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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 07, 2011, 10:11:38 am

Title: Nightly (Windows): 07 Feb 2011 - Revision 7006
Post by: SirKnightly on February 07, 2011, 10:11:38 am
Here is the nightly for Windows on 07 Feb 2011 - Revision 7006

Group: Inferno
fso-WIN-Inferno-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110207_r7006.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110207_r7006.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110207_r7006.md5)

Code: [Select]
------------------------------------------------------------------------
r7005 | Goober5000 | 2011-02-07 03:08:39 -0600 (Mon, 07 Feb 2011) | 7 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

gaaaah, fix a whole bunch of bugs with the no-ets flag:
checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 07 Feb 2011 - Revision 7006
Post by: General Battuta on February 07, 2011, 10:54:48 am
I don't know if this build fixed it, but the 'flak protect, laser protect', so on checkboxes in FRED were overlapping the 'escort ship' checkbox, rendering the whole thing pretty glitchy UI-wise.
Title: Re: Nightly (Windows): 07 Feb 2011 - Revision 7006
Post by: Zacam on February 07, 2011, 10:57:20 am
I don't know if this build fixed it, but the 'flak protect, laser protect', so on checkboxes in FRED were overlapping the 'escort ship' checkbox, rendering the whole thing pretty glitchy UI-wise.

It doesn't, just makes it so that 'Disable ETS' and 'Does Not Move' will actually toggle now.

Apparently, only AP FRED is screwed up. Trunk is fine. Fixing AP FRED display now.
Title: Re: Nightly (Windows): 07 Feb 2011 - Revision 7006
Post by: Doko on February 08, 2011, 07:59:50 am
Just tried the build while playing BP: WiH and this showed up   :eek2:

Settings:

launcher 5.5g
fs2_open_3_6_13r_INF_SSE2-20110207_r7006.exe


1680x1050x32
16x aniso
no FSAA
all graphical options turned on + vsync +PP
default lighting values -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
i5 750 - ati 5750 running 10.7 catalyst (old but not changing them for the moment)

(http://img39.imageshack.us/img39/2833/bugxs.jpg)