Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Kitsune on May 06, 2002, 04:08:53 am
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Hey everyone, finished the texturing on the station I've been working on (off and on, mostly off though.)
So here it is, for a good number. Oh, this is definitely NOT game-useable, unless the engine can suddenly handle a 15,000 polly pof. (13,000 for the station, the other 2k is for the turrets.)
About 4km in diameter with about 300,000 inhabitants, defended by 40 fighter and 30 bomber wings, 60 turrets (Didn't feel like adding any more at the moment, and it still needs missle launchers.)
Though I do admit I'm going to change a few more textures around on it. (Like the spire.)
(http://www.furnation.com/corwyn/freespacestuff/welcome.jpg)
(http://www.furnation.com/corwyn/freespacestuff/station1.jpg)
(http://www.furnation.com/corwyn/freespacestuff/station2.jpg)
(http://www.furnation.com/corwyn/freespacestuff/station3.jpg)
(http://www.furnation.com/corwyn/freespacestuff/station4.jpg)
(http://www.furnation.com/corwyn/freespacestuff/extra.jpg)
--edit--
Bad img tag.
Hit 200 posts finally. :)
--edit2--
The webpage for these pics is:
//www.furnation.com/corwyn/freespacestuff/index.html
DO NOT GO ANYWHERE ELSE, YOU HAVE BEEN WARNED.
:snipe:
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Make a page with the pix. We (or is it just me) can't see them!
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Interesting...
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Nice work, just try to "un-stretch" those textures with the ligths... :nod:
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Originally posted by Styxx
Nice work, just try to "un-stretch" those textures with the ligths... :nod:
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Good one. :nod::yes:
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Very nice.:nod::yes:
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Nice! I like it, it looks cool....and lots of defence that's for sure.
And good idea warning people not to go anywhere else on your site. I remember the last time.......;)
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Yeah, I know about the lights on the main ring already.
It just hit me about how huge the habitat ring is, and how big the 'windows' would be.
The only reason they would be that huge is if each window was shared by multiple decks.
I'm going to change the lighting values to be the same as the ones I used on the Deimos corvette in the 'extra.jpg' image. Much brighter and more realistic.
(I actually created that corvette with 34 extra 'windows' modled directly onto the ship, each with it's own tiny-tiny light source that falls off after like .01. Looks good in the prelim renders I've done that involve a lot of dark shadows and such.)
My only problem is I still can't get engine glows to work right.