Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 03, 2011, 10:03:31 am
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Here is the nightly for OS X on 03 Feb 2011 - Revision 6993
Group: Inferno
fso-OSX-Inferno-20110203_r6993.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110203_r6993.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110203_r6993.md5)
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r6992 | FUBAR-BDHR | 2011-02-02 00:26:21 -0600 (Wed, 02 Feb 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add node-targeted sexp
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r6993 | Zacam | 2011-02-03 01:41:16 -0600 (Thu, 03 Feb 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/systemvars.h
M /trunk/fs2_open/code/mission/missiongoals.cpp
M /trunk/fs2_open/code/network/multi.cpp
M /trunk/fs2_open/code/network/multi.h
M /trunk/fs2_open/code/network/multi_ping.cpp
M /trunk/fs2_open/code/network/multi_ping.h
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/network/multiui.cpp
M /trunk/fs2_open/code/playerman/playercontrol.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
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