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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 19, 2011, 10:09:51 am

Title: Nightly (Windows): 19 Jan 2011 - Revision 6953
Post by: SirKnightly on January 19, 2011, 10:09:51 am
Here is the nightly for Windows on 19 Jan 2011 - Revision 6953

Group: Inferno
fso-WIN-Inferno-20110119_r6953.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110119_r6953.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110119_r6953.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110119_r6953.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110119_r6953.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110119_r6953.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110119_r6953.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110119_r6953.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110119_r6953.md5)

Code: [Select]
------------------------------------------------------------------------
r6949 | The_E | 2011-01-18 10:21:36 -0600 (Tue, 18 Jan 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/asteroid/asteroid.cpp
   M /trunk/fs2_open/code/asteroid/asteroid.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp
   M /trunk/fs2_open/code/weapon/shockwave.h
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

FUBAR's damage type sexps. Tested ad nauseum by BP.
------------------------------------------------------------------------
r6951 | karajorma | 2011-01-19 02:24:26 -0600 (Wed, 19 Jan 2011) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

LuaPineapple's fix for Mantis 2322.
Some comment clean up.

------------------------------------------------------------------------
r6952 | Swifty | 2011-01-19 03:21:22 -0600 (Wed, 19 Jan 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudparse.cpp

Resolved some issues involving the Ping Indicator not displaying.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Post by: QuantumDelta on January 22, 2011, 03:53:45 am
Ping indictation does indeed seem to be fixed!
Messaging while dead is still borked, I /think/ it's the last one to fix unless you feel like being really nice and checking out the host-packets thing ;o
Title: Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Post by: Shade on January 22, 2011, 06:46:44 am
Messaging while dead is actually a fairly serious issue though, since waiting at the respawn screen is about the only time you can safely afford to type during a match. During yesterday's TDiC run I think I died thrice due to yelling at people to leave Castor alone or to remember to kill escape pods :p

Other than that though, this nightly seems about as bug free in multi as 6832, which has hitherto be our go-to build for problem free playing.
Title: Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Post by: chief1983 on January 22, 2011, 07:39:59 pm
So glad to hear that guys :)
Title: Re: Nightly (Windows): 19 Jan 2011 - Revision 6953
Post by: QuantumDelta on January 29, 2011, 08:54:40 pm
Incidentally on a bit more testing, 'messaging while dead' doesn't just seem to apply while dead, it's basically messaging on any screen that isn't just the default hud and being alive... being in a menu kills text too (where you can normally come out of the menu on the message noise and look at what's been said).

Hopefully it'll help you track down whatever it is.