$detail_box: 1
$box_min: 0,0,0
$box_max: 72,72,72
$detail_box: 1
$box_min: 72,72,72
$box_max: 79,79,79
$detail_box: 1
$box_min: 79,79,79
$box_max: 104,104,104
$detail_box: 1
$box_min: 104,104,104
$box_max: 117,117,117
$detail_box: -1
$box_min: 117,117,117
I'd suggest not trying to mix LODs and detail boxes. If you're sure that detail boxed LODded subobjects do work, then by all means, but I don't know if they do. Any particular reason why you'd want to use both?
Pretty sure detail boxes are either on or off if you are in the box. So you would have both of those on if your in the box and both off if your outside it. Better just to use normal LODs unless you have something over 10k polies that can only be seen close up or from the inside of a hanger or something.
$detail_box: 1
$box_min: 0,0,0
$box_max: 72,72,72
$detail_box: 1
$box_min: -36,-36,-36
$box_max: 36,36,36
Well, there's also the issue that your coordinates are weird. This doesn't result in a 72x72x72 cube around the subobject:Code: [Select]$detail_box: 1
$box_min: 0,0,0
$box_max: 72,72,72
What it results in is a 72x72x72 cube sitting next to the subobject, with one of its corners touching the subobject center. I'd assume that what you really want is this:Code: [Select]$detail_box: 1
$box_min: -36,-36,-36
$box_max: 36,36,36
...which does result in a 72x72x72 cube that's centered on the subobject.
Your problems with Dish04e might be due to the fact that it doesn't have $box_max at all; I'm surprised the game doesn't just choke and die on it, but since it doesn't, it might be it just assumes that everywhere is outside such a nonsensical box. I think you're mistakenly thinking that the detail box coordinates specify distances at which the subobject should be visible/invisible, whereas actually they just specify the coordinates of a box inside/outside of which the subobject is visible.
Well, this is both good news and bad news, good in that I can offset the detail box like I originally wanted to (instead of it being radial, it would be eccentric, like with eccentric circles.) But bad/good in that only 2 detail LOD's may be used per main mesh LOD.
$detail_box: -1
$box_min: -100,-100,-100
$box_max: 100,100,100
$detail_box: 1
$box_min: -200,-200,-200
$box_max: 200,200,200
As an aside, interesting looking model you have there, reminds me of the stations from X for some reason.... ;)
Well, this is both good news and bad news, good in that I can offset the detail box like I originally wanted to (instead of it being radial, it would be eccentric, like with eccentric circles.) But bad/good in that only 2 detail LOD's may be used per main mesh LOD.
Assuming I understand what you're saying: no, you can use as many detail box levels as you want, as you can combine both detail box types on a single subobject. This would make the subobject get drawn only when your distance from is more than 100 but less than 200:Code: [Select]$detail_box: -1
$box_min: -100,-100,-100
$box_max: 100,100,100
$detail_box: 1
$box_min: -200,-200,-200
$box_max: 200,200,200
Well, this is both good news and bad news, good in that I can offset the detail box like I originally wanted to (instead of it being radial, it would be eccentric, like with eccentric circles.) But bad/good in that only 2 detail LOD's may be used per main mesh LOD.
Assuming I understand what you're saying: no, you can use as many detail box levels as you want, as you can combine both detail box types on a single subobject. This would make the subobject get drawn only when your distance from is more than 100 but less than 200:Code: [Select]$detail_box: -1
$box_min: -100,-100,-100
$box_max: 100,100,100
$detail_box: 1
$box_min: -200,-200,-200
$box_max: 200,200,200
Hmm, the Wiki page (http://www.hard-light.net/wiki/index.php/Detail_box) may need updating, as I didn't see it mentioned that you could do that...
Now that I think of it... I'm not sure if that works after all. I had a clear picture in my mind of using that trick many times, but suddenly I'm not sure at all. :confused: Better test it first yourself.