Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on May 27, 2001, 12:41:00 pm

Title: texture warping on large ships
Post by: aldo_14 on May 27, 2001, 12:41:00 pm
Just wondering, has anyone seen a kind of 'warping' effect on large (custom) shiips, where it looks as if the face is 'flexing'.  I have this on one of my big models, and was wondering how to sort it.  I've tried triangulating, but it doubles the poly-count of the main hull to (almost) Colossus levels - 1200 polys (w/turrets included) to be exact.

any suggestions why?  I'm using a Voddoo 4 at 1068x800 res, Direct3d (glide no work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ) if that could be a factor.  anyway, cheers.
Title: texture warping on large ships
Post by: The Claw on May 27, 2001, 03:22:00 pm
Weeeeeeeeeeeeeellllllllll.... I've had that problem with the original ships in the game, and I've had to reinstal it everytime...
 But that, if it's custom only, sounds kinda like the UV-Mapping is't on right. Try retexturing and reconverting the model, maybe that'll help. Might also wanna check the textures, although I'm not sure if that'd cause that.

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
Title: texture warping on large ships
Post by: Bobboau on May 28, 2001, 02:53:00 am
it's a bad face, triangulate the ofending face(s).

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Bobboau, bringing you products that work.............. in theory
Title: texture warping on large ships
Post by: Eternal One on May 28, 2001, 03:03:00 am
Either the faces where it happens are a bit unflat, or you have no-good uv projection angles for the problem faces. That'd be my guess.
Title: texture warping on large ships
Post by: aldo_14 on May 28, 2001, 04:21:00 am
Could it be if I'm re-scaling the model?  Because I was thinking maybe the UV Map was having troubs with that (although it is a big face).

(10:25 GMT - timecheck -ignore)

[This message has been edited by aldo_14 (edited 05-28-2001).]
Title: texture warping on large ships
Post by: aldo_14 on May 30, 2001, 09:58:00 am
Well, Ifigured I oughta bump this, seeing as I'm having the problems still   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Anyway, fro the previous answers I guess I should triangulate the face - but how do I do that?    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

I  have fixed the problem before by traingukating the model, but in this case that'll up the faces to over 1000  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) - so I'm kinda stuck.


[This message has been edited by aldo_14 (edited 05-30-2001).]
Title: texture warping on large ships
Post by: The Claw on June 02, 2001, 12:17:00 pm
I am also having problems now... are you using Truespace 5?

------------------
"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
Title: texture warping on large ships
Post by: aldo_14 on June 02, 2001, 02:51:00 pm
 
Quote
Originally posted by The Claw:
I am also having problems now... are you using Truespace 5?


Yeah, but I'm pretty sure TS1 gave me the same problems.


NB:  Have you ever had any problems with gluing turrets... I've been having problems with FS2 / FRED2 crashing after I've glued 2+ turrets to the hull - even though it works perfectly with 1 turret only.


[This message has been edited by aldo_14 (edited 06-02-2001).]
Title: texture warping on large ships
Post by: The Claw on June 02, 2001, 05:59:00 pm
Ya, occasionally... I just reload the models and glue 'em again, an it's fine tho... strange really.
 But I figured what the problem was, I made my custom textures too small, so I just cracked open PSP and re-tiled it, problem solved... hopefully the model will be ready tonight  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw- Project Coordinator and modeller of Alternate Reality ("http://members.tripod.co.uk/sPaZm") and official spare wheel of The Perfect Storm...
Title: texture warping on large ships
Post by: aldo_14 on June 03, 2001, 04:09:00 pm
 
Quote
Originally posted by The Claw:
Ya, occasionally... I just reload the models and glue 'em again, an it's fine tho... strange really.

Hmm... doesn't seem to work for me atall.  Did you glue a light to the main hull of you ship when you made it - it's the only thing I haven't tried yet. NB: The Andromeda looks nice  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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Title: texture warping on large ships
Post by: Bobboau on June 03, 2001, 05:00:00 pm
you do not want to do that^

you have unflat polys, use the polygon draw tool to triangulate them or better yet use the fuse vertices tool,
:note: if you have TS1 your screwed.

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Bobboau, bringing you products that work.............. in theory