Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: AndrewofDoom on February 14, 2011, 10:14:18 am
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I would like these additions:
1. another flag that would allow kamikaze fighters/bombers to want to ram other fighters/bombers.
2. For the homeworld warp type, have it so $Warpin/out Time should actually take the amount of time specified so long as t > 0. Right now it kinda sorta does, but it only works if t >= 5. My best guess is because the start up and ending effects have hard coded times to them.
Why do I need this? I don't know, maybe I would love to see something like this? (http://www.youtube.com/watch?v=kHUReo5FPpk&t=4&hd=1) I've even got models made, textures created, and fully in game right now, but it just doesn't work as close as I want it (kamikaze fighters don't have any desire to ram strikecraft right now).
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As a side note i'm confirming the Homeworld Warpin and Warpout being locked at 5 seconds minimum.
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you mean by kamikaze flag, a ship flag that makes a class of fighters innately suicidal? this sounds like it would be a useful way to implement ai drone ships. i liek.
or is this more of a fred side thing, in which case it can already be done and would be pointless.
as a ship class side thing i wouldn't make the ships instantly suicidal, id put up health and ammo thresholds, that when crossed would make the ship go suicidal. a threshold of 100% would make the ships instantly suicidal, but if set to 10% they would wait till they are almost dead or almost out of ammo to off themselves. also the thresholds would be logically ored, as soon as either threshold is crossed ints time to dive for the deck.
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Thing is, kamikaze fighters don't go kamikaze against other fighters. :(
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They do it enough without specific orders :p
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But not when you want them to.
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might need to define a list of target ship classes.
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Kamikaze vs. fighters <Yes, Please>