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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 04, 2011, 12:26:56 pm

Title: Nightly (OS X): 04 Feb 2011 - Revision 7000
Post by: SirKnightly on February 04, 2011, 12:26:56 pm
Here is the nightly for OS X on 04 Feb 2011 - Revision 7000

Group: Inferno
fso-OSX-Inferno-20110204_r7000.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110204_r7000.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110204_r7000.md5)

Code: [Select]
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r6995 | Zacam | 2011-02-04 08:10:59 -0600 (Fri, 04 Feb 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Nukes Particle Code update (for more particle types)
http://www.hard-light.net/forums/index.php?topic=74165.0
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r6997 | Echelon9 | 2011-02-04 09:31:44 -0600 (Fri, 04 Feb 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/menuui/techmenu.cpp

Remove last references to the redundant Intel_anim_filenames array
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r6998 | The_E | 2011-02-04 11:02:49 -0600 (Fri, 04 Feb 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Adding a few error messages

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r6999 | The_E | 2011-02-04 11:12:48 -0600 (Fri, 04 Feb 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/shield.cpp

Adding a bit of verification here to catch a very strange bug

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r7000 | The_E | 2011-02-04 11:18:39 -0600 (Fri, 04 Feb 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/model/modelanim.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.

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