Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: The E on January 14, 2011, 12:28:54 pm
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So I'm reworking Steve-O's Thor. There's only one problem; the "Generator" subsystem (which is a large spiky spinny bit in the main cannon) cannot be set to the corrrect rotation axis; instead, it defaults to X (when it should be Z). Model is attached.
[attachment deleted by ninja]
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It looks like rotation axis changes aren't being propagated until something else triggers it. Try switching to a different subobject after setting the rotation before saving.