Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on June 03, 2001, 04:55:00 pm
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Basically, my problem is that 99% of the time, FS2 / FRED2 crashes when I glue (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif) on 2+ turrets to the hull object. I have got a working (single) turret before, so I'm sure it's not anything to do with gluing. The crash occurs with the sub-objects defined as and not defined as turrets. The poly count is under 800 for the whole thing, although I'm getting wierd duplicated sub-objects as a result of the gluing process (i.e. 7-8 blank sub-objects at the top of the heirarchy, before the hull sub-object).
If anyone can give me a reason for this, or is willing to supply a turreted cob for me to compare it to, please post back. alternatively, I can make the scn files available for someone to help me. Cheers for any help offered (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(I apologise for asking a lot of related questions recently - I promise if I can sort this it will be the last stupid newbie question - for at least a week (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ).
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Read this:
http://members.aol.com/syrinx18/tutorial.html ("http://members.aol.com/syrinx18/tutorial.html")
It'll fix that problem, did for me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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KMN is great isn't he? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Woomeister:
Read this:
http://members.aol.com/syrinx18/tutorial.html ("http://members.aol.com/syrinx18/tutorial.html")
It'll fix that problem, did for me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I did... actually, it seems to work fine if I glue the turrets as sibling (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Got it all working now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif) (still to turret, etc); but only if I glue the LODs as sibling. Strange....
[This message has been edited by aldo_14 (edited 06-04-2001).]
[This message has been edited by aldo_14 (edited 06-04-2001).]
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I've had the same experience. The only time that modelview seems to recognize the hierarchy properly is when I glue everything as sibling. If I glue as child then I get an extra ghost subobject for every turret, but as sibling seems to make them come out normally.