Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: MachManX on January 21, 2011, 03:05:42 am

Title: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: MachManX on January 21, 2011, 03:05:42 am
I admit it...I do care for those dumb AI controlled wingmen  :nervous: It sucks to see them vaporized because they just stay put while a capital ship blows up in their faces.  It would be nice if they were smart enough to escape the blast radius or at least try.

The second thing kinda adds to the first:  Have your wingmen hold their position at the current position of the player.  So it's kinda like "Form on my Wing", but at one point rather than following the player.  This would help in scenarios where the blast radius of capital ships have been altered and you want your wingmen to keep a safe distance.  It could also help to command your wingmen to stay in certain strategic positions in space...so you can create formations or blockades, etc.
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: Nohiki on January 21, 2011, 06:43:01 am
+1 for you sir. Even though it is ROUGHLY possible to make the hold position thingy using sexps, the ai goal would be much simpler.
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: Droid803 on January 21, 2011, 06:08:48 pm
Don't they already try to avoid shockwaves? (or at least, are supposed to according to ai.tbl).
But HOLD POSITION would be great, though probably non-trivial in its implementation. :P
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: Sushi on January 21, 2011, 08:02:21 pm
Don't they already try to avoid shockwaves? (or at least, are supposed to according to ai.tbl).
But HOLD POSITION would be great, though probably non-trivial in its implementation. :P

IIRC they only avoid shockwaves from ships they were targeting. So (for example) bombers will get out of the way, their escorts probably not.
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: FUBAR-BDHR on January 21, 2011, 10:12:55 pm
I've seen fighters run from nukes even before the nukes hit.  It will even override play dead orders. 
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: Droid803 on January 21, 2011, 11:32:55 pm
It will even override play dead orders. 
I don't think that's ideal, seeing as telling something to play dead is the best way of making something that's actually dead-but-not-asplode (ok, well, I'd sabotage their engines completely too, but yeah)
Title: Re: Feature Requests: AI ships escape blast radius & wingmen hold position
Post by: MachManX on January 22, 2011, 02:34:52 am
+1 for you sir. Even though it is ROUGHLY possible to make the hold position thingy using sexps, the ai goal would be much simpler.

I wouldn't mind doing this myself if I was creating my own mission.  But for the numerous campaigns and missions out there...I'd rather have the feature built-in.