Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Herr_Koos on January 23, 2011, 12:51:15 pm
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Hi all,
Quick question: Is there any way to support widescreen resolutions without GUI / object stretching? I play in 1680x1050, and would prefer full screen as opposed to a fixed aspect ratio with black bands. Does the game officially only support 4:3?
Thanks
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The new HUD code should allow perfectly unstretched widescreen HUD elements. Unfortunately I believe WCS forked its code before that entered trunk. Hopefully the WCS code guys grabbed it and added it to their fork.
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Thanks for the reply. The latest installer of WCS Prologue does not appear to support this, but maybe it's just a setting I haven't discovered yet.
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The latest installer of WCS dates back to the 31st of December 2006. :)
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So is that a "No" then?
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So is that a "No" then?
yes.
Why did WCS fork? any chance of the branches merging?
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I don't really want to talk about that.
Herr_Koos, FreeSpace Open 3.7 will support widescreen resolutions without stretching the HUD. Whether Wing Commander Saga will do so I cannot say because they forked from FreeSpace Open 3.6.12. However there is no reason they could not have grabbed the HUD code from FSO, as FSO is, as the name suggests, open. Or they could have come up with their own solution.
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I don't really want to talk about that.
Herr_Koos, FreeSpace Open 3.7 will support widescreen resolutions without stretching the HUD. Whether Wing Commander Saga will do so I cannot say because they forked from FreeSpace Open 3.6.12. However there is no reason they could not have grabbed the HUD code from FSO, as FSO is, as the name suggests, open. Or they could have come up with their own solution.
Or we could consider the current solution the better one...
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I don't really want to talk about that.
Herr_Koos, FreeSpace Open 3.7 will support widescreen resolutions without stretching the HUD. Whether Wing Commander Saga will do so I cannot say because they forked from FreeSpace Open 3.6.12. However there is no reason they could not have grabbed the HUD code from FSO, as FSO is, as the name suggests, open. Or they could have come up with their own solution.
Or we could consider the current solution the better one...
Isn't that what my last sentence said?
Or do you mean you will not be changing the way the engine handles widescreen resolutions?
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Since the new HUD code was merged into trunk, it is the current solution.
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OK, so where does that leave things? Is non-stretched widescreen supported in WCS or not?
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No it isn't. And that was a concious decision.
In other words: Saga does support widescreen resolutions. And yes, we actually WANT the HUD to be streched in those resolutions.
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Well, TBH, it didn't looked as bad.
I actually prefer to have it not altered for my resolution.
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No it isn't. And that was a concious decision.
In other words: Saga does support widescreen resolutions. And yes, we actually WANT the HUD to be streched in those resolutions.
I'm fine with the HUD, that doesn't bother me in the least. What got me wondering about it was planets that are noticeably oval instead of round. It's not really a major gripe, I was just curious. Thanks for clearing it up.
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No it isn't. And that was a concious decision.
In other words: Saga does support widescreen resolutions. And yes, we actually WANT the HUD to be streched in those resolutions.
I'm fine with the HUD, that doesn't bother me in the least. What got me wondering about it was planets that are noticeably oval instead of round. It's not really a major gripe, I was just curious. Thanks for clearing it up.
The planets are not oval. It's an optical illusion resulting from your eyes comparing it to the radar and central HUD elements which it THINKS are circular. Instead it's the HUD elements that are oval, not the planet. I've had that myself.
The entire 3D view is NOT stretched on widescreen resolutions. The only thing that is stretched is the 2D HUD.
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Are you sure? I'm pretty sure there can be stretching issues with background elements because they're rendered through a separate system from the 3D models, but I could be wrong.
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Are you sure? I'm pretty sure there can be stretching issues with background elements because they're rendered through a separate system from the 3D models, but I could be wrong.
Yes they are rendered differently. At least somewhat. But that's not a HUD issue.