Yeah.. dude, I've no problem with seeing this feature implemented. Personally, I like how the mouse works right now.. but I know some people don't.
The problem here is your tone. You are harsh, threatening and rude. You are insulting to the admins as well, most of which have made significant contributions to FSO. Just tone it down a bit. Treat us politely and we'll be far more willing to work with you.
Okay, time for a response from a coder.
From a technical POV, implementing something like this should be possible. As the mouse script proves, this can be worked into FSO at some point.
However.
All of this hinges on finding a coder to do it. Us coders are rather busy people, and I am not aware of anyone working on something like this. But we are, obviously, aware of this issue; and sooner or later, someone's going to do it. It's just that we (or rather, I) can't give any estimates on when it might happen. Raising this issue is a good way of making sure it's not forgotten.
At any rate, any new way of interpreting mouse movement must be strictly optional. Because there are a few people (me among them) who are quite happy with FS' default control scheme, and who would be very angry if the control scheme suddenly got changed for everyone.
Anyway you can fly totally pro awesome with the keyboard only.
Anyway you can fly totally pro awesome with the keyboard only.
I'd love to see an Youtube video of you being pro awsome on keyboard only, any links?
Many years ago I played keyboard only and it was a a PITA until I mastered but it was always difficult to find the target and maneuver off enemies, also hits % was always 15-20% max. That's why I always played in 'medium' setting, 'hard' was impossible for me.
QuantumDelta (http://www.youtube.com/watch?v=Fx8uKpRX_ng) was one of the greatest pilots on SquadWar back in the day; he and other top-ranked SquadWar pilots went keyboard. I was never active during the SquadWar days, but we play multi against each other using keyboard, mouse, or joystick and all three types of player do fine - the input method just isn't that important (although keyboard has a slight edge in turning.)
I've finished both FS1 and FS2 on Insane with keyboard, no problem. It's easily the best control method as far as I'm concerne.
Update: I checked the video and the guy was great at looping but as always keyboard fails to follow the targets, what this guy did was to anticipate the movements and move the ship to an interception point, with mouse as a joystick he would have killed them much faster and with less effort, in short, with more efficiency. Where he was shooting a lot were when the target was right in front or not moving much. As you can see, not even one of the best keyboard pilots can follow a target well.
I find it admirable how you can manage to have me nodding in agreement in one paragraph and then laughing in delight the next.
I look forward to hearing more about how one can 'win' and 'lose' in a debate about how to fly your video game spaceship. Please continue.
I find it admirable how you can manage to have me nodding in agreement in one paragraph and then laughing in delight the next.
I look forward to hearing more about how one can 'win' and 'lose' in a debate about how to fly your video game spaceship. Please continue.
At least I give arguments, you just go, I'm right, because I'm a mod, now stop or I'll ban you, pfffffffft, check your six pilot, before checking mine...
You know, taking advice (if you keep acting like a jerk you'll probably get banned) as a threat (if you keep acting like a jerk I'll ban you) is stupid, but it's doubly stupid when global mods can't even ban people.
How about instead of jumping to conclusions, you keep working on being a sane and productive forum member? You did a good job with this thread after two failed attempts, I'm sure you'll continue to improve.
I have never got nothing even close to that and he kept writing that so, I wanted to know, so I asked and he showed me another guys performance and never answered how he did on the mission 'Enter the dragon' and then he focused on another issue and then he finally got pissed off; and I'm the one to blame? right...
I can't express myself well in English
Don't make me be more forceful about the level of alarm and deep distrust I have anyone perhaps other than maybe Karajorma or The_E ****ing around with such stuff, because of how drastically it could effect multiplayer balance.
The most skill requiring interface is currently the one that is the most powerful (Joystick, after several modifications which make it /harder to use/ (read; no deadzone, no centre function, and maximum sensativity)).
The least skill requiring interface is arguably currently the one that is the weakest(if I had to pick one), but still has distinct advantages over the others, and the one which is in between is generally in between both on all counts.
While there are things that could be done to the FSO engine in general, in terms of it's effect on vanilla/mvp FS2, it should be _ZERO_.
Really ZERO. Everything has it's purpose and effectiveness, and Volition did a _VERY_ good job in balancing them.
Giving people the best control mechanism on the laziest, easiest, most-noob-conjested control interface would be an absolute farse.
I can't believe this is 2 pages in and no one mentioned 'command line option' yet. Dunno if I should be proud or not.They did, you missed it. :D Dragon and Zacam. 'toggled by a launcher flag'.
The most skill requiring interface is currently the one that is the most powerful (Joystick, after several modifications which make it /harder to use/ (read; no deadzone, no centre function, and maximum sensativity)).Joystick.
The least skill requiring interface is arguably currently the one that is the weakest(if I had to pick one), has distinct advantages over the others,Mouse?
but still and the one which is in between is generally in between both on all counts.Keyboard?
"I haven't played FS2 online but I can't imagine it being much different"Oh, sorry buddy, I should've been more specific here. I meant 'much different' with regards to other sims I've played online, like CFS3, Pacific Fighters, LOMAC, and Falcon 4.0.
Nuke; the reason I was much more outspoken wasn't your post, but jr2s, I'm sure you would use a script, or something similar, rather than doing it code side, so that we could invalidate the people who are effectively cheating in multi.
I'm still in two minds about that anyway, since it'll basically mean everyone will use the mouse.
Making the mouse the defacto control mechanism is pretty ****ty to start with, since there are mods (mostly TCs) that just ASSUME you use one already. For people who are good with joysticks or keyboards, TCs/Mods that are based on mice play, are not enjoyable. Not at all.well thats up to the tc devs. just because they decide to use the fs engine, doesnt mean they should be forced into making a fs clone. say you wanted to make a freelancer clone, it would feel wrong with a joystick. or an rts, joystick certainly wouldnt work there. and this goes both ways, mods can be made to emphasize joystick play. cockpit demo certainly has features tuned specifically at enhancing hotas play.
And frankly, not everyone WANTS to play with the mouse(The Joystick is far more fun, no?). If you make it the best control mechanism in EVERY regard though, that's what will happen, and FreeSpace will be worse off for it.
Can you really not see how this is a bad idea? More-over, your argument about 'taking advantages of new technology' doesn't hold up when you're talking about the mouse, the mouse was around with Volition created the game.
Volition /balanced the game/ including the mouse already, and changing it to "have everything", especially the manuverability of a joy, and then the sniping control it currently has at the press of a button, could not break gameplay balance more.
Now I know very little about code(I can follow explanations about it, and make a little sense of decently notated code but beyond that..), and appreciate the hard work by the SCP guys, but these proposed changes have obvious gameplay, and game balance effects.
The two pilots that have most likely put the most flight time in, and certainly the most multiplayer flight time in, dealing with people using all kinds of interfaces, are telling you it will break the game.
Please listen :<
"I haven't played FS2 online but I can't imagine it being much different"Oh, sorry buddy, I should've been more specific here. I meant 'much different' with regards to other sims I've played online, like CFS3, Pacific Fighters, LOMAC, and Falcon 4.0.
How often have I heard that keyboard is already the best interface there is, as the best multi players have used it? And now you're telling me that they're balanced? That would mean the best players would still be a mix of kb, mouse, joystick, etc.
I've gone from Logitech Wingman Force 3D to CH Fighterstick and I must say that the former is more precise due to small area of motion and adjustable centering strenght. Because of that, Force 3D may be better for the begginers. CH Fighterstick and most likely other spring-centered joysticks (like an old, 2 button one I once used) have a larger area of motion, strong (and not always adjustable) springs, making such joysticks more difficult to use. People who start on spring-centered joystick may find them imprecise. Of course, for more experienced players, centering type shouldn't really matter (then, CH Fighterstick is better, because of amount of buttons it has).
Of course, if springs are worn out, spring centering can get as mild as FF centering (my Fighterstick isn't new, but previous owner rarely used it).
Anyone know if my x45 is worth trying to fix/break-in/tweak to be usable as something other than a paperweight?
Just for the folks that are perhaps a bit overzealous about mouse as joystick being the
perfect combination of control and being too powerful...
Well I'd give you these as representative videos:
Tachyon's "Mouse/stick"
http://www.youtube.com/watch?v=53xZBciFppE
Trackball mouse gameplay for comparison
http://www.youtube.com/watch?v=eg6u5o0Fonk
Ace Online's mouse/stick
http://www.youtube.com/watch?v=q-36y5ss4AA
Freelancer example again:
http://www.youtube.com/watch?v=PUcMsPt68Ws
Maybe some folks find it better than other methods, but I'd still hold that
it's quite far from the perfect combination.
... or just letting this simmer down and die out until a Feedback call is made to test out builds.