Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: The E on January 14, 2011, 12:28:54 pm

Title: PCS2 refuses to save rotation axis on subobject
Post by: The E on January 14, 2011, 12:28:54 pm
So I'm reworking Steve-O's Thor. There's only one problem; the "Generator" subsystem (which is a large spiky spinny bit in the main cannon) cannot be set to the corrrect rotation axis; instead, it defaults to X (when it should be Z). Model is attached.

[attachment deleted by ninja]
Title: Re: PCS2 refuses to save rotation axis on subobject
Post by: Spicious on January 14, 2011, 04:21:59 pm
It looks like rotation axis changes aren't being propagated until something else triggers it. Try switching to a different subobject after setting the rotation before saving.