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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on June 03, 2001, 04:55:00 pm

Title: Problems with 2+ turrets...
Post by: aldo_14 on June 03, 2001, 04:55:00 pm
Basically, my problem is that 99% of the time, FS2 / FRED2 crashes when I glue  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif) on 2+ turrets to the hull object.   I have got a working (single) turret before, so I'm sure it's not anything to do with gluing.  The crash occurs with the sub-objects defined as and not defined as turrets.  The poly count is under 800 for the whole thing, although I'm getting wierd duplicated sub-objects as a result of the gluing process (i.e. 7-8 blank sub-objects at the top of the heirarchy, before the hull sub-object).

If anyone can give me a reason for this, or is willing to supply a turreted cob for me to compare it to, please post back.  alternatively, I can make the scn files available for someone to help me.  Cheers for any help offered  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

(I apologise for asking a lot of related questions recently - I promise if I can sort this it will be the last stupid newbie question - for at least a week  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ).

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Title: Problems with 2+ turrets...
Post by: Woomeister on June 03, 2001, 05:00:00 pm
Read this:

 http://members.aol.com/syrinx18/tutorial.html ("http://members.aol.com/syrinx18/tutorial.html")
It'll fix that problem, did for me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Problems with 2+ turrets...
Post by: DragonClaw on June 03, 2001, 06:08:00 pm
 KMN is great isn't he?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: Problems with 2+ turrets...
Post by: aldo_14 on June 04, 2001, 05:18:00 am
   
Quote
Originally posted by Woomeister:
Read this:

 http://members.aol.com/syrinx18/tutorial.html ("http://members.aol.com/syrinx18/tutorial.html")
It'll fix that problem, did for me    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I did... actually, it seems to work fine if I glue the turrets as sibling    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

Got it all working now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif) (still to turret, etc); but only if I glue the LODs as sibling.  Strange....

[This message has been edited by aldo_14 (edited 06-04-2001).]

[This message has been edited by aldo_14 (edited 06-04-2001).]
Title: Problems with 2+ turrets...
Post by: morris13 on June 04, 2001, 12:58:00 pm
I've had the same experience. The only time that modelview seems to recognize the hierarchy properly is when I glue everything as sibling. If I glue as child then I get an extra ghost subobject for every turret, but as sibling seems to make them come out normally.