Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: MDS on February 22, 2011, 06:19:15 pm
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Why "Jump Five"?
I had a quick search but those words both pop up a lot on this forum :)
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It is normally referred to as a group ready to jump in five minutes in the case of an emergency, as shown in BP's campaign.
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It's akin to the Ready Five flights on an aircraft carrier - they can be airborne in five minutes if the need arises.
Asteroth's got it exactly.
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Are cruisers used for their quick subspace recharge?
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Canonically in BP cruisers generally have superior subspace maneuverability, but there are some exceptions, yes.
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Aside from the Tev sprint jump technology (which is still under OpEval but has been actively used by Serkr, the Atreus and the Carthage) the rule is : the bigger it is, the longer it takes to jump. Fighters can basically make jumps every couple of minutes, and you go up from there. If I'm not mistaken, a frigate would need at least 10 minutes to be able to jump properly, without crash-jumping. Those numbers can vary as technology varies, and with what your campaign needs.
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^What everyone else said. For anyone interested in the context/history lesson, aircraft hold with their engines on for their duration on ready five, which, in addition to the stress it places crews under means that sections/flights/squadrons don't stay on ready five for very long at all. You'll also find that ready thirty is a lot more common out in the real world than ready five, for obvious economical reasons, among other things.
But hey, they have it easier compared to their predecessors who had 'standby', which was two minutes from the call to scramble and getting airborne in formation. And this is back in the days where that meant the whole twelve planes. I can't even imagine that many being able to fit through the Hecate's fighter bay. :D