Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Sfon on January 12, 2011, 07:34:58 am

Title: Subsystem Autotarget and Bomb Damage
Post by: Sfon on January 12, 2011, 07:34:58 am
Two questions, second has very minor non-story spoilers.

First:
Retail FS1 initially targets the whole ship. FSOpen initially targets a subsystem when targeting capital ships. I prefer the FS1 retail way of doing this, is there any way to make FSOpen behave like that?

Second:
Bombs seem to do far too little damage. In "Evangelist" the Tsunami bombs only did around 1% hull damage per bomb to the Eva. The briefing said 20 bombs would be needed which suggests 5% hull damage. In "Black Omega" the Harbinger bombs only seem to do around 2% to the Anvil. This is on medium difficulty, if that makes a difference.

I don't have a lot of experience with either FS so I don't know, is that bomb damage normal?
Title: Re: Subsystem Autotarget and Bomb Damage
Post by: General Battuta on January 12, 2011, 07:36:32 am
There should be a key to disable subsystem targeting.
Title: Re: Subsystem Autotarget and Bomb Damage
Post by: headdie on January 12, 2011, 07:51:29 am
Two questions, second has very minor non-story spoilers.

First:
Retail FS1 initially targets the whole ship. FSOpen initially targets a subsystem when targeting capital ships. I prefer the FS1 retail way of doing this, is there any way to make FSOpen behave like that?
There should be a key to disable subsystem targeting.

alt - s
Second:
Bombs seem to do far too little damage. In "Evangelist" the Tsunami bombs only did around 1% hull damage per bomb to the Eva. The briefing said 20 bombs would be needed which suggests 5% hull damage. In "Black Omega" the Harbinger bombs only seem to do around 2% to the Anvil. This is on medium difficulty, if that makes a difference.

I don't have a lot of experience with either FS so I don't know, is that bomb damage normal?

What difficulty are you playing on? difficulty effects the damage of many (all???) weapons.  Also briefings are sometimes a little inaccurate.

edit:
wording
Title: Re: Subsystem Autotarget and Bomb Damage
Post by: Sfon on January 12, 2011, 08:28:05 am
@headdie
You misunderstand about the targeting, I know about Alt-S.

In FSOpen when you target a large ship it initially has a subsystem selected instead of the ship in general. In retail FS1 it does not do this. Instead FS1 initially targets the ship in general and you must press S to target any subsystems, even if it is a large one like the Eva. Alt-S simply stops targeting a system if you are already, it doesn't change whether or not a subsystem is automatically targeted initially.

As for the difficulty in regards to my question about bomb damage, I'm playing on medium.

--Edit--
Removed irrelevant part.
Title: Re: Subsystem Autotarget and Bomb Damage
Post by: Jeff Vader on January 12, 2011, 08:39:18 am
As far as I know, there is no way to toggle the "initial targeting". It's FS2: when you target a large enough ship, a subsystem is automagically targeted. Nothing can be done about that.