Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 13, 2011, 10:54:31 am
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Here is the nightly for Windows on 13 Jan 2011 - Revision 6942
Group: Inferno
fso-WIN-Inferno-20110113_r6942.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110113_r6942.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110113_r6942.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110113_r6942.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110113_r6942.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110113_r6942.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110113_r6942.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110113_r6942.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110113_r6942.md5)
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r6942 | Sushi | 2011-01-12 10:51:38 -0600 (Wed, 12 Jan 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/radar/radarsetup.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Add "hide from radar" weapon flag to force bombs not to show up on radar
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