Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: headdie on February 11, 2011, 06:16:52 pm
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I was reading through this http://www.hard-light.net/forums/index.php/topic,74488.0/topicseen.html and was wondering if it would be worth you guys looking into the fighter bay issue, perhaps setting up a special case for fighter bays or a separate generator mode so the user can specify entry and exit directions for the hanger bay. I know user refinement will probably be needed once the paths are generated but it helps to have something to start with.
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It's impossible because hangar models are different and even if someone make path generator for hangars, they would need manual corrections. Anyway, it would make adding paths faster and simplier.
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It takes like twenty seconds to add one fighter bay path.
Its easy!
I'd rather that the people that can't figure it out without PCS2 autogenerating for them not do it at all, cause all I see happening is a lot of models made by lazy people who just autogenerate and never understand what really goes on...thus you get crummy fighter bay paths a la UED Solaris (which took all of five minutes to fix >.>)