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Hosted Projects - FS2 Required => Blue Planet => Topic started by: crazy88boss on February 14, 2011, 04:31:01 pm

Title: Getting a familiar Blue Planet: WiH error
Post by: crazy88boss on February 14, 2011, 04:31:01 pm
Hello, all.

No custom weapon sounds are playing for any mod (even Freespace 1) with the exception being the mediavps. I get the following error when I try to run WiH from the launcher:

The following species are missing flyby sounds in sounds.tbl:
UEF

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


This same error was addressed in this thread:   forums/index.php/topic,72740.msg1436679.html#msg1436679

I used the installer so I'm not 100% sure how I messed it up. I imagine that I placed something into the Freespace directory that doesn't belong there, which was this person's problem as well.

Attached is an error log should you need it.

[attachment deleted by ninja]
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: Dragon on February 14, 2011, 04:36:04 pm
Sounds ( :) ) like you have a sounds.tbl somewhere it shouldn't be.
Run a debug build and post FS2_open.log from your data folder (errorlog.txt is useless).
And before you do, remove any Inferno related .VP files from your main folder, if there are any (this happens quite frequently to people new to FS2_Open).
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: General Battuta on February 14, 2011, 04:39:11 pm
The error log is great, but not quite enough - we need a debug log generated by a debug build. Please run one, nab the fs2_open.log file from FreeSpace2/data/, and post it up in full.
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: crazy88boss on February 15, 2011, 12:42:57 am
Thanks for your quick responses. Sorry about the confusion. This might be what you need. Please note, though, that the debug build crashed to desktop so I may be having additional issues.

[attachment deleted by ninja]
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: Jeff Vader on February 15, 2011, 03:22:28 am
Code: [Select]
  -mod mediavps_3612,blueplanet2,blueplanet,mediavps_3612
:wtf: Uh... how... exactly did you succeed in this? The proper -mod flag should be
Code: [Select]
  -mod blueplanet2,blueplanet,mediavps_3612
which you should achieve by doing the following:
- Select \blueplanet2\ as a mod from the Launcher
- apply the changes and run the game
- ????
- PROFIT
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: Dragon on February 15, 2011, 12:51:43 pm
Strange.
It's obviously the cause of all your problems, for some reason, Mediavps are loading before everything else.
If this happens in other mods, then it's no wonder you can't play custom sounds.
Check your custom flags field in the launcher and remove -mod Mediavps_3612 from it if it's there.
Title: Re: Getting a familiar Blue Planet: WiH error
Post by: crazy88boss on February 16, 2011, 04:19:01 am
Haha. Wow... (face palm). I had forgotten that I added that as a flag. Some custom campaign I played that didn't have a mod file I guess.

-mod Mediavps_3612 has been removed from the launcher and everything is back to normal. Thanks guys.