknons on January 19, 2011, 12:12:59 am
Soronans: rather intense guys with a bad temper. Might do business with them, might not want to hang out so much though. Not that they'd want to hang out either.
Ketrans: they sound like rather nice mates with some quirks and maybe some daddy issues who just happen to be professional soldiers.
Title: Re: Ketran Fleet! (RELEASE: KCSL Kama Interceptor)
Post by: AndrewofDoom on April 16, 2011, 03:30:49 pm
Oh hey, it's not like I've forgot about this, I've just been lazy and not working all that hard on getting all of them made. Though, I have made some progress on that.

KCSL Scythe Serenity
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLScytheSerenity.png)

Quote
Designed by Kestral Defense Corp as its first foray into designing strikecraft in hopes for it to be integrated into the KCSL. Later on, the Scythe, in remarkable event, entered full-scale production  to the KCSL in NC0144 after finally being approved by the Board of Directors in its two year trial period. With a balance between size, armor, and loadout, the new space superiority fighter is built for situations where the battlefield is constantly changing and shaping itself. It comes equipped with a specially-built weapon called the Serenity Cannon, which fires a 3-way spread shot which alternates between horizontal and vertical orientation, that is aimed toward general-purpose destruction and destroys fighters and capital ships equally. Currently, only the 1st Battalion of the KCSL has received a full complement to replace the older Maverick fighter, but it is hoped to replace all the Mavericks within the next 10 years.

As with all Ketran fighters, the Scythe shows no real resistance toward either kinetic or energy-based weaponry.

'Kestral FPP-01a [Syreen]' Advanced Fusion Powerplanet, output rated at 25,470 kW
Maximum forward velocity: 120 + Reverse
Maximum slide velocity: 80
180-degree turn time Yaw: 1.0 second
180-degree turn time Pitch: 1.25 seconds
Hull armor strength rated at 2000.
1st Generation 'KDC1' shield system rated at 2600.

KCSL Scythe Hydra
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLScytheHydra.png)

Quote
A recent upgrade to the Scythe very shortly after it's production (dubbed the type 'Serenity' after its special weapon), the new Scythe type 'Hydra' has the Serenity Cannon replaced with the newer and more powerful Hydra Revolver Cannon. It shoots a 5-way spread in a rolling fire pattern, making an already powerful fighter even stronger yet. With the built-in cannon that's notably heavier than the Serenity, the Scythe itself loses some of its maneuverability and it cannot sustain the fire of the Hydra due to drastically increased power requirements. Currently, it is only available to elite fighter squadrons within the 1st Battalion of the KCSL.

As with all Ketran fighters, the Scythe shows no real resistance toward either kinetic or energy-based weaponry.

'Kestral FPP-01a [Syreen]' Advanced Fusion Powerplanet, output rated at 25,470 kW
Maximum forward velocity: 110 + Reverse
Maximum slide velocity: 80
180-degree turn time Yaw: 1.15 seconds
180-degree turn time Pitch: 1.35 seconds
Hull armor strength rated at 2000.
1st Generation 'KDC1' shield system rated at 2600

KCSL Kama
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLKama.png)

Quote
Developed in BNC0068 as Serenian Shipyard's competing interceptor fighter against Davotech Industries's Aurora, the Kama is an interceptor. Compared to the Aurora, This fighter is slower and less maneuverable, but has considerably heavier armor, giving it more staying power. As such, the Kama is a much more commonplace fighter within the KCSL, but many special ops teams have opted for the more powerful Aurora.

As with all Ketran fighters, the Kama shows no real resistance toward either kinetic or energy-based weaponry.

'Serenian Shipyards FR1' Fusion Powerplanet, output rated at 20,471 kW
Maximum forward velocity: 130 + Reverse
Maximum slide velocity: 80
180-degree turn time Yaw: 1.00 second
180-degree turn time Pitch: 1.00 second
Hull armor strength rated at 1800.
1st Generation 'SS1' shield system rated at 2000.

KCSL Reaper
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLReaper-1.png)

Quote
Davotech Industries' successor to the Streyleth heavy assault fighter began production in NC0130. A faster and more durable product than its predecessor, it has considerable firepower mounted on it with 4 heavy cannons and 6 light/medium guns. The Reaper is also the first and still only fighter the Ketrans have made to incorporate an antimatter power plant over the more typical high-yield fusion power plants. As a result, the Reaper is larger than most Ketran fighters and makes itself a larger target for enemies to shoot compounded with it having smaller secondary bays than it could have. These fighters are typically deployed in situations where enemy capital ship presence is large and fighter escort is heavy, and are deployed as escorts to Blackhawk wings.

As with all Ketran fighters, the Reaper shows no real resistance toward either kinetic or energy-based weaponry.

'DTA1' Antimatter Powerplanet, output rated at 30,471 kW
Maximum forward velocity: 110 + Reverse
Maximum slide velocity: 70
180-degree turn time Yaw: 1.55 second
180-degree turn time Pitch: 1.50 second
Hull armor strength rated at 2800.
3rd Generation 'DT Helios-3' shield system rated at 4000.


KCSL Alberio
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLAlberio.png)

Quote
The Alberio is an old, 261 meter long frigate that was constructed alongside with the Hecatos in BNC0760. It and the Hecatos were the first ship classes to possess most of the common things seen within large Ketran ships. Things like a built-in AI that automates most of the internal mechanisms, a small crew compliment of 25, and the common area being a giant a virtual simulator. Due to its old age, the Alberio rarely is ever seen by itself unlike the Hecatos. It's outmatched by and weaker than  all current LSF, FGSF, and ZGF ships. On the other end, though, the Alberio is the fastest capital ship known, matching speeds with the LSF's Skirmisher class.

Currently regulated to only support roles to larger ships, adding on to their firepower. However, in some instances, wolf packs of 3-6 Alberios have been known to take advantage of their speed by charging at larger ships, going through their shields, and park themselves next to the ship out of view of most of the turrets. By far and large the biggest victim of this tactic is the Hertak's Armageddon class battleship, with 2 being destroyed and 15 being forced to retreat during the battles in Ravi in the final days of the Hierarchy Wars. All Alberioes will be replaced with the new Opotos class 'corvette' within the next 20 years.

Like all Ketran capital ships, the Alberio does not use shields, but rather polarized armor which completly deflects all shots until a certain threshold has been reached in which then it dissipates around that area. This means fighters do not have a shield to fly under, but the armor itself seems to have no real resistance to any form of weaponry.

KCSL Hecatos
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLHecatos.png)

Quote
The aging stalwart Hecatos class heavy cruiser has been in service since BNC0760 and still remains to be a versatile ship. The 985 meter ship has a crew compliment of 250 and largely serves as a multi-role combat warship. It fills various roles from patrolling deep space to acting as the command ship to smaller ship formations. With 46 high-powered turret, it is still well capable of going toe-to-toe with most modern ships of its size, it's falling behind of the curve faster and faster and become harder to maintain and upgrade. The Board has approved the decommissioning of the older Hecatos ships to be replaced by the new Laeregis class battlecruiser. If the plans proceed as projected, the last Hecatos class ship, the KCSL Garuda, will be replaced in 50 years.

Like all Ketran capital ships, the Hecatos does not use shields, but rather polarized armor which completly deflects all shots until a certain threshold has been reached in which then it disappates around that area. This means fighters do not have a shield to fly under, but the armor itself seems to have no real resistance to any form of weaponry.



Yeah, I've been working on this still. I gave the Hecatos a good makeover in textures and fixed the seam on the Kama and gave it a better shine map.  Just very slowly but surely. But, I suppose I should release these now, because who knows when I'll update next. Though, I'm not sure who would want to use these anyways. =p

Download is heeeeerrrreeeee. (http://www.mediafire.com/?tay04r6eaj7xnb8) Sorry, still no tables for these.


Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on April 16, 2011, 11:16:41 pm
Who'd want to use them, you say? Hmmmmmm.........

 /looks around :nervous:

Maybe me?  :D
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on April 17, 2011, 01:58:37 am
Oh golly gee, someone wants to use them. But....for what purpose?  :nervous:
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: JGZinv on April 17, 2011, 03:31:32 am
Hmm I'll have to pick your brain sometime Andy... Vegas in tachyon could use that kind of glowing neon. ^_^
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on April 17, 2011, 05:23:31 am
Maybe for a mod. Something I've been thinking of quietly. Isn't in the anime genre as such, but........hmmm, maybe looking at these might turn me into a convert. :)
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on April 18, 2011, 07:35:41 pm
Maybe for a mod. Something I've been thinking of quietly. Isn't in the anime genre as such, but........hmmm, maybe looking at these might turn me into a convert. :)

I would feel honored if that was done. I may model more ships now...when I'm not lazy.

Hmm I'll have to pick your brain sometime Andy... Vegas in tachyon could use that kind of glowing neon. ^_^

My brain stays inside my cranium. =p

So, what's the point of this if the Ketrans don't have any ENEMIES?!

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/TEShipProgress7.png)

As you can see, it's still in the pipeline, and I haven't given this ship a name yet. But this will be the antagonist's ships of a mod I'm making that will be done....whenever it's done.

...I just wish I could come up with a good mission outline.  :(
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Rodo on April 18, 2011, 07:46:59 pm
Writers guild ftw.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on April 18, 2011, 09:38:33 pm

I would feel honored if that was done. I may model more ships now...when I'm not lazy.


Well, nothing is set in concrete yet. Just all writing that I've got down at the moment. But it is quite possible, so I'll keep writing and take a closer look at the models. Fingers crossed ;)
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Zacam on April 19, 2011, 03:40:39 am

Just stopping by to say, Two Thumbs Up for the work here. I looked over your package above, and really liked the polish you put towards establishing a distinctive (yet consistent) style for your work.

Nicely done.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on April 27, 2011, 02:03:42 am
As noted in the celebration of freespace thread, I am indeed moving on with my own mod in its own, self-contained universe. I originally wanted to do a mod that was simply non-WoD continuity (much like Stormfront is non-FS continuity but still in the FS verse), but I gave up on that idea. The main reason why I did is because, well, I kinda feel that they are out of place amongst the other WoD races. As it is right now, it's rather crowded as it is in WoD without them, so I feel that there might be a need anyway for me to just go my own route regardless. Besides, who knows. Maybe I might surprise myself (and the world) with something really good.

So, I figured "Why not just do this (save for some of the more spoileriffic parts of the plot that I have in my head) in a public development log sort of matter?". In any case, I can at least then get public input and see where people might rather I want to go. So, let's get this started!

Since today is the first day of active development of this, a lot of the time was spent getting stuff set up. And, considering this was originally a WoD mod, I spent most of the time today eliminating all dependencies to my WoD2 copy in medieval stasis while being distracted by a million things along the way. Right now, I've eliminated all dependencies to anything WoD related, so all it needs now is mediavps, but it's still quite a mess. I had to, as a quick and dirty way, just dumped all the WoD2 sounds into the folder so that the engine wouldn't scream at me.

What did I do today?

What will I be doing tomorrow?

So, at the end of the day, I have this:

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0025.png)

lol old tech description needs replacement. Other than that, not much...yet. This is day one, and if I miraculously keep developing and working on this mod every day, imagine where it'll be in two or three months or maybe if someone decides to help me. So, expect something tomorrow. Hopefully I don't forget.  :nervous:
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on April 27, 2011, 03:53:43 am
Good luck with this, Doom. Hopefully it works out for you. I believe it will if you really dedicate yourself to it.  :yes:

  • Develop the two antagonist races, the Askaeldians and the tentatively named Terran Empire. More the latter than the former.

Awww, why you....I had plans to use the Askaeldians myself. Drat o-mighty  :doubt:
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: General Battuta on April 27, 2011, 08:16:19 am
Good luck with this, Doom. Hopefully it works out for you. I believe it will if you really dedicate yourself to it.  :yes:

  • Develop the two antagonist races, the Askaeldians and the tentatively named Terran Empire. More the latter than the former.

Awww, why you....I had plans to use the Askaeldians myself. Drat o-mighty  :doubt:

It's not like you can't now. These are public assets/
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on April 27, 2011, 08:57:45 am
Lol I know, I was only having fun  :p
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Dragon on April 27, 2011, 03:57:45 pm
I've looked throught these ships and noticed that Kertrans lack a decent carrier. While Hecatos has a hangarbay, it's rather dinky.
You could think about modelling a medium carrier for them.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on April 28, 2011, 01:24:06 am
I've looked throught these ships and noticed that Kertrans lack a decent carrier. While Hecatos has a hangarbay, it's rather dinky.
You could think about modelling a medium carrier for them.

The Orionis is a battleship with a hangerbay that holds some hundreds of fighters and bombers.

So, what did I do today?


What shall I do tomorrow?


In any case, give me critical feedback on what I have right now for the backdrop! I want to become better at this stuff! How much so? During the development of the Ketrans for WoD, I remember having to start over from square one at least four times before Spoon was content with what I had given him in terms of writing and the species design. Talk about dedication.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on April 29, 2011, 04:04:07 pm
So I just finished this today. Recycling old models that were going to be used for WoD2 but weren't is fun. And boy, does THIS fighter have quite a design history behind it. So, let's take a trip down memory lane! :D

~December 2009 (http://i13.photobucket.com/albums/a263/Royous/MaverickInt.jpg) This design is pretty nice, save for the wings.
~January 2010 (http://i13.photobucket.com/albums/a263/Royous/Maverick2.jpg) I don't know what was going on in my head here. I could've just improved the wings on the previous one. =|
~February 2010 (http://i13.photobucket.com/albums/a263/Royous/KCCMaverick.gif) Wat why Andrew. WHY?! Also, this is my first experiment into using energy wings over the normal ones.
April 2010 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCMaverick.jpg) Rev 2 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCMaverick2.jpg) Rev 3 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCMaverick3.jpg) Rev 4 (Also in color!) (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCCMaverick3-1.gif) Now it looks like the one that ended up being final. Also the first design that Spoon thought looked okay. =p
June 2010 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ShowoffPic.png) First 3d model of it. Not the one that's final, however.
August 2010 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/Maverick3.jpg) Rev 1 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/Maverick3V2.jpg) Rev 2 (also colored) (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/Maverick3V2Color.gif)This was the base concept art for the current Maverick.
September 2010 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/NewMaverickBasic.png) Rev 1 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/NewMaverickProgress2.png) Rev 2 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/NewMaverickProgress4.png) Rev 3 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/AAAAA.png) Rev 4 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/MaverickgoPEWPEWPEW.png) Rev 5 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/FunFunFunICantFigureOutSomethingGood.png) Rev 6 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/LetsAccentuate.png) Rev 7 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/LessPointyNosy.png) Rev 8 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/SkinnyNose2.png) Rev 9 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/LongCockpit.png) Rev 10 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/BetterNowAxem.png) Rev 11 (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ShowOffTime.png) Watch as the final model evolve.
---Big Pause Here---
---December 2010 Ketrans are scrapped---

And now today....
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/MaverickDone.png)

This is the KCSL Maverick, predecessor to the Scythe. Still quite often used, because it's remains to be quite useful AND it also has a lot more staying power than the glass cannon Scythe. I shall release this model...assoonasifinishthetables! Hopefully that won't take too long, since I've already started over from base on with this stuff. More fluff to come eventually.

Maybe I'm the only one who like to see how far I've gone with this stuff? Oh well, it's good for reference.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Dragon on April 29, 2011, 04:13:51 pm
Excellent, now I'd like to see a Ketran bomber.  :)
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Deadly in a Shadow on April 30, 2011, 08:01:55 am
That are awesome ships, I like all those colours.

How do I find out how many turrets the Hecatos has?  How do I create table entries for the Kama Interceptor (for example). Should I use another entry for an interceptor ond modify that for the Kama?
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on May 01, 2011, 09:48:46 pm
That are awesome ships, I like all those colours.

How do I find out how many turrets the Hecatos has?  How do I create table entries for the Kama Interceptor (for example). Should I use another entry for an interceptor ond modify that for the Kama?

PCS2 will tell you how many turrets it has, or I can tell you. It has 46 turrets as the wiki will also tell you (http://www.hard-light.net/wiki/index.php/KCSL_Hecatos). For your tables, you can use any old table that your heart desires as a base, or you can start from scratch and just create each item by yourself. I exclusively just copy, paste from another entry and tweak it. Though, maybe I should try out the latter once, so I can conscientiously know what I'm putting there, because honestly I miss a lot of things in terms of balance too often. =p

I'm glad that people do enjoy what I'm doing. It gives me a reason to stop being lazy and keep going. It really does. In terms of ideas in gameplay, I keep  teetering between high speed (250+ m/s) or staying in line with WoD speeds as I had been developing them (Which is slightly slower than CSA fighters). Regardless, there are a few things I have in might that are independent of speed:


And speaking of speedy capships that leave you eating space dust, look!. It's the Opotos Controller Ship, the successor to the old as dirt Alberio! A crewless ship that is controlled a single AI inside its hull, it literally is a character ship. Ships of this class are named after the AI controlling them. Opotos was a prototype AI made for this ship class, he represents himself as a young Soronan male and happens to be rather...outlandish. He does what he's even if his personality suggests otherwise.

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLOpotosProgress3.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLOpotosProgress3b.png)

I just started this today, and it's really getting somewhere. Hopefully my drive keeps going. Yes, progress is being made. It's just at a stage where I need to generate a lot of assets.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: starwolf1991 on May 02, 2011, 11:33:45 am
I've noticed a rendering issue in the KCSL Kama. If you look at it from the rear where its thrusters are in PCS2 (Latest Version), you'll notice it on the thruster left-hand side of middle.

Only half of the yellow thrusterpanel renders. Also, if you look into it, you can see the sides of the thruster adjacent to it. Now, this may not be an issue in the long run. However, if you're one for perfection or making sure models are bug-free, then it is there. Thought I'd point it out.

Edit: When looking into that thruster, you can also see through the bottom, into nothingness.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on May 02, 2011, 11:26:13 pm
I never noticed that until you told me that. Wow. But, eh, I don't think anyone will notice in game.

Today's progress on the Opotos!

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLOpotosProgress4.png)

Will likely be able to finish this tomorrow. Maybe anyway. Perhaps I should work on tables instead? That way I can at least finally push a release out with tables included. =p
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Hades on May 02, 2011, 11:38:36 pm
Well before you texture that ship, you really need to do some mesh cleanup on it, it's got several redundant faces/edges/vertices that shouldn't be there.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Quanto on May 03, 2011, 10:14:14 am
And on top of that, your center-line isn't properly merged, check your mirror settings.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: AndrewofDoom on May 03, 2011, 07:02:05 pm
And on top of that, your center-line isn't properly merged, check your mirror settings.

I don't use symmetry mode like you do, Quanto. I model half, then mirror it and sew the seam in the middle up. These pics are just quick-and-dirty mirroring in action, but observe when I do close it up.

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/OpotosAOBaked.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLOpotosTextureProgress1.png)

Looks fine, doesn't it? Enough of me quietly hamming it up just for a way of saying "I'm just too lazy to cover the hole in the middle until I need to", as much as I would like to, I don't think I'm going to have this finished today. Why? Mainly because rigging a capship is something I'm going to have to learn...
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Deadly in a Shadow on May 04, 2011, 01:24:42 pm
Ok I have tried it with the Kama (using most of the Perseus's entries, for the afterburner a bit from the Kentauroi), nearly everything is changed and should be correct, but I get an error when I place fighter in FRED:
"There are 2 primary banks in the model file, but only 1 primary banks specified for KCSL Kama. This must be fixed, as it will cause crashes."
Same for the secondary bank.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Droid803 on May 04, 2011, 01:57:47 pm
That looks like a table problem. You should have as many primary/secondary banks specified as the model has.
Title: Re: Ketran Fleet! (RELEASE: KCSL Pack V2)
Post by: Deadly in a Shadow on May 04, 2011, 02:50:13 pm
That looks like a table problem. You should have as many primary/secondary banks specified as the model has.
Ok,  I was able to determine  the error and everything is working now, thanks. Time to test the Kama on some Nordera...

I added the Alberio and the Hecatos too, really awesome ships!
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on May 06, 2011, 10:30:12 pm
Okay, so I've gotten the stuff set in such a way that I may just throw out another release.

This is actually a very early prototype of the mod I'm making, tentatively called Terran Epiphany. (http://www.mediafire.com/?bhrw64rm2t9rwln)

What's new?

WARNING
I just want you to know that the current balance of the ships and weapons is a bit...iffy right now. Tech descriptions need to be replaced too. However, the speeds at which the capships are moving is very much intentional. I've always wanted a mod where the capships would run the same range of speeds as the fighters do, thus creating a whole new dynamic. I did this because there's yet to be a mod where the capships are the same exact speed as you. Yes, there's mods where the capships are fast,  but none that you have a  chance to lose a race to a capship.

"So, Andrew, what's the point of fighters then?"

Fighters are still more maneuverable than capships in terms of acceleration and turning, and there's quite a few more fighters than there are capships. Capships are also easier targets to hit and just bait to get swarmed by fighter wings.

That's enough of that spiel, though. Go try it out if you want.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Deadly in a Shadow on May 07, 2011, 01:59:30 am
Oh nice, testing out now!

Enough of that....spiel? :D


Because of the lack of enemies for the ketrans, I implementend them in WoD. These guys are totally superior to the LSF (I've tried to balance 'em (especially the velocity) But I like every ship, they are so shiny and powerful. If someone want them in a costum WoD campaign, balance them, or they will be more powerful than the Aluyerians.:D
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on May 16, 2011, 11:52:19 am
This mod needs moar enemies. Therefore, you will be baked....

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ALLYTNEXAO4.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ALLYTNEXAO5.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/ALLYTNEXAO6.png)

...And then there will be cake. And THIS cake isn't a lie. In fact, it's not even a cake, it's a fighter! It's an interceptor with enough DAKKADAKKADAKKADAKKADAKKA (but even that is NOT ENUF) to tear everything that's in its path, but strikecraft and capital alike, called the Allytnex. It's also my first fighter I've made with actual wings instead of funny energy wings. I'm not sure how I want to texture it, though. I need to finish it, because it's important for the first mission of the campaign *hint hint wink wink*.

Spoiler:
You'll be flying this in the first mission, the only mission where you'll be playing as the enemy to help establish that the antagonist isn't quite as evil as the Ketrans and Soronans will make them out to be. In fact, the "Big Bad" has some rather good ideals behind her motivations that simply come into conflict with what the Ketrans believe. What, were you expecting generic shmup enemy that just blows up nicely?

If anyone wants to help texture this, feel free to ask me, as right now, I'm not sure what kind of texture I want for it right now anyway.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: bigchunk1 on May 16, 2011, 12:59:18 pm
Spoiler:
What, were you expecting generic shmup enemy that just blows up nicely?

 :P

I like the color schemes you have been using. Maybe give this one a darker (black theme), more militant texture.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: starlord on May 16, 2011, 01:03:17 pm
actually, alltynex happens to be a shoot em up... quite obscure gem for the Fm towns, that is...
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on May 16, 2011, 01:12:48 pm
I like the color schemes you have been using. Maybe give this one a darker (black theme), more militant texture.

Hmm, I could use black as one color. I'm thinking of green as a secondary color and yellow as tertiary color.

actually, alltynex happens to be a shoot em up... quite obscure gem for the Fm towns, that is...

+1 cookie for you for catching the shout out in the name. Surprised someone caught that. I had ALLYTNEX SECOND in mind when I used the name, but that's just a remake of the one on the FM Towns.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on May 17, 2011, 09:08:45 pm
Hot stuff coming soon~

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/AllytnexTextureProgress3.png)
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Deadly in a Shadow on May 17, 2011, 11:42:16 pm
Lookz good!
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: X3N0-Life-Form on May 18, 2011, 05:29:32 am
That's a big gun.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Dragon on May 18, 2011, 06:40:12 pm
Nice.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on July 21, 2011, 01:25:48 pm
TIME FOR A NECRO YEEEEEAAAAHHHH. I've been slowly working on things for, most notably

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLOrionisProgress2.png)

Something bigger. I'm actually using one of Aldo's models from one of his modeldumps as a base (it's the model labeled "imperial transport"). Though, the base itself was very incomplete and I made radical changes to it that would only make it partially noticeable if I put the two beside each.

That being said, I still have some work to do, notably I need to add the engine pods to the sides of the ship and work on adding detail to the ship. Not only that, but I'm thinking of recycling one of my older models (How old? It's my oldest real attempt at modeling a capship) for this, which was supposed to be a KCSL ship anyway.

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLDiadigus.png)

But I've been told in the past it feels much more akin for something for Fate of the Galaxy. So I guess I'll be playing around with it to remove such an appearance.

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/KCSLDiadigus2.png)

Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Droid803 on July 21, 2011, 02:06:16 pm
But I've been told in the past it feels much more akin for something for Fate of the Galaxy. So I guess I'll be playing around with it to remove such an appearance.

don't be full of yourself kid, FotG's stuff is on another level from anything you or I could make.
their stuff is like pro. which might be why they don't have too much of it.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on July 21, 2011, 02:21:50 pm
But I've been told in the past it feels much more akin for something for Fate of the Galaxy. So I guess I'll be playing around with it to remove such an appearance.

don't be full of yourself kid, FotG's stuff is on another level from anything you or I could make.
their stuff is like pro. which might be why they don't have too much of it.

I was talking in terms of design and shape. I'm quite well aware that they're galaxies far ahead of me.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Droid803 on July 21, 2011, 02:29:04 pm
I don't get any star wars vibes from it at all.
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Thaeris on July 21, 2011, 04:03:06 pm
Quanto has once noted to me, and I am in agreement, that your ships have some serious Lego vibes.

Keep in mind that Legos are cool, or at least used to be. :nervous:

:p
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: Droid803 on July 21, 2011, 04:19:06 pm
Lego, yes :P
Title: Re: Ketran Fleet! (RELEASE: TE Prototype)
Post by: AndrewofDoom on August 19, 2011, 07:56:57 pm
Moar bumps OH HELL YESSSSSS.

Now, feast your eyes on the soul and pride of the Terran Empire Fleet: the Quaressant-class. Gaze up the awesome of this ship and DESPAIR!

Spoiler:
Well, only if you happen to be in the KCSL anyway. They'll prolly leave everyone else alone, or will they?

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked1.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked2.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked3.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked4.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked5.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked6.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked7.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/QuaressantBaked8.png)

After a whole ton of images, I'm hoping I've shown that this is big...and awesome. Now that I think of it, I'm not entirely sure myself how I want to texture it. :(



On another note, I'm contemplating about making the campaign play from two different perspectives, which will be from the KCSL and TEF perspective, from three different characters. 2 male (One for the KCSL, and the other, for a lack of a better term "floats". I could elaborate by what I mean by that, but that would involve walls of text, of which all spoilers) and 1 female (TEF). If you haven't realized it yet, I'm aiming for a more gender-balanced cast. I...hope that's okay.  :nervous:

In terms of plot, I'm finally starting to solidify the key events the plot, and I'm very satisfied with what I have in mind for the ending, but I feel my start is still a bit weak and feels abrupt.I guess maybe not abrupt, but more like... I'm not really satisfied in how I presented it. I guess I could go over what I have in mind for the beginning of the plot of anyone is interested, as the spoiler content is much fewer than to talk about an ending.

Title: Re: Terran Epiphany WIP
Post by: Deadly in a Shadow on August 20, 2011, 04:50:48 am
That thing looks really big and therefore.....I love it.
Title: Re: Terran Epiphany WIP
Post by: starwolf1991 on September 30, 2011, 10:51:31 am
Bump!

Anything new on this front? This thread needs moar attention here, because its awesome :P
Title: Re: Terran Epiphany WIP
Post by: AndrewofDoom on September 30, 2011, 12:53:39 pm
Wait, I have fans?  :nervous:

Oh geez. Well, if you want to know the progress currently. Sadly there's been close to no progress here mainly because of school is holding my in check along with my person drive to work on things. If that wasn't all, I got work to do for an certain undisclosed mod. I wish there were more ways to motivate myself now and get more time.
Title: Re: Terran Epiphany WIP
Post by: starwolf1991 on October 01, 2011, 05:45:31 am
Double dang. The pinch from RL stuff. >.>

Don't let that stuff bog you down for long.  Needs more Terrans on this thread, what's there already is looking great :)
Title: Re: Terran Epiphany WIP
Post by: AndrewofDoom on October 21, 2011, 12:28:31 pm
For you fans of this out there (read: starwolf1991), this is what I've started and have been working on this morning:

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/TEFWyernumProgress-1.png)

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/TEFWyernumProgressB.png)

Yes, a capship with WINGZ. This one is a smaller capships than the Quaressant, no larger than 1,000 meters long. This is still a work in progress though.
Title: Re: Terran Epiphany WIP
Post by: Droid803 on October 21, 2011, 05:16:00 pm
looks like a fighter.
Title: Re: Terran Epiphany WIP
Post by: starlord on October 21, 2011, 05:25:06 pm
I like winged capships!

For some reason, this one reminds me of a rexxon craft in EPIC!
Title: Re: Terran Epiphany WIP
Post by: Deadly in a Shadow on October 21, 2011, 05:28:42 pm
That's a really big fighter :p
Title: Re: Terran Epiphany WIP
Post by: starwolf1991 on October 24, 2011, 08:02:39 pm
A fighter-looking capital ship? YOOT!

This is going to be one interesting design. Can't wait to see how it turns out :D
Title: Re: Terran Epiphany WIP
Post by: AndrewofDoom on January 04, 2012, 08:41:10 pm
Been a while since I poked myself to work on this. But today I've been working on something, pretty much inspired by Rampage's little modeldump he released. One of the fighters in it looks very good for a KCSL fighter, so I've been repurposing it for such.

(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/nuMaverickProgress2.png)

Here is the new Maverick! Still old as dirt. I'm still thinking whether this should have missile banks or not, because I did try to model on missile bays on this but they looked just silly, so suggestions would be welcome.

In other news, I've come to decide that TE should be a mod that is strictly 3rd person only, which means I'm going to need a new HUD.
Title: Re: Terran Epiphany WIP
Post by: Rampage on January 05, 2012, 12:11:44 am
Just be sure to paste credit where it's due. ;)

R
Title: Re: Terran Epiphany WIP
Post by: headdie on January 05, 2012, 01:16:09 am
How about using external missiles, they would make for a little eye candy if you are using 3rd person
Title: Re: Terran Epiphany WIP
Post by: AndrewofDoom on January 22, 2012, 09:10:42 pm
(http://dl.dropbox.com/u/17350885/GlowyGlow.png)

The neon paint cans strike again!