Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Maksio58 on February 18, 2011, 02:19:11 pm
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Is it possible to rotate a subobject in PCS2? Im trying to add a turret to the GVC Mentu by copying an existing one and moving it. ive done it with the Hades before but the mentu doesnt have a turret facing the right way. Figured out how to move it around but i just cant for the life of me get it to face the right way. :banghead:
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Maybe you forgot that you can set the initial rotation in the ships table?
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I think you misunderstood. I want to place a copy of an existing turret somewhere elso on the hull but they are all facing the wrong way. I cant just slap the model on backwards. Its not a multipart turrat, its one of those flat unanimated ones on the hull.
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Transform tool.
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:confused: ok call me a total noob but that doesnt help me in the silghtest. I dont see any "Transform tool" in PCS 2
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Top right hand corner, beside "Load".
Has to be one of the newer versions.
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I think you misunderstood. I want to place a copy of an existing turret somewhere elso on the hull but they are all facing the wrong way. I cant just slap the model on backwards. Its not a multipart turrat, its one of those flat unanimated ones on the hull.
Oh, right. I forgot there even are single-part turrets... and I guess you'd want the base of even a multi-part one to face the right way.
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I got PCS 2.0.3 as far as i can tell thats the newest version and i dont see any transform tool. i only see copy, delete, name, moovement type, axis, offset, and properties.
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Transform tool doesn't work well. Only one rotation axis works. The best way to do any changes in ship turrets is exporting it to some raw format and change turrets in some program to 3D Models [like Blender] but I don't know how to do it.
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Nonsense the transform tool works fine for scaling, moving, and rotating by degrees about an axis.
That's all you need to reposition turrets.
Given, I would export it and work on it in 3dstudio Max, but that's 'cause I can (and because I learned to do that before the transform tool even existed).
Newest PCS2:
http://www.cse.unsw.edu.au/~samm/pcs2.7z
Required DLLS:
http://www.cse.unsw.edu.au/~samm/dlls.7z
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Nice guys.
Be sure to tell the fellow to get the latest pcs2 version when it's pretty much impossible to find without knowing where to look (Spicious sig seems to be the only place? forum search reveals nothing) and be sure not to link to it either. That'll help him
http://www.cse.unsw.edu.au/~samm/pcs2.7z
edit: oh and damn you droid :p
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Thanks very much. The turret is sitting nicely exactly where i want it. Poor Mentu will finaly get an anti cap ship beam. Ill also be able to move that forward BGreen on the Orion (am i the only 1 bothered by the fact it is fireing from tripple a gun turret?)
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Nope, I was bothered by it too:
hence I made a version with TrashMans Beam dishes on Bobbaou's HTL orion model!
http://www.hard-light.net/forums/index.php?topic=72945.msg1442365#msg1442365
Or you could just grab TrashMan's.