Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Stardust on February 10, 2011, 02:58:35 pm
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Hi all,
Glad to see that WiH has been released. Shows how often I check here out. +respect to all those that got it out there! :D
I've run into something of a strange problem, and have spent the last several hours researching the forums for solutions. In a nutshell, I have no special menu/backdrop/splash screen for Age of Aquarius or War in Heaven. The big one tho is that the campaign files are MIA. Now, I'd had AoA working before, but downloaded WiH to the wrong folder. Obviously that won't work. Tried to move the files out, put them in their own folder (I have all my FS2 mods in their own directories) but that didn't do anything. Finally deleted both folders (AoA and WiH) and re-downloaded the latest version of each off the forums. Also downloaded the latest mediaVPs files, the latest launcher, and the Creative Labs oalinst program. Still no luck. I got nothing, and I've already tried deleting and re-creating my pilots for each campaign. :banghead:
I'm guessing it's something simple or stupid that I've done (or not done) that is causing this. I've been through the troubleshooting threads for both FSOpen and Blue Planet, without finding anything that I have not already tried. Any suggestions?
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Did you remember to actually select the mod in the launcher before running the game?
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Make sure you have a 3.6.12 Inferno build selected in the launcher and that you've selected Blue Planet 2 as your mod. Make sure all BP2 files are located in /[your FS2 folder]/blueplanet2, all BP1 files in /[your FS2 folder]/blueplanet1, and the MediaVPs in /[your FS2 folder]/mediavps_3612.
If necessary, post a debug log and we can help you sort out the problem. Installation is a little complex but it should be very stable once you've got everything in the right place.
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fs2_open.log and/or screenshots of all the relevant folders.
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@Shade: Yes, I did indeed.
@General Battuta: I do. I downloaded 3.6.12 Inferno build, but there are a couple to choose from. Does it matter which INF build I go with? neither one do anything different from what I can see.
@Vader: If it gave me any errors, I'd certainly copy-paste it in here. It just loads FS2 normally, and tells me that the only campaign installed is the stock one. No errors. Any thoughts?
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You want to pick builds ending in -r or release to play, and -d or -debug to generate debug logs.
Please generate a debug log, pastebin it and link the pastebin so we can solve your problem. That should be all we need.
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I'd love to, but I'm not getting any. With the mod selected in the launcher, I run it, and it just loads up standard FS2. Question mark!?
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That's not how a debug log works; please select a debug build (ends in -d or -debug) from the launcher, run it, and then navigate to FreeSpace2/data/. Find the file called fs2_open.log, pastebin it, and link us to the pastebin. That should let us solve the problem.
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Whenever you run the debug build it generates a debug log behind your back constantly recording everything that happens, good or bad.
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http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359
It has pictures init.
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I want to solve this guy's probleeeeeeeeem where is he
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Well, he most likely has wrong folder names. Hard to be sure, though, because my eagle-eye can't see the contents of his computer through the intertubes.
Or missing files or something. Really can't tell with what information we have now.
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I'll just copy-paste the entire thing in here for ya to look at.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-mipmap
-missile_lighting
-glow
-targetinfo
-snd_preload
-mod Blueplanet
Building file index...
Found root pack 'D:\FS2 open\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\FS2 open\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\FS2 open\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\FS2 open\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\FS2 open\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\FS2 open\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\FS2 open\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\FS2 open\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\FS2 open\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\FS2 open\Blueplanet\' ... 0 files
Searching root 'D:\FS2 open\' ... 19 files
Searching root pack 'D:\FS2 open\Root_fs2.vp' ... 157 files
Searching root pack 'D:\FS2 open\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\FS2 open\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\FS2 open\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\FS2 open\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\FS2 open\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\FS2 open\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\FS2 open\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\FS2 open\warble_fs2.vp' ... 52 files
Found 11 roots and 7014 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Hardware' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1600x1200 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : Radeon X1950 Pro
OpenGL Version : 2.1.8545 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 184
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.264 (0.264)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CAMPAIGN_ROOM (42)
Freeing all existing models...
... Log closed, Sat Feb 12 19:46:00 2011
Me likes meself some code tags -- The E
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Searching root 'D:\FS2 open\Blueplanet\' ... 0 files
There's your problem. Well, that and the fact that you don't appear to have WiH installed at all, on account of there being no blueplanet2 folder mentioned in the log. And of course the fact that you don't have the required MediaVPs installed either, on account of there being no mediavps_3612 folder mentioned in the log.
Fortunately, the solution is simple: Just install MediaVPs (http://www.hard-light.net/forums/index.php/topic,70736.0.html), AoA (http://www.hard-light.net/forums/index.php/topic,68213.0.html) and WiH (http://www.hard-light.net/forums/index.php/topic,70745.0.html).
Now, since you think you've installed everything correctly (which you haven't), I can't help but suspect that you've placed the 'mediavps_3612', 'blueplanet' and 'blueplanet2' mod folders as subfolders of the 'Blueplanet' folder seen in the log. If that's the case, then instead of reinstalling everything, simply move those folders into the 'FS2 open' folder and then select blueplanet2 as a mod in the launcher, and try again. While mods in subfolders can work if the mod.inis are set up for it, the ones supplied with Blue Planet assume all mod folders are located in your FSO root directory, in your case 'FS2 open'.
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Well, I downloaded the latest MediaVPs (which were out of date), but aside from that, everything is picture perfect. I have several directories in the root of my FS2 Open directory, and mods I lave added '-mod' to the end of the folder name, so I know it is a mod folder. I have the mediaVP directory, Derelict, Ancient-Shivan war, as well as Blueplanet and Blueplanet 2 folders for mods. Each one has data and files in it. Here's where I am getting royally confused: if I select MediaVP as the mod, it runs fine. If I select Derelict, the campaign is present in the campaign list, everything works fine. But when I try either Blueplanet (which is the Age of Aquarius campaign) or Blueplanet2 (which is War in Heaven)... nothing. Yet the data is there! I'm not getting how the debugger says there are zero files, when the data is there.
Sorry to sound like a complete idiot, like I said, I've tried to figure this out myself. It's just not making sense. And I've tried deleting the mod folders and re-creating them, to no effect. I checked the log after attempting all this, and it was same as what I posted earlier. Blueplanet folder has zero files.*facedesks*
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...and mods I lave added '-mod' to the end of the folder name...
The -only- folder in your FS 2 dir that would NOT be a 'mod' folder would be the data folder.
Any OTHER folder should be considered a mod folder, so please to stop renaming them.
Latest MediaVPs should be in a folder called "MediaVPs_3612" (it can also be "mediavps_3612, it's not case sensitive) _NOT_ "mediavps_3612-mod"
Why? Because all the other mod makers make this file calleda mod.ini that tells the game: There are other resources I need to load, they are called "this" "that" and "the other". And when you arbitrarily rename things, that breaks.
As for BP suspifically, please to take a screen shot showing your file explorer of choice in each of the BP directories.
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Well, paint me in chocolate, progress has been made. However... I get lots of errors when I try to launch the campaign for WiH. Seems like I am missing a huge pile of textures and models?! log below. I warn you in advance, it's pretty epic. *cowers in corner* I broke it good, methinks... lol :confused: :banghead:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-mipmap
-missile_lighting
-glow
-targetinfo
-snd_preload
-mod Blueplanet 2,blueplanet,mediavps_3612
Building file index...
Found root pack 'D:\FS2 open\Blueplanet 2\bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack 'D:\FS2 open\Blueplanet 2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'D:\FS2 open\Blueplanet 2\bp2-core.vp' with a checksum of 0x24b50f90
Found root pack 'D:\FS2 open\Blueplanet 2\bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack 'D:\FS2 open\Blueplanet 2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'D:\FS2 open\blueplanet\bp-adv-core.vp' with a checksum of 0x2851edb0
Found root pack 'D:\FS2 open\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack 'D:\FS2 open\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'D:\FS2 open\blueplanet\bp-core.vp' with a checksum of 0xe2219ccf
Found root pack 'D:\FS2 open\blueplanet\bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack 'D:\FS2 open\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack 'D:\FS2 open\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\FS2 open\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\FS2 open\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\FS2 open\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\FS2 open\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\FS2 open\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\FS2 open\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\FS2 open\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\FS2 open\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\FS2 open\Blueplanet 2\' ... 28 files
Searching root pack 'D:\FS2 open\Blueplanet 2\bp2-adv-visuals.vp' ... 23 files
Searching root pack 'D:\FS2 open\Blueplanet 2\bp2-audio1.vp' ... 154 files
Searching root pack 'D:\FS2 open\Blueplanet 2\bp2-core.vp' ... 61 files
Searching root pack 'D:\FS2 open\Blueplanet 2\bp2-visuals1.vp' ... 660 files
Searching root pack 'D:\FS2 open\Blueplanet 2\bp2-visuals2.vp' ... 1976 files
Searching root 'D:\FS2 open\blueplanet\' ... 2 files
Searching root pack 'D:\FS2 open\blueplanet\bp-adv-core.vp' ... 2 files
Searching root pack 'D:\FS2 open\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'D:\FS2 open\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'D:\FS2 open\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'D:\FS2 open\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'D:\FS2 open\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'D:\FS2 open\mediavps_3612\' ... 0 files
Searching root 'D:\FS2 open\' ... 19 files
Searching root pack 'D:\FS2 open\Root_fs2.vp' ... 157 files
Searching root pack 'D:\FS2 open\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\FS2 open\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\FS2 open\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\FS2 open\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\FS2 open\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\FS2 open\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\FS2 open\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\FS2 open\warble_fs2.vp' ... 52 files
Found 24 roots and 12580 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Hardware' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1600x1200 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : Radeon X1950 Pro
OpenGL Version : 2.1.8545 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp-advanced-mfl.tbm' ...
WARNING: "Muzzle flash "BP_Cmuzzle_tiny" already exists! Using existing entry instead." at muzzleflash.cpp:164
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM => Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:206
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
TBM => Starting parse of 'bp-advanced-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Vapula_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:180
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Aurora" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Kulas" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Comanche" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Seminole" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Cherokee" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Yurok" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Navajo" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTC Hyperion" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Chimera" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Bellerophon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Titan" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Raynor" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTL Anemoi" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Orion Refit" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Alliance Jump Gate" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Spacesuit" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SJ Dante" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Preserver" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Arbiter" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Sacred Keeper" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Missionary" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Preacher" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Seeker" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Inquisitor" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Vishnan Protector" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class UEFg Karuna" at ship.cpp:2042
TBM => Starting parse of 'bp2-shp.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 354
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file '2_LoadingBGM01.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp2-01.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Brie
Using callsign: Kassim
Using callsign: Laporte
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 11th Tactical Assault
Using callsign: 11th Tactical Assault
Using callsign: 101st Sidewinders
Using callsign: 101st Sidewinders
Using callsign: 101st Sidewinders
Using callsign: 11th Tactical Assault
Using callsign: 103rd Archers
Using callsign: 103rd Archers
Using callsign: 500th Helldivers
Using callsign: 500th Helldivers
Using callsign: 500th Helldivers
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 42nd Pythons
Using callsign: 500th Helldivers
Using callsign: 500th Helldivers
Using callsign: 500th Helldivers
Using callsign: 103rd Archers
Using callsign: 103rd Archers
Using callsign: 101st Sidewinders
Starting mission message count : 292
Ending mission message count : 296
WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:2455
WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:2469
WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:2469
WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:2469
WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:2469
WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:2469
WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:2469
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'FtUhlan.pof'
IBX: Found a good IBX to read for 'FtUhlan.pof'.
IBX-DEBUG => POF checksum: 0x6ac9794d, IBX checksum: 0x0c7ebe69 -- "FtUhlan.pof"
WARNING: "Couldn't open texture 'glass' referenced by model 'FtUhlan.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'Teal_Glow' referenced by model 'FtUhlan.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Red_Herc_Glow' referenced by model 'FtUhlan.pof'" at modelread.cpp:1733
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0x29fb97c8, IBX checksum: 0x1d3431a4 -- "Torrent.pof"
WARNING: "Couldn't open texture 'ctile4' referenced by model 'Torrent.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'ctile4' referenced by model 'Torrent.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcov1' referenced by model 'Torrent.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'warnsrp' referenced by model 'Torrent.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'yellow_glow2_small' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'Torrent.pof'" at modelread.cpp:1733
Submodel 'CRUISERHULLb' is detail level 1 of 'CRUISERHULLa'
Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xf1dc10ae -- "fighter2t-02.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster05b' is detail level 1 of 'thruster05a'
Submodel 'thruster05c' is detail level 2 of 'thruster05a'
Submodel 'thruster06b' is detail level 1 of 'thruster06a'
Submodel 'thruster06c' is detail level 2 of 'thruster06a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x1100c41c -- "fighter2t-05.pof"
Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'gate.pof'
IBX: Found a good IBX to read for 'gate.pof'.
IBX-DEBUG => POF checksum: 0x41681466, IBX checksum: 0x02434415 -- "gate.pof"
WARNING: "Couldn't open texture 'tcov7' referenced by model 'gate.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcov1' referenced by model 'gate.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'install01-02' referenced by model 'gate.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'capital01-04' referenced by model 'gate.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcov6' referenced by model 'gate.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'doctile5' referenced by model 'gate.pof'" at modelread.cpp:2274
Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_herc_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow2_small' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Teal_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Teal_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Teal_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Teal_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow' referenced by model 'gate.pof'" at modelread.cpp:1733
Loading model 'kadmos.pof'
IBX: Found a good IBX to read for 'kadmos.pof'.
IBX-DEBUG => POF checksum: 0x922ba49f, IBX checksum: 0xb72b27e1 -- "kadmos.pof"
Loading model 'medliner.pof'
IBX: Found a good IBX to read for 'medliner.pof'.
IBX-DEBUG => POF checksum: 0x867feedb, IBX checksum: 0x7606e0b3 -- "medliner.pof"
WARNING: "Couldn't open texture 'install01-02' referenced by model 'medliner.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'doctile4' referenced by model 'medliner.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'doctile1' referenced by model 'medliner.pof'" at modelread.cpp:2274
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship medliner.pof
Loading model 'liberty.pof'
IBX: Found a good IBX to read for 'liberty.pof'.
IBX-DEBUG => POF checksum: 0x9833cc0c, IBX checksum: 0x156880b4 -- "liberty.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
Submodel 'detail-1b' is detail level 1 of 'detail-1a'
Submodel 'detail-1c' is detail level 2 of 'detail-1a'
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x91e20081 -- "Bomber2T-03.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'pfighter01.pof'
IBX: Found a good IBX to read for 'pfighter01.pof'.
IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0x45d67d8c -- "pfighter01.pof"
WARNING: "Couldn't open texture 'Red_Herc_Glow' referenced by model 'pfighter01.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'Teal_Glow' referenced by model 'pfighter01.pof'" at modelread.cpp:1733
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Loading model 'fgstrikebmb.pof'
IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0x949c2e01 -- "fgstrikebmb.pof"
WARNING: "Couldn't open texture 'glass' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'red_glow_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow1_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'yellow_glow_small' referenced by model 'fgstrikebmb.pof'" at modelread.cpp:1733
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xf0d71abc -- "bomber2t-01.pof"
Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x2c32cf19 -- "fighter2t-03.pof"
Submodel 'valkc' is detail level 2 of 'valka'
Submodel 'valkd' is detail level 3 of 'valka'
Submodel 'valkb' is detail level 1 of 'valka'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'navbuoy.pof'
IBX: Found a good IBX to read for 'navbuoy.pof'.
IBX-DEBUG => POF checksum: 0xb7295349, IBX checksum: 0xe6296d0e -- "navbuoy.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'htsb.pof'
IBX: Found a good IBX to read for 'htsb.pof'.
IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xb0b0e8b5 -- "htsb.pof"
Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0x6d9c8548, IBX checksum: 0x5a45972a -- "ast03.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0xcb50099a, IBX checksum: 0x33fc7e46 -- "ast02.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x52a0f68f, IBX checksum: 0x6f5be176 -- "ast01.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0xc0ea10ea -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x72cadd2d -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0x7a26cbbf, IBX checksum: 0xa4a3c026 -- "support01.pof"
WARNING: "Couldn't open texture 'tercoc01' referenced by model 'support01.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'glass' referenced by model 'support01.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'Yellow_glow' referenced by model 'support01.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'teal_glow' referenced by model 'support01.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'teal_glow' referenced by model 'support01.pof'" at modelread.cpp:1733
Allocating space for at least 104 new ship subsystems ... a total of 400 is now available (174 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldbt-03 with size 112x93 (27.3% wasted)
ANI shieldbt-01 with size 112x93 (27.3% wasted)
ANI shieldkulas with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldlancer with size 112x93 (27.3% wasted)
Could not find a usable glow bitmap for 'Balor'!
WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Balor'!" at weapons.cpp:2967
Could not find a usable glow bitmap for 'Vulcan'!
WARNING: "Could not find a usable glow bitmap (Subach_Glow) for weapon 'Vulcan'!" at weapons.cpp:2967
Loading model 'avenger3.pof'
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x27480536 -- "avenger3.pof"
Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Could not find a usable glow bitmap for 'Maul'!
WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Maul'!" at weapons.cpp:2967
Loading model 'VulcanGUN.pof'
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0x7f7bc244 -- "VulcanGUN.pof"
Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Could not find a usable glow bitmap for 'Point Defense Turret'!
WARNING: "Could not find a usable glow bitmap (Prometheus_Glow) for weapon 'Point Defense Turret'!" at weapons.cpp:2967
Could not find a usable particle spew bitmap for 'Burst Flak'!
WARNING: "Could not find a usable particle spew bitmap (Cmuzzle_0001) for weapon 'Burst Flak'!" at weapons.cpp:3031
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0xcc9bd461 -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Could not find a usable glow bitmap for 'UEF Light Turret'!
WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Light Turret'!" at weapons.cpp:2967
Could not find a usable glow bitmap for 'UEF Medium Turret'!
WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Medium Turret'!" at weapons.cpp:2967
Could not find a usable glow bitmap for 'UEF Heavy Turret'!
WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'UEF Heavy Turret'!" at weapons.cpp:2967
Could not find a usable glow bitmap for 'Mass Driver#Sanctus'!
WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:2967
Could not find a usable particle spew bitmap for 'Mass Driver#Sanctus'!
WARNING: "Could not find a usable particle spew bitmap (Particle_Yellow) for weapon 'Mass Driver#Sanctus'!" at weapons.cpp:3031
Could not find a usable glow bitmap for 'Gauss Cannon#Sanctus'!
WARNING: "Could not find a usable glow bitmap (Maxim_Glow) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:2967
Could not find a usable particle spew bitmap for 'Gauss Cannon#Sanctus'!
WARNING: "Could not find a usable particle spew bitmap (Particle_Blue) for weapon 'Gauss Cannon#Sanctus'!" at weapons.cpp:3031
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xe6bac331 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x8bde2e21 -- "Tempest.pof"
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x07f68a54 -- "NewHornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0xbe4be1af -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x3d08480a -- "crossbow.pof"
Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xcfa495cf -- "stilettoII.pof"
Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0x4b930da9 -- "belial.pof"
Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0x818aa0f7 -- "Longbow.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Longbow.pof'" at modelread.cpp:1733
Loading model 'dirk1pod.pof'
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0x2d4eeecd -- "dirk1pod.pof"
Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0xd6388146 -- "InterceptorT.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'InterceptorT.pof'" at modelread.cpp:1733
Loading model 'DirkPodHC.pof'
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0x77ce014e -- "DirkPodHC.pof"
WARNING: "Couldn't open texture 'warnsrp' referenced by model 'DirkPodHC.pof'" at modelread.cpp:2274
Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xc91c7cd7 -- "hellfire.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'hellfire.pof'" at modelread.cpp:1733
Loading model 'hellfireEXT.pof'
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xf6a1f3ab -- "hellfireEXT.pof"
Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Could not find a usable particle spew bitmap for 'Warhammer#Sanctus'!
WARNING: "Could not find a usable particle spew bitmap (missilespew01) for weapon 'Warhammer#Sanctus'!" at weapons.cpp:3031
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x96cc6596 -- "GBU-240.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'GBU-240.pof'" at modelread.cpp:1733
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x4b30798e -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x5ba55a34 -- "debris02.pof"
WARNING: "Unable to load sun glow bitmap: 'SunGlow'!" at starfield.cpp:2280
WARNING: "Unable to load sun flare bitmap: 'SolCorona001'!" at starfield.cpp:2294
WARNING: "Unable to load sun flare bitmap: 'SolCorona002'!" at starfield.cpp:2294
WARNING: "Unable to load sun flare bitmap: 'Corona003'!" at starfield.cpp:2294
WARNING: "Unable to load sun flare bitmap: 'Corona004'!" at starfield.cpp:2294
WARNING: "Unable to load sun flare bitmap: 'Corona005'!" at starfield.cpp:2294
WARNING: "Unable to load sun flare bitmap: 'Corona006'!" at starfield.cpp:2294
ASSERTION: "Mflash_info[i].blobs[idx].anim_id >= 0" at muzzleflash.cpp:207
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 902
Code tags are A1-SUPAR -- The E
-
Simple fix: there's nothing in the folder 'mediavps_3612'. See this line:
Searching root 'D:\FS2 open\mediavps_3612\' ... 0 files
Whatever you've named your 3.6.12 MVPs folder, please change it to the default mediavps_3612. Let us know if there are any more errors and hopefully we can sort them out too.
Oh, and to futureproof your installation - please rename your Blue Planet 2 folder to blueplanet2.
-
Oh, I SEE now! It's preprogrammed to look for specific directories, and if it cannot find them... That makes a bit more sense. Let me do some testing and see if it works 100%. Thanks guys!
-
Yeah, it's kind of a stupid clumsy system but it's what we've got.
-
I always check the mod.ini's for new mods I get, some have "mediavps" some have "mediavps_3612"
-
Well, I think it works, but it crashes when I commit to mission.
Affected output of log:
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp-advanced-mfl.tbm' ...
WARNING: "Muzzle flash "BP_Cmuzzle_tiny" already exists! Using existing entry instead." at muzzleflash.cpp:164
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp-advanced-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2052
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
-
Generate a fresh log and post the whole thing please (pastebin it if it won't fit in an HLP post).
Also be sure to create a new pilot.
This is quite a bit of trouble for a mod that's usually so stable, I hope there aren't any corrupt files at work.
-
Yeah, it's kind of a stupid clumsy system but it's what we've got.
Well, it's better than retail's "throw everything into \freespace2\ and hope you remember to remove them if/when you want to play another mod".
Oh, I SEE now! It's preprogrammed to look for specific directories, and if it cannot find them... That makes a bit more sense.
Actually, when you use the Launcher to select a mod folder, that mod folder will be used.
If that mod folder contains a file called mod.ini, that file can instruct the game engine to use other folders as mods at the same time.
The "secondarylist" line gives the names of folders that are to be used as sources for mod assets after the folder you have selected in the Launcher.
The "primarylist" line gives the names of folders that are to be used as sources for mod assets before the folder you have selected in the Launcher, though it is needed very rarely (actually, so far only in Silent Threat: Reborn).
Also, the next time you post logs or other pieces of long, non-regular language texts, (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/code.png) use this button.
-
I always check the mod.ini's for new mods I get, some have "mediavps" some have "mediavps_3612"
Wasn't this made to let older mods that havn't been updated yet use the 3.6.10 media VPs to avoid possible incompatibilies? In my experiance the only mods that use "mediavps" are back from the times of 3.6.10 or before.
-
Well, it works up until I commit to a mission, or go into the tech room and try to read up on the new units.
Excerpt from log:
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp-advanced-mfl.tbm' ...
WARNING: "Muzzle flash "BP_Cmuzzle_tiny" already exists! Using existing entry instead." at muzzleflash.cpp:164
Freeing all existing models...
-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp-advanced-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 488
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Frame 0 too long!!: frametime = 0.754 (0.754)
Frame 0 too long!!: frametime = 0.434 (0.434)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'UEDSolaris.pof'
IBX: Found a good IBX to read for 'UEDSolaris.pof'.
IBX-DEBUG => POF checksum: 0x4255e52d, IBX checksum: 0xefdddca0 -- "UEDSolaris.pof"
Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/code.png)
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post the whole thing please
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The useful stuff is at the beginning of the log.
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Yes, stuff at the end is used mostly by devs to debug things related to WiP modifications they're working on (to find what they did wrong or trace an engine bug).
If there's a problem with installation of a mod that should work correctly, you should check (and post) the beggining of the log, as all general info is there.