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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 14, 2011, 10:56:40 am
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Here is the nightly for OS X on 14 Feb 2011 - Revision 7014
Group: Inferno
fso-OSX-Inferno-20110214_r7014.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110214_r7014.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110214_r7014.md5)
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r7008 | Goober5000 | 2011-02-11 23:00:13 -0600 (Fri, 11 Feb 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/object.cpp
activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly
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r7010 | Sushi | 2011-02-12 11:02:23 -0600 (Sat, 12 Feb 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix a bug with friendly shield manage/cm usage
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r7011 | The_E | 2011-02-13 13:45:12 -0600 (Sun, 13 Feb 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
More lua stuff from m!m
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r7014 | Goober5000 | 2011-02-14 02:33:23 -0600 (Mon, 14 Feb 2011) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/missionui/redalert.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/network/multi_obj.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shiphit.cpp
rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
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