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Hosted Projects - Standalone => Fate of the Galaxy => Fate of the Galaxy News => Topic started by: chief1983 on January 14, 2011, 04:12:50 pm

Title: And then...there was progress
Post by: chief1983 on January 14, 2011, 04:12:50 pm
Visible progress that is.  Just today, we got a Strike Cruiser in game.

(http://swc.fs2downloads.com/media/screenshots/Capships/Strike_Cruiser/Strike_lab.png)
Title: Re: And then...there was progress
Post by: TopAce on January 14, 2011, 04:33:18 pm
And soon there'll be a mission that features it... on SVN.

(Hoping to kick out a playable version tonight)
Title: Re: And then...there was progress
Post by: chief1983 on January 14, 2011, 04:41:53 pm
And I'm hoping to FRAPS that mission, so I hope it's good :)
Title: Re: And then...there was progress
Post by: General Battuta on January 14, 2011, 05:01:43 pm
engines SO GOOD
Title: Re: And then...there was progress
Post by: TopAce on January 14, 2011, 05:55:16 pm
I committed the said mission. I left a one/two-minute-long pause in the middle of the mission to let our Honorable Project Leader fly around the Strike Cruiser to show the model, as opposed to the forces that are striving to destroy it.
Title: Re: And then...there was progress
Post by: TopAce on January 17, 2011, 04:08:34 pm
Two pics from the mission:

(http://img705.imageshack.us/img705/8356/strk2.jpg)

(http://img16.imageshack.us/img16/605/strk3.jpg)
Title: Re: And then...there was progress
Post by: headdie on January 17, 2011, 06:02:21 pm
Not loading the first for some reason but the second one is  :jaw: keep up the good work guys

edit

:wtf: now image 1 is loading, still :jaw:
Title: Re: And then...there was progress
Post by: Commander Zane on January 17, 2011, 06:54:53 pm
Holy. ****.
Title: Re: And then...there was progress
Post by: Thaeris on January 17, 2011, 07:29:22 pm
This makes me happy, sirs...

When something is finally released, you'll have done a truly remarkable feat: produced an actual Star Wars game since post-2000.  :eek:

My question now is, what's with the bounding box about the cruiser?
Title: Re: And then...there was progress
Post by: rscaper1070 on January 17, 2011, 10:04:09 pm
It's the HUD target box isn't it? Awesome HUD by the way.

(Thaeris, dude, if you are going to have a book for a sig please don't double space it. It takes up half my browser.)
Title: Re: And then...there was progress
Post by: chief1983 on January 17, 2011, 10:09:14 pm
The HUD target box isn't properly surrounding the ship there, there may still be an issue with the all new HUD code and how it calculates that, or with the model's collision box.
Title: Re: And then...there was progress
Post by: zookeeper on January 18, 2011, 05:15:31 am
The bounding box thing is probably because detail-0 itself is pretty small and apparently the bounding box doesn't take subobjects into account. Easily fixable in the model.
Title: Re: And then...there was progress
Post by: Veers on January 18, 2011, 07:37:03 am
That,

is one fantastic looking Strike-Cruiser. And I love the HUD.

Bl**dy Fantastic work!
Title: Re: And then...there was progress
Post by: Rodo on January 18, 2011, 09:45:52 am
Seconded on the engine part, how do you get the glow to shine on the hull?, is that engine rendered or you painted it over the texture?
Title: Re: And then...there was progress
Post by: chief1983 on January 18, 2011, 10:37:21 am
It's pre-rendered on the glowmap.  Looks pretty dang good though.
Title: Re: And then...there was progress
Post by: Vector Leader on January 18, 2011, 01:24:20 pm
 :jaw: Progress! GLORIOUS PROGRESS!!! Holy crap that is epic! :eek2:

Holy. ****.

Ditto. :nod:
Title: Re: And then...there was progress
Post by: StarSlayer on January 18, 2011, 01:44:45 pm
It's not the Geth!
Title: Re: And then...there was progress
Post by: Raiden on January 19, 2011, 09:06:59 am
 :eek: That looks great!
Title: Re: And then...there was progress
Post by: Archaic on January 19, 2011, 09:22:48 am
looks warsy enough to pass.

looks quite good too.
Title: Re: And then...there was progress
Post by: newman on January 19, 2011, 10:39:23 am
Strike cruiser looks good. Hope you don't mind me making some comments on the HUD, though - this is a subject that actually falls within the realm of my profession, so I find it hard not to go analyze it :) I realize it's probably not final, so if the following comments aren't helpful just ignore them.
First and foremost, I don't think that this "let's get rid of the stuff around the reticle and move it all down" thing works - it's way too busy at the bottom. There's too much information just bunched up on top of each other, making it hard to discern where one type of information ends and another begins at a quick glance. I would suggest grouping each kind of information together logically, and giving the groups some space between them so it's easier to make out what's what. For instance, I'd move the G,S,E gauges to the right of the shield status display, not separate them by it. The auto target, auto speed and similar icons are pretty big; decreasing their size a bit so there's some distance between them and the rest of the hud elements would help. The speed gauge should probably be moved somewhere else, if necessary back to the left of the reticle. The shield icons are placeholders I assume, they're identical to fs2 ones. Also, the radar display looks kind of weird without some sort of an outline to define it's borders, so I'd suggest adding one.
Title: Re: And then...there was progress
Post by: chief1983 on January 19, 2011, 10:58:02 am
Just FYI, the widescreen HUD has currently had more attention than the full screen.  Here it is.

(http://img130.imageshack.us/img130/3329/picture1ji.png)
Title: Re: And then...there was progress
Post by: newman on January 19, 2011, 11:00:30 am
Oh, that's much better. My only suggestion would be to group the G,S,E gauges together instead of separating them, and adding a border to the radar display. Other than that looks good. I can see you're not going to have fun adjusting the non widescreen version though :)
Title: Re: And then...there was progress
Post by: swashmebuckle on January 19, 2011, 01:51:23 pm
Yeah, the fullscreen HUD is quite a mess right now (sorry TopAce!).  Currently I have the ETS split by the shield icon so that all the Gun, Shield, and Engine stuff stays neatly grouped together (except for the actual weapons gauge which is something I only glance at occasionally), and because I love how the player shield icon looks right in front of your nose there.  I'm certainly open to alternate suggestions for the positions though--as you know I'm on IRC pretty much all the time :)

The final radar gauge will indeed have a border, as well as some other changes chief has suggested.  Thanks for the feedback!
Title: Re: And then...there was progress
Post by: chief1983 on January 19, 2011, 02:09:23 pm
I'd like to see my suggestions before we call them final, I could be way off you know :)