Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DarthWang on January 22, 2011, 07:54:09 pm
-
It would be an anti-missile missile. It would acquire aspect lock very quickly, be extremely fast (like 500 - 1000 m/s), and you could hold a lot of them in one missile bay. It would be useless against shields and subsystems and only do very minor damage to hulls, but it would be made for intercepting enemy missiles and torpedoes.
Has anything like this been done before?
-
Definitely been tried, might work well. Unfortunately it will still cause hostile fighters to waste CMs and do evasives, and if you use it on armored torpedoes it is generally pretty ****.
-
I was thinking about it for Shadow Genesis, but later I resigned. It's too much wasting of fighter missile capacity, only good for fighters with 3 secondary banks like Myrmidon. Additionally, it's operative only against big bombs, and has pretty small utility. It could be useful only for bigger ships like cruisers, but for weapons for cruiser, you have more operative and effective weapons [railguns, disruptor beams... like in SG].
-
A rapid fire primary would be simpler, cheaper AND make much more sense for the given task :nervous:
In my upcoming mod, some of the primaries have "interceptor" variants for just that purpose, with the only difference being the "cycle" flag. It has the same energy consumption and DPS, but virtually higher fire rate.
-
If you use it on armored torpedoes it is generally pretty ****.
Solution to that would be to give it a damage type that does jack **** to ships/shields, but good damage versus missiles :P
For any dedicated anti-missile weapon.
-
I may be totally stupid but I can't immediately think of how to give an armor class to missiles. r i teh dumbs droiders?
-
Basically I've seen this done in anime (I know I know)... but it shows up as a missile which explodes into a cloud which either
disrupts or shreds the incoming missiles. Essentially, it's missile flak.
Some food for thought.
-
Oh hm...looks like you can't.
Doesn't really matter, seeing as everything basically needs an armor type to have piercing effects, just make it to reduced damage to every armor type except no armor type whatsoever :P
No armor is an armor type of its own, just like how no damage type is a damage type of its own! :D
-
y r u so smart (http://fc00.deviantart.net/fs25/f/2008/115/d/5/Love_emote_by_Yoshiko_86.gif)
-
Wouldn't EMP missiles with a really weak EMP effect work in this capacity? Does jack all to real targets, pwns bombs?
-
I tried to make a bomb-interceptor missile once, but it I couldn't get the hit to take out the bombs effectively. I'd intended to replace the warhead with a fragmenting one like the Havoc, but never got around to it.
-
Also, I don't think that anyone but the player would use that missile in it's intended purpose.
AI just doesn't fire missiles at bombs.
It would be great if it could though.
-
Well you might be able to convince turrets to play along with targeting priorities.
-
I´d use rapidfire primaries like maxims(mace or fail) and Hartpoons(Interceptor)missiles against tops.
But these missiles can be changed to space phalanxes or use miniflak on bombers or gunships.
Peter
-
In the retail campaign I often found myself using the EMP missile to intercept bombs (especially in that defend-the-Aquitaine-in-the-nebula mission). The EMP has ridiculously fast lockon time and hits bombs very reliably. Also, if your timing is right the bombers that launched the bombs get caught in the EMP blast, giving you precious time to kill them befor launching the next volley.
If only bomb shockwaves would take out other bombs in its vicinity....