Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CptWhite on May 06, 2002, 12:45:54 pm
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try and find a way to allow 24m pcx to be used for texture maps and effects (nebulas / planets / weapons )
i _REALLY_ need 24m colours for backgrounds, maps are not so much of a problem