Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: mjn.mixael on February 17, 2011, 10:34:16 pm

Title: Acani
Post by: mjn.mixael on February 17, 2011, 10:34:16 pm
So, I want to request an update to Acani.

Specifically, for it to have the same functions as ANI Builder, but with command line controls.

Would this be possible/how difficult might this be?
Title: Re: Acani
Post by: Iss Mneur on February 17, 2011, 10:46:10 pm
So, I want to request an update to Acani.

Specifically, for it to have the same functions as ANI Builder, but with command line controls.

Would this be possible/how difficult might this be?
What is Acani?  Where does it come from?
Title: Re: Acani
Post by: mjn.mixael on February 17, 2011, 11:09:20 pm
it's in the freespace2_public source code download according to Goober. Goober built a test build for me just now.

It has a bug where certain pixels get messed up. I'm going to attach an example soon.

Also, it's command line interface doesn't accept the * wildcard. I would like it if I could tell it to convert *0000.pcx rather than have to put the whole test0000.pcx.
Title: Re: Acani
Post by: Spicious on February 18, 2011, 07:42:13 am
What does it do now and what do you want it to do?

Also, it's command line interface doesn't accept the * wildcard. I would like it if I could tell it to convert *0000.pcx rather than have to put the whole test0000.pcx.
That sounds like a shell limitation.
Title: Re: Acani
Post by: Iss Mneur on February 18, 2011, 02:57:26 pm
What does it do now and what do you want it to do?

Also, it's command line interface doesn't accept the * wildcard. I would like it if I could tell it to convert *0000.pcx rather than have to put the whole test0000.pcx.
That sounds like a shell limitation.
IIRC mjn.mixael use Windows so that doesn't come as a surprise, cmd.exe is a pretty crappy shell.  On the other hand, it is very easy to emulate the feature in windows applications (if I can find the source).
Title: Re: Acani
Post by: Nuke on February 18, 2011, 03:28:31 pm
id rather see the complete deprecation of ani and other 8 bit formats (except for compatibility), than see effort wasted on new ani tools. of course thats just me.
Title: Re: Acani
Post by: Iss Mneur on February 19, 2011, 12:12:41 am
id rather see the complete deprecation of ani and other 8 bit formats (except for compatibility), than see effort wasted on new ani tools. of course thats just me.
So who is going to write all of this code to deprecate .ani?

Besides, if I understand correctly, the tool is already written it just has some bugs.
Title: Re: Acani
Post by: mjn.mixael on February 19, 2011, 12:48:54 am
Really just the one bug. I'd still like wildcard support, but I've written my scripts so that I don't even require that anymore.

Also, .ani is not bad for many of the types of anims that don't require a lot of color. Heck.. even most of the FS1 and FS2 cbanims look just fine because they have color schemes that don't exceed more than about 3 major colors.