Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on May 27, 2001, 12:41:00 pm
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Just wondering, has anyone seen a kind of 'warping' effect on large (custom) shiips, where it looks as if the face is 'flexing'. I have this on one of my big models, and was wondering how to sort it. I've tried triangulating, but it doubles the poly-count of the main hull to (almost) Colossus levels - 1200 polys (w/turrets included) to be exact.
any suggestions why? I'm using a Voddoo 4 at 1068x800 res, Direct3d (glide no work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ) if that could be a factor. anyway, cheers.
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Weeeeeeeeeeeeeellllllllll.... I've had that problem with the original ships in the game, and I've had to reinstal it everytime...
But that, if it's custom only, sounds kinda like the UV-Mapping is't on right. Try retexturing and reconverting the model, maybe that'll help. Might also wanna check the textures, although I'm not sure if that'd cause that.
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"Supernova, ya supernova, supernova goes pop
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Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
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it's a bad face, triangulate the ofending face(s).
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Bobboau, bringing you products that work.............. in theory
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Either the faces where it happens are a bit unflat, or you have no-good uv projection angles for the problem faces. That'd be my guess.
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Could it be if I'm re-scaling the model? Because I was thinking maybe the UV Map was having troubs with that (although it is a big face).
(10:25 GMT - timecheck -ignore)
[This message has been edited by aldo_14 (edited 05-28-2001).]
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Well, Ifigured I oughta bump this, seeing as I'm having the problems still (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Anyway, fro the previous answers I guess I should triangulate the face - but how do I do that? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
I have fixed the problem before by traingukating the model, but in this case that'll up the faces to over 1000 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) - so I'm kinda stuck.
[This message has been edited by aldo_14 (edited 05-30-2001).]
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I am also having problems now... are you using Truespace 5?
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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
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Originally posted by The Claw:
I am also having problems now... are you using Truespace 5?
Yeah, but I'm pretty sure TS1 gave me the same problems.
NB: Have you ever had any problems with gluing turrets... I've been having problems with FS2 / FRED2 crashing after I've glued 2+ turrets to the hull - even though it works perfectly with 1 turret only.
[This message has been edited by aldo_14 (edited 06-02-2001).]
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Ya, occasionally... I just reload the models and glue 'em again, an it's fine tho... strange really.
But I figured what the problem was, I made my custom textures too small, so I just cracked open PSP and re-tiled it, problem solved... hopefully the model will be ready tonight (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
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Originally posted by The Claw:
Ya, occasionally... I just reload the models and glue 'em again, an it's fine tho... strange really.
Hmm... doesn't seem to work for me atall. Did you glue a light to the main hull of you ship when you made it - it's the only thing I haven't tried yet. NB: The Andromeda looks nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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you do not want to do that^
you have unflat polys, use the polygon draw tool to triangulate them or better yet use the fuse vertices tool,
:note: if you have TS1 your screwed.
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Bobboau, bringing you products that work.............. in theory