Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Bas on February 05, 2011, 03:09:54 pm

Title: Freelancer-FS2 TC-Mod in the works
Post by: Bas on February 05, 2011, 03:09:54 pm
Hi!

Since I am really active in the FL community, I just read this announcement at the main community website.

Quote
J.Walker wrote:
Ok so i am interested in making a Mod. This one will be a Total Conversion, converting Freelancer into the Freespace 2 universe (Will actually take place 11 years after FS2).

The Mod is being called: Freespace 2 - Dark Reunion (name may change)

I have ships, stations, jump gate (jump node and Subspace portal), and such.

I can handle doing the coding for the Ships, equipment, weapons, stations, factions, commodities, ect ...

i also already have someone lined up that is offering up a system to use as the mods server. As well as someone whom is willing to help with the model hard pointing, conversions, cockpits, ect ...

right now i am working on models. there is a ton of them that still need textures and such. As well i am working out a starting point for ship and weapons stats.

What i need are people to help out with the following:

Systems (All FS 2 Systems as well as adding in up to around 20 more. System designs are pretty easy, for the most part based on Real systems with some embellishments in certain area's).
Encounters
Missions
Info Cards (not a hard job, just time consuming)

I already have a forum setup for the mod. If your interested in helping out or want more information post here, or go to:

Freelancer : Freespace 2 Dark Reunion Forum (http://darkreunion.rolanddynamics.com)

Cheers, and thanks for reading.

http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3835&forum=42

I am in no way connected to that project, but I thought some of you might find this interesting, so I just thought it might be worth to pass this information further to you.
Title: Re: Freelancer-FS2 TC-Mod in the works
Post by: MatthTheGeek on February 05, 2011, 05:52:46 pm
Well, a Freelancer TC to FS is indeed a good idea, it has been thought about several times on IRC. However I must admit that his backstory isn't to my liking at all, which is a shame. He would have been better making it for a early Post-Capella setting, and without all that "Tancent" and "NTF rising again"...
Title: Re: Freelancer-FS2 TC-Mod in the works
Post by: Dragon on February 05, 2011, 05:56:49 pm
Now, if I could only find Freelancer on the ol' shelf... (it's there somewhere, and I'll reinstall it someday :) ).
I also think that a FS TC to Freelancer would be a great idea, nessesary functionality is mostly present (IIRC, I played this game a looong time ago).