Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Marcov on January 28, 2011, 06:01:37 pm
-
I'm looking for the most frightening ship available released by any mod. I think the Aesdherian capital ships are quite spooky, but is there anything beyond that?
Let's try to find out a ship that, upon sight, sends a chill down anyone's spine.
-
Aesdherian
Nightmares plz. Every time I see that awful name I cringe.
On topic: Shadow battlecrabs.
-
Hmmm...
Funny to think that a race decimated by the Ancients looks much more frightening than Shivans.
After all, Shivan ships are simply abominalized animals made into robots.
-
The GTNB Pharos is utterly terrifying.
-
(http://www.hard-light.net/wiki/images/Sechat-hot.jpg)
-
And I saw with mine mortal eyes those things which humanity was not supposed to see
-
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/Barney/oshi2.jpg)
I win.
-
/thread
-
I win.
Yes.
-
Indeed.
-
aken h bosch is that entire thing a glowmap?
-
owned.
-
:shaking:
-
aken h bosch is that entire thing a glowmap?
I think its the glow from the eye beams
its purple in game
-
Yeah, that probably wins the thread forever.
-
Hmmm...
Funny to think that a race decimated by the Ancients looks much more frightening than Shivans.
After all, Shivan ships are simply abominalized animals made into robots.
Marcov, seriously, are you not aware? The Aesdherians use models originally made for the Nightmares, a race of aliens who were supposed to be even worse than the Shivans. ASW just picked them up, much like BP using the Ancient ships from INFR1 as the Vishnans.
I think you've been told like nine times now.
Anyway the obvious correct answer to this thread is the Pegasus because
is someone there
i see you
HELP ME
-
Shivan ships are simply abominalized animals made into robots.
Wat.
That's just wrong.
Please tell me what animal the SF Scorpion, SF Dragon, and SB Nephilim are?
Ok, sure, the FS2 guys got lazy, but the FS1 shivans be Freakish Mechanical Horrors not le space bug.
-
He's just a really bad kidtroll, don't worry about it.
-
Anyway the obvious correct answer to this thread is the Pegasus because
is someone there
i see you
HELP ME
Ohgod. You're right.
(I'm going to be hearing that in my dreams again, thanks Battuta.)
-
Giant time-eating space worm
-
Anyway the obvious correct answer to this thread is the Pegasus because
is someone there
i see you
HELP ME
Ohgod. You're right.
(I'm going to be hearing that in my dreams again, thanks Battuta.)
I played Transcend alone in a house at night and jesus, never again.
Also, I played Derelict afterwards and kept getting this bug where everything would black out for a few seconds. I have to this day found no explanation for the behavior.
-
Also, I played Derelict afterwards and kept getting this bug where everything would black out for a few seconds. I have to this day found no explanation for the behavior.
Maybe the Transcendant was the manifestation of FRED's lack of divide by zero protection.
-
Also, I played Derelict afterwards and kept getting this bug where everything would black out for a few seconds. I have to this day found no explanation for the behavior.
It's like the evil twin of my "everyone is a Volition Bravos" bug.
-
Marcov, seriously, are you not aware? The Aesdherians use models originally made for the Nightmares, a race of aliens who were supposed to be even worse than the Shivans.
Oh, so there's a race called Nightmares? Are they made for a campaign or something? You never told me anything about that.
He's just a really bad kidtroll, don't worry about it.
So you assume I am a kidtroll?
Would you want me to actually troll?
-
Oh, so there's a race called Nightmares? Are they made for a campaign or something? You never told me anything about that.
This isn't an MMO forum, and we don't encourage the whole "****poast \o/" mentality. Shape up, kid.
-
look at the last mission in Tides of Darkness. The Negator(Nightmares) are encounter the Shivans as well.
The Destroyer also named as ND Negator or so(if i don“t be wrong). :nervous: :shaking:
Peter
-
the whole "****poast \o/" mentality.
Pardon my bad l33t-sp34k, but what's a "****poast \o/" mentality?
-
This isn't an MMO forum, and we don't encourage the whole "****poast \o/" mentality. Shape up, kid.
I was just stating that Battuta never told me anything of Nightmares being "aliens superior to Shivans". However, the user says that it has been explained to me 9 times, which I don't recall of.
-
http://www.youtube.com/watch?v=nVZ8Wi9ARv4&hd=1
ahem.
[/thread]
-
Anyway the obvious correct answer to this thread is the Pegasus because
is someone there
i see you
HELP ME
Ohgod. You're right.
(I'm going to be hearing that in my dreams again, thanks Battuta.)
I played Transcend alone in a house at night and jesus, never again.
Also, I played Derelict afterwards and kept getting this bug where everything would black out for a few seconds. I have to this day found no explanation for the behavior.
that a good campaign!
god ..
a nightmare no doubt
everyone has a limit
I'll never forget the curiosity I played this mod
-
http://www.youtube.com/watch?v=nVZ8Wi9ARv4&hd=1
[/thread]
Hey, where can I download that ship?
-
its in a thread somewhere here.
http://www.hard-light.net/forums/index.php?topic=66939.msg1322766#msg1322766
-
Time to use my simple modelling skills to turn it into a multi-gun platform with invisible turrets. :drevil:
-
Yeah, you go do that.
-
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/Barney/oshi2.jpg)
I win.
so hilarious
-
SSB Bozrah.
-
(http://img254.imageshack.us/img254/9161/usgishimura11.jpg)
How about this? I've only played the demo of the 2nd game but me and the gf were pretty speechless. I think the design of this ship is great, seeps nastiness from every pore. Modders, get on it!
Are there any really creepy fs campaigns knocking about?
-
Sync/Transcend.
Hear Windmills has some head-screwy but haven't played it yet.
-
Transcend is the one to go to.
-
Transcend is the one to go to.
Right then, I'm on it like a dog on hot chips
-
Everyone Has A Limit
-
I've just figured out why I find that picture of the Ishimura so frightening, it's because it looks like some giant decayed beast. Those panels along the middle section look like a ribcage with all the flesh rotted away. I is well creeping myself out now.
-
To be honest, I don't see anything genuinely frightening about that picture at all.
-
(http://images.wikia.com/masseffect/images/3/31/Dead_Reaper.png)
-
yay, generic spider/squid ship! soo scary
this thread is dumb
-
yay, generic spider/squid ship!
If it works, people will keep using it. And that one actually works.
-
To be honest, I don't see anything genuinely frightening about that picture at all.
Each to their own, mate. I think it's a great design, a contrast between organic and industrial forms. I think that is unnerving - like a werewolf with a pneumatic drill for a leg or a vampire that's got a tamagochi embedded in his chin. Do you see what I mean? Creepy!
-
I dunno if you'd call it scary as much as intimidating, but the Shivan Comm Node is actually pretty scary in VD. Granted, that's just a consequence of how it's used; it's a pretty ugly thing.
EDIT: crap I was going to try and have 100 days of activity and 3000 posts on my 6th HLP birthday, but it looks like I'm going to overshoot postcount.
-
Each to their own, mate. I think it's a great design, a contrast between organic and industrial forms. I think that is unnerving - like a werewolf with a pneumatic drill for a leg or a vampire that's got a tamagochi embedded in his chin. Do you see what I mean? Creepy!
It's all industrial in my view; there's simply nothing organic about it. If you mean "art deco cubist" and "not art deco cubist" maybe...
The thing is I've seen a ribcage a couple of times and that looks nothing like it. Cathedral buttresses, especially with the twin-tower effect of the right-side portion of the ship, that I'd buy. But just adding a little bit of a curve does not an organic form make, or everything on my desk currently has organic lines.
-
I think the Ishimura is a pretty okay scary design. It's got atmosphere.
I also think Reapers are a really good design.
-
What's scary about the Ishimura is on the inside, not the outside.
Dammit, I need to save some money to get the second.
-
Each to their own, mate. I think it's a great design, a contrast between organic and industrial forms. I think that is unnerving - like a werewolf with a pneumatic drill for a leg or a vampire that's got a tamagochi embedded in his chin. Do you see what I mean? Creepy!
It's all industrial in my view; there's simply nothing organic about it. If you mean "art deco cubist" and "not art deco cubist" maybe...
The thing is I've seen a ribcage a couple of times and that looks nothing like it. Cathedral buttresses, especially with the twin-tower effect of the right-side portion of the ship, that I'd buy. But just adding a little bit of a curve does not an organic form make, or everything on my desk currently has organic lines.
Do you not think that a skeletal vibe could have been the intention of the artist? I reckon it must have been to an extent - it links in nicely with the subject matter of the game; all the dead-uns with their insides hanging out and that chasing you about trying to nick your dinner money and disembowel you.
I'm not sure that I mentioned organic lines, I was just remarking on my blinding revelation at the contrast I perceived in the overall form of the ship. General Battuta's right, it's got a feeling about it.
And that vampire/tamagochi line? I thought you'd be all over that!
-
Where is the latest picture from?
-
Where is the latest picture from?
It's the ME2 Derelict Reaper, I believe.
Each to their own, mate. I think it's a great design, a contrast between organicand industrial forms. I think that is unnerving - like a werewolf with a pneumatic drill for a leg or a vampire that's got a tamagochi embedded in his chin. Do you see what I mean? Creepy!
Quoted for organicness. :P If you don't mean in a "lines/shapes" capacity then...uh, wat?
Do you not think that a skeletal vibe could have been the intention of the artist? I reckon it must have been to an extent - it links in nicely with the subject matter of the game; all the dead-uns with their insides hanging out and that chasing you about trying to nick your dinner money and disembowel you.
I honestly don't know what the artist meant, just that, at least for me, it wasn't effective. Like I said, that really brings to mind for me a cathedral-esque air with the towers and buttresses effect. That could be exploited for some creepy, but the bronze/gold of it and relatively clean lines of those parts fail to complete the effect.
Bones just lying about don't produce the kind of atavistic reaction that the spiderships do in me, or at least not at this level of stylization where it actually starts to look like something else. To each his own, as you say.
And that vampire/tamagochi line? I thought you'd be all over that!
It was too silly. :( And being a proud supporter of transhumanist ideas I sorta like the idea of werewolves with piston-powered legs. Or piston-powered legs. And for that matter, I suppose you could classify werewolves as transhuman in a way too.
-
Actually I think the cathedral/skeleton ambiguity is brilliant given the game's mingling of religious and, uh, necrological themes.
Unitology, necromorphs, the quest for eternal life through undeath - it's a giant catholic jesus metaphor whoaaaaaaaa
-
Actually I think the cathedral/skeleton ambiguity is brilliant given the game's mingling of religious and, uh, necrological themes.
Unitology, necromorphs, the quest for eternal life through undeath - it's a giant catholic jesus metaphor whoaaaaaaaa
And a piss-take of Scientology, all in one!
And the game fails at being scary, DS1 scared me once and that was because I was silly (Atmospheric though. The scare was going to upgrade my pulse rifle in the medlab without checking the room and suddenly getting swarmed by the little white maggot things), and I hear DS2 is even less scary.
-
I'm not sure that I mentioned organic lines
a contrast between organic and industrial forms
Quoted for organicness. If you don't mean in a "lines/shapes" capacity then...uh, wat?
I mean here that I think there's a distinction between organic lines and forms, and I didn't say lines. Lines would imply curves and natural shapes, and I was getting at the fact that the appearance of the ship is an industrial/organic contrast. Factory/ribcage.
I think you've got a valid point on the cathedral comparison, also I think in the game there's a cult of the necromorphs (not sure), so there's an artistic link there too.
I still think the ship is scary! I've got to admit that the Shivan red-glowing-throbbing love vessels never quite made me feel unsettled, things like that Ishimura with muted, mouldy tones and evidently multi-layered artistic direction do it much better for me. Athough Shivans fly, like, well fast. And there is, like, loads of them
-
(http://www.alienscollection.com/fgrey6.jpg)
Fear my ship, it is one part hammer!
-
Actually I think the cathedral/skeleton ambiguity is brilliant given the game's mingling of religious and, uh, necrological themes.
This is actually a very good point.
-
Now let's be smug about how we probably thought about it more than the designers :smug:
Actually, I respect Visceral a fair bit. I reckon they gave it a good thunk.
-
Now let's be smug about how we probably thought about it more than the designers :smug:
If I ever do that on a subject like art direction, I give license to Battuta to slap me silly and split it off into a separate thread for the purpose of mocking.
I'll buy it, occasionally, on organizational issues, but not on art direction.
-
Man I think the Reaper design is just ****ing great, in fact I'm gonna out there and say, hem hem
instantly iconic
It's a little bit organic, which conveys that it is not just a conveyance but something with agency; it's sleek, it's threatening, it invokes a bit of sleeping Elder God, it can look like a spaceship, a squid, a grasping hand, yeah, all around I think it's just a good piece of work.
-
Reaper reaper, not Human reaper right? The one that there are thousands of hanging in space and then for no reason they change the design for humans?
-
I just pretend the human reaper never happened.
I have faith that the good half of Bioware (i.e. not the Dragon Age 2 team) will make it not stupid in Mass Effect 3.
Also the original concept art for the humanreaper had it as kind of a skull motif in the cuttlefish design so I think it would've grown up into something not stupid. I PRAY IT IS SO
-
Since we're drifting into non-FS ships, I think I'd post this (sorry for the pics being huge, but perhaps it can give more detail).
(http://images.wikia.com/memoryalpha/en/images/f/fd/Narada_over_Vulcan.jpg)
(http://img141.imageshack.us/img141/2678/80602915.jpg)
(http://img838.imageshack.us/img838/3875/nrdw.jpg)
You might be thinking why I've referred it multiple times already. Honestly, I think I've never seen anything more frightening then that ship. Not even Nightmares or Ishimura or the squid ship posted a while ago (hell, the Narada is a squid ship after all). The countless spikes form an appearance of a purely evil ship.
Can anyone mod it for FreeSpace? Perhaps the modelling might be complicated, but once done, you have a 10 km monster throwing dozens of cluster missiles at a fleet that it dwarfs.
-
It's a pinecone.
It's not even a scary pinecone.
Whoever designed it apparently missed the class on why visual noise detracted from a design.
-
Yeah, it honestly just looks like a mess of random spikes everywhere. Not very visually intimidating nor aesthetically pleasing.
-
It's a mining ship.
Why should it be intimidating?
I mean, I can see that the designers were probably trying for that, but they really didn't need to...
-
Not to mention the interior of that thing... It was worse than your average Star Wars ship architecture.
Also, what was wrong with Dragon Age 2's dev team?
-
Just about any Reaver ship from Serenity.
-
Not to mention the interior of that thing... It was worse than your average Star Wars ship architecture.
Also, what was wrong with Dragon Age 2's dev team?
Is wrong. And oh lord.
-
Your answers remain ever insightful.
-
I'm looking for crap to link but it's late and basically David Gaider is crazy.
-
Can we ease up on the "Hey guys I think this ship looks scary!" "YOU ARE WRONG, IT IS UGLY AND VERY NOT SCARY" ":("
-
Why is the damn thing soooo spiky though... and they're only stating their opinions.
-
How about the Helmet ship from x2 scared the hell outta me ;)
(http://img819.imageshack.us/img819/4777/66035122.gif) (http://img819.imageshack.us/i/66035122.gif/)
-
http://images.eurogamer.net/assets/articles/a/5/2/5/5/3/a_med_2.jpg
MArkov which movie is it?
-
(http://images.wikia.com/memoryalpha/en/images/d/d6/Borg_cube_approaches_Earth.jpg)
(http://images.wikia.com/memoryalpha/en/images/9/9f/Borg_cube_engaged_at_Sector_001.jpg)
Scared - the sh!t - out of me.
Good times...
-
Ross 128
-
Shivan ships are simply abominalized animals made into robots.
Wat.
That's just wrong.
Please tell me what animal the SF Scorpion, SF Dragon, and SB Nephilim are?
Ok, sure, the FS2 guys got lazy, but the FS1 shivans be Freakish Mechanical Horrors not le space bug.
Except the SSD Mosquito. :P
-
The Lucifer doesn't look like a mosquito, but whatever.
-
Looks more like a lobster.
-
Its a lobster-dog!
-
I do say that I liked the FS1 Shivan design much more than FS2's.
-
I always wonder what that strange structure on the Lucifer's front-bottom is (to be seen in the FS1 Intro when it exists subspace). Looks like the cinematic model had some additional details modeled (but yeah, the Luci looks really threatening).
-
Shivan ships are simply abominalized animals made into robots.
Wat.
That's just wrong.
Please tell me what animal the SF Scorpion, SF Dragon, and SB Nephilim are?
Ok, sure, the FS2 guys got lazy, but the FS1 shivans be Freakish Mechanical Horrors not le space bug.
Except the SSD Mosquito. :P
I have a pertinent question: what the **** does abominalized mean?
-
Shivan ships are simply abominalized animals made into robots.
Wat.
That's just wrong.
Please tell me what animal the SF Scorpion, SF Dragon, and SB Nephilim are?
Ok, sure, the FS2 guys got lazy, but the FS1 shivans be Freakish Mechanical Horrors not le space bug.
Except the SSD Mosquito. :P
I have a pertinent question: what the **** does abominalized mean?
Made into a grotesque rendition or interpretation of some artist's dream/nightmare.
a.k.a. made to a point where you say "what the **** is that!??"
-
It's a made-up word used only in porn.
-
I always wonder what that strange structure on the Lucifer's front-bottom is...
Mate, at first glance this looked proper wrong!
-
It's a made-up word used only in porn.
I find your response most educational and probably most correct too, sir. Thank you for enlightening me.
-
It's a made-up word used only in porn.
I find your response most educational and probably most correct too, sir. Thank you for enlightening me.
When I google the word the only sentence in the entire UNIVERSE (read - internet) that seems to come up is "Sexy freshman Crista gets [her anatomy] Abominalized!"
Going from context is possible that the Abominator in question is
a) a large black man
b) a Culture ROU
given the physical descriptions of Culture ROUs I cannot rule out either possibility
-
I always wonder what that strange structure on the Lucifer's front-bottom is...
Mate, at first glance this looked proper wrong!
Now where you say it... :lol:
-
Well, as I think about this topic a bit more, the "Hammerhead" from Battle Beyond the Stars is kinda scary. And there are NO good pics of it, I looked. :sigh:
-
Yeah, it honestly just looks like a mess of random spikes everywhere. Not very visually intimidating nor aesthetically pleasing.
I am not arguing that I'm correct here, but stating my opinion on why such a ship is scary.
I think it lacks the spookiness/creepiness of Nightmare vessels, but to me it obviously looks extremely devilish and sadistic. Yes, it's a "mess of random spikes everywhere", which forms a monster of a ship. The mere look of it doesn't send a chill on your spine, instead it'll pierce your throat.
Also, for my comment on Shivan ships being "abominalized creatures", means that they look like monster versions of living creatures.
Of course not all Shivan ships look like creatures, but they are simply too weird that they don't look frightening any longer.
For those who look like animals, let me give some examples.
The Sathanas looks like a four-clawed beetle. Notice its underside; it looks like it has a "covering", and legs underneath.
The Lucifer looks like a lobster.
The Astaroth looks like a bat.
Etc.
Hell there's been a thread about this already.
-
For those who look like animals, let me give some examples.
Does anyone look like an animal in the HLP community?
...except Mongoose?
-
#DECA CPU ship in X3:TC looks like a freakin' humungous mouth that will swallow you whole.
(http://www.egosoft.com/games/x3tc/screenshots/x3tc_screen_032.jpg)
-
And we all know where their idea came from:
(http://api.ning.com/files/87je7cR6HI0az79aANyjanC0JcZ9onKObj0Uh6NvhpxPBl5qCZKEZMrrUMY92UVkWcP*2dgr4k58sJfjmAAzmw*32hDn5pm8/Doomsday_Machine.jpg)
Also freaked me out as a kid.
-
i ****ing love waffle cones
(the X3 one is pretty badass however)
-
That looks like the end of a heighliner.
-
I think that one of the design elements that lends itself well to scary-looking ships is uncertainty for the viewer... that is, not being able to tell which is the front or back, engine or uber-main gun. Vessels that can radically change their configuration or appearance can also evoke apprehension.
-
#DECA CPU ship in X3:TC looks like a freakin' humungous mouth that will swallow you whole.
Is that ingame?
-
#DECA CPU ship in X3:TC looks like a freakin' humungous mouth that will swallow you whole.
Is that ingame?
Difficult to say with X3:TC, it could very well be.
-
It isn't, I believe that is the intro cutscene.
-
Possibly, I'll take a look and see... one sec....
Edit: Yes, it's from the cutscene, but since most of the cutscene was done using the game engine (you can tell from the combat scenes) and in-game models, there isn't much difference. If I can, I'll try to get an in-game shot of the one at Aldrin, but I don't think I've got a save with the Aldrin campaign complete at the moment.
-
The ship looks very detailed you'll mistake it for an actual movie.
Perhaps by 3.6.20 or something people will mistake FS for a movie.
-
Any ship that is being piloted by QuantumDelta will scare the living daylights out of me especially if I'm staring at the front of it.
Warship-wise, this is the first one that comes into mind:
(http://www.hard-light.net/wiki/images/Pcdsaturn.jpg)
-
It's a pinecone.
It's not even a scary pinecone.
Whoever designed it apparently missed the class on why visual noise detracted from a design.
AND it fails looking romulan...AND fails at looking like a mining ship.
-
Is that ingame?
You can see it in this gameplay video (http://www.youtube.com/watch?v=Zr__wiBTr2Q).
-
Any ship that is being piloted by QuantumDelta will scare the living daylights out of me especially if I'm staring at the front of it.
Warship-wise, this is the first one that comes into mind:
(http://www.hard-light.net/wiki/images/Pcdsaturn.jpg)
Is there a campaign with this? :nervous:
Will someone recreate these textures with the new Hades (when it's out)?
-
It's the PCD Saturn from the Proycon Insurgency. Since it has extra turrets, rather than just being a reskin, making a version of it using the new Hades model will probably be rather difficult, if all those greebles are anything to go by.
-
Any ship that is being piloted by QuantumDelta will scare the living daylights out of me especially if I'm staring at the front of it.
Is QuantumDelta actually the most skilled FreeSpace pilot who ever lived? Surely he can't beat Xinny or Zero? :nervous:
AND it fails looking romulan...AND fails at looking like a mining ship.
It fails looking like both of your designations, which is why it looks scary.
-
AND it fails looking romulan...AND fails at looking like a mining ship.
It fails looking like both of your designations, which is why it looks scary.
Sooo... fail == scary?
-
It doesn't look Romulan, so it's scary. Most Romulan ships don't look scary.
It doesn't look like a mining ship. Most mining ships don't look scary, do they?
-
It's a failed design. Whoever did it should be fired.
That thing was supposed to be a hastily converted mining ship.
-
It's a failed design. Whoever did it should be fired.
I think the Narada's design was to intentionally create a villanous atmosphere. I mean, heck JJ Abrams was a Star Wars fan, and Star Wars is a quite black-and-white fantasy series.
That thing was supposed to be a hastily converted mining ship.
It's only explained in the comics. Star Trek 11 simply lacks explanation. They shouldnt've cancelled the scenes where Nero kills a group of Klingons, and where the Narada was about to be boarded. It is unfortunately to the frustration of ST fans.
-
It doesn't look Romulan, so it's scary. Most Romulan ships don't look scary.
It doesn't look like a mining ship. Most mining ships don't look scary, do they?
The Enterprise, or actually any Enterprise, looks neither Romulan nor mining ship. And they don't look scary.
-
Enterprise?
Why should I be talking about the huge space saucer?
-
For those who look like animals, let me give some examples.
Does anyone look like an animal in the HLP community?
...except Mongoose?
SKREEEEE!
-
Any ship that is being piloted by QuantumDelta will scare the living daylights out of me especially if I'm staring at the front of it.
Is QuantumDelta actually the most skilled FreeSpace pilot who ever lived? Surely he can't beat Xinny or Zero? :nervous:
One of the most. He could probably give the real Xinny and Zero a good challenge because, unlike them, he's still active.
QD says BlackDove is also pretty good too, but I've never seen him fly in multi, so I'm not convinced.
-
QD says BlackDove is also pretty good too, but I've never seen him fly in multi, so I'm not convinced.
Having tested missions alongside BD I can confirm this. I think I was brought in to test BWO solely so they had a non-BlackDove viewpoint, otherwise the end result would make Aeos Affair look easy.
-
Not really looks so much as the sounds and voice, but generally any Beast ship (Homeworld:Cataclysm)
Not really anything to me in Freespace that is scary. Though, I'd rather not see a Ravana heading my way (is my personal favorite for destroyer-class ships).
-
I personally don't view any FreeSpace ship as frightening (except perhaps the Shivan Comm Node, it looks nasty), but still, I sometimes get nervous when approaching a huge ship in a nebula (usually at least destroyer size). So, it's their size, not appearance, that can make you quite scared.
-
Play Transcend. That might change things for you.
-
And yet for all it's size and power, I'd give even odds to anything else on that chart vs. it in a head on battle. The Executor is not nimble by any stretch of the imagination.
-
http://www.sideshowsito.com/wp-content/uploads/2009/01/ultimate_starship_chart.gif
Executer still rocks :)
Makes you wonder how many planets they destroyed just to BUILD one of those big ships.
-
None, a society as advanced as the Republic/Empire would have EXTENSIVE asteroid and Kuiper object mining. Though it's never seen, I bet they have matter synthesis also.
-
SSD isn't 17km long, though using certain estimating methods, FoTG will most likely use an estimate which places it in 12-13km range.
Of course, if you're looking for 17km long Imperial warship, try the Eclipse. It's larger than SSD and even has a Superlaser.
-
The Eclipse is pretty cool.
-
It's the PCD Saturn from the Proycon Insurgency. Since it has extra turrets, rather than just being a reskin, making a version of it using the new Hades model will probably be rather difficult, if all those greebles are anything to go by.
Which is a real shame, because the Saturn is about the only superdestroyer-sized ship I've ever seen that actually felt like it had adequate point defenses. They should all be that thickly covered in turrets. :)
-
Oh God that mission with the turrets... :shaking:
I still wake up screaming
-
I went for the bonus points on that mission. It took a few years off my life.
-
Nope, the Executor in the size chart is quite smaller than it actually is.
19 km is it not?
I always wondered if the Inferno team based the Icanus and Gigas on SW superstardestroyers.
-
Which is a real shame, because the Saturn is about the only superdestroyer-sized ship I've ever seen that actually felt like it had adequate point defenses. They should all be that thickly covered in turrets. :)
:nod:
Whenever I start feeling the pain from its turrets, I go, "Now THIS is how a proper destroyer is done properly!"
-
It's sort of like fighting a 15x upscaled Aeolus.
-
The scariest ship is the one you never see
-
Like the Ravana when it kills the Lysander in The Great Hunt.
-
I remember seeing the Subspace Window open... and not seeing what came out. Its size suggested a Demon or something, that'd be cause for alarm.
And then the front appeared, its size surprising considering the range I was at. Then it glowed... and as it fired, I saw the rest of it enter my screen. My face twisted into a look of horror as I fired pointlessly into it, almost not hearing Command's call to evacuate. I think the fact that the targeting screen just read "UNKNOWN" scared me just as much as how it appeared to me. It was huge, it was powerful, it was RIGHT FREAKING THERE, and nobody knew what it was.
-
I destroyed a beam turret before it fired the first time. (not that it helped)
-
Lol! I love doing sillies like that in a campaign. The first time I played BP:AoA I managed to actually SAVE the Orestes in that bad dream mission. The luci died, and all ships jumped out. I was left in space wondering "lol, what now?" and couldn't jump out at all.
-
Isn't one of luci's HRed guardianed in that mission ? To prevent that sort of thing from happening ?
-
Might have been before the Director's Cut, might be an oversight.
-
It was way before Director's cut, I theorized just a FRED oversight as those beams are far too vulnerable for the position they are in.
-
In the Director's cut, doesn't the Lucifer just jump out if you kill its beams?
-
The beams are invul'ed in DC... Like they should be. In the first encounter you are supposed to be helpless, in the second it jumps out after a certain amount of time if you fail to destroy either its engines OR its reactors.