Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Maksio58 on January 15, 2011, 04:10:35 am
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So i was toying around with FRED recent, testing various ideas. After playing the Derelict campain i decided to toy aroun with the idea of marking targets for beam artilery with TAGs.
So i starded out with a Hecate and replaced its BGreen with an LRBGreen. I locked that turret so it dindnt fire on its ow. Then placed a rakshasa far away and made an event that would make the Hecate fire that beam on it when its taged. After testing, the beam hit but left the cruiser with 1% hull. I wanted it to fire every time i tag the, so i looked into the event. However i cahnged the wrong number. Instead of trigger count i set the repeat count to 999. This created a suprising effect. The turret would fire multiple beams 1 after the other (actualy it would fire the next one before the previous 1 faded) untill the TAG weares of or the target is destroyed.
This weapon is able to take out a Sathanas in under 2 minutes if you keep it TAGed!
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May the beamz rain over all our enemies.
There are some other fancy stuff you can do in FRED, keep digging :yes:
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Instead of trigger count i set the repeat count to 999.
I don't think that's the cause so much as the repeat delay not being high enough. By default it's one second which means you'll get a new beam every second.
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There's a SEXP that makes a specific turret fire only at TAGged targets.
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what is interesting is that sexp events can override fire delays
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Only for beams.
Until we get fire-turret, which I've heard is non-trivial.