Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 07, 2011, 10:11:38 am
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Here is the nightly for Windows on 07 Feb 2011 - Revision 7006
Group: Inferno
fso-WIN-Inferno-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110207_r7006.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110207_r7006.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110207_r7006.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110207_r7006.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110207_r7006.md5)
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r7005 | Goober5000 | 2011-02-07 03:08:39 -0600 (Mon, 07 Feb 2011) | 7 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
gaaaah, fix a whole bunch of bugs with the no-ets flag:
checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
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I don't know if this build fixed it, but the 'flak protect, laser protect', so on checkboxes in FRED were overlapping the 'escort ship' checkbox, rendering the whole thing pretty glitchy UI-wise.
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I don't know if this build fixed it, but the 'flak protect, laser protect', so on checkboxes in FRED were overlapping the 'escort ship' checkbox, rendering the whole thing pretty glitchy UI-wise.
It doesn't, just makes it so that 'Disable ETS' and 'Does Not Move' will actually toggle now.
Apparently, only AP FRED is screwed up. Trunk is fine. Fixing AP FRED display now.
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Just tried the build while playing BP: WiH and this showed up :eek2:
Settings:
launcher 5.5g
fs2_open_3_6_13r_INF_SSE2-20110207_r7006.exe
1680x1050x32
16x aniso
no FSAA
all graphical options turned on + vsync +PP
default lighting values -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
i5 750 - ati 5750 running 10.7 catalyst (old but not changing them for the moment)
(http://img39.imageshack.us/img39/2833/bugxs.jpg)