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Off-Topic Discussion => Arts & Talents => Topic started by: ShadowGorrath on February 12, 2011, 07:26:30 am

Title: FreeSpace Nodemap remake
Post by: ShadowGorrath on February 12, 2011, 07:26:30 am
This has most likely been done before, but anyway, here's a remade FS nodemap ( 1680x1050 ) :

(http://fc06.deviantart.net/fs70/f/2011/043/e/2/freespace_1_nodemap_by_gtd_orion-d39cu83.png)

Based on the original official nodemap ( 640x480 ) :

(http://www.hard-light.net/wiki/images/Fsnodemap.jpg)
Title: Re: FreeSpace Nodemap remake
Post by: General Battuta on February 12, 2011, 08:05:22 am
125% better. Nice.
Title: Re: FreeSpace Nodemap remake
Post by: Trivial Psychic on February 12, 2011, 08:26:05 am
Um, I'm not sure that that was an original, canon nodemap, as I don't recall any point in FS2 when those systems and those systems only were considered hostile or cut off.
Title: Re: FreeSpace Nodemap remake
Post by: Snail on February 12, 2011, 08:30:02 am
Um, I'm not sure that that was an original, canon nodemap, as I don't recall any point in FS2 when those systems and those systems only were considered hostile or cut off.
It's original and canon insofar as it was found in the downloads section of :v:'s website. :P
Title: Re: FreeSpace Nodemap remake
Post by: ktistai228 on February 12, 2011, 09:48:19 am
wow, that looks nice! Good job!!!
Title: Re: FreeSpace Nodemap remake
Post by: Kopachris on February 12, 2011, 09:49:35 am
Um, I'm not sure that that was an original, canon nodemap, as I don't recall any point in FS2 when those systems and those systems only were considered hostile or cut off.
It's original and canon as of FS1.  Note that Gamma Drac and the nebula beyond aren't listed.

Good job on the map, hi-res is always better!
Title: Re: FreeSpace Nodemap remake
Post by: Eishtmo on February 12, 2011, 06:19:03 pm
Can you space the systems out a bit more.  It's rather crowded around Vasuda.
Title: Re: FreeSpace Nodemap remake
Post by: Trivial Psychic on February 13, 2011, 07:53:46 am
It's original and canon insofar as it was found in the downloads section of :v:'s website. :P
I wonder if there is an alternate storyline for FS2 behind this map.  Perhaps the NTF was originally to be occupying these systems at the start of the game, instead of Polaris, Regulus, and Sirius.
It's original and canon as of FS1.  Note that Gamma Drac and the nebula beyond aren't listed.
Unfortunately, the FS1 maps had the secondary nodes out of Sol.  This one only lists the node to Delta Serpentis, so its more like the FS2 nodemap.  Also, if this was to be FS1 showing Shivan controlled systems, I think that R128, Betelgeuse among others, would show up as hostile as well.
Title: Re: FreeSpace Nodemap remake
Post by: QuantumDelta on February 13, 2011, 08:03:24 am
Quite right too trivial
Title: Re: FreeSpace Nodemap remake
Post by: Snail on February 13, 2011, 04:04:49 pm
It's original and canon insofar as it was found in the downloads section of :v:'s website. :P
I wonder if there is an alternate storyline for FS2 behind this map.  Perhaps the NTF was originally to be occupying these systems at the start of the game, instead of Polaris, Regulus, and Sirius.
It think it probably shows an early or placeholder version of the FS1 storyline.
Title: Re: FreeSpace Nodemap remake
Post by: Goober5000 on February 15, 2011, 11:22:41 pm
ShadowGorrath, I see you've made the same mistake as many before you.  Luyten 726-BA should be Luyten 726-8A. :p
Title: Re: FreeSpace Nodemap remake
Post by: Black Wolf on February 16, 2011, 04:30:34 am
Seriously? I've been wrong all these years? :(
Title: Re: FreeSpace Nodemap remake
Post by: ShadowGorrath on February 16, 2011, 04:39:35 am
ShadowGorrath, I see you've made the same mistake as many before you.  Luyten 726-BA should be Luyten 726-8A. :p

Damn. Seriously, it's impossible to see what name of that system is on the original map.

...should probably fix it.  :nervous:
Title: Re: FreeSpace Nodemap remake
Post by: headdie on February 16, 2011, 04:53:42 am
...should probably fix it.  :nervous:

Minor nit pick but if you do redo the map i would suggest moving the Barnard's star - Dubhe node line so it doesn't cut through Alphard, perhaps go from just below the E in Dubhe to the left side of the icon for Barnard's.  I know you have it the same way as the canon map is but it would make it easier to read at a quick glance

all in all yours is a massive improvement though
Title: Re: FreeSpace Nodemap remake
Post by: Goober5000 on February 16, 2011, 09:52:40 am
Seriously? I've been wrong all these years? :(

Ya.  In fact, if you want to get pedantic, the map should just say Luyten 726-8, which refers to the star system as opposed to its primary star.  Volition changed this for Procyon in the FS2 cbanis but not for Luyten.  It's a little odd to say the node just goes to star A of a binary star system when the stars are only a few AU apart.